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Revision 33 - (download) (as text) (annotate)
Sun Nov 25 00:13:25 2007 UTC (16 years, 5 months ago) by ian
File size: 2005 byte(s)
initial import of addition resources for climb.sma from v2.0a3
<?php
global $HTTP_GET_VARS;
if(isset($HTTP_GET_VARS['agent']))$gets="?agent=".$HTTP_GET_VARS['agent'];
?>
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<b>Other help pages :</b> <a href="commands<?php echo $gets ?>">Commands</a> | <a href="binds<?php echo $gets ?>">Binding Keys</a> | <a href="register<?php echo $gets ?>">Registering</a> 
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<b>New to Climb v2.0a2 :</b><br/><br/>

There are now two addition types of boosts available that do not require the assistance of another player. These two new boosts are the <b>super jump</b> and the <b>double jump</b>.<br/><br/>

*To aid in making players aware of this, any keys bound to "boost", will open this help page.
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<b>Solid Boost :</b><br/><br/>

Commands: &nbsp;&nbsp; solid &nbsp;&nbsp; semiclip<br/><br/>

This type of boost requires two players. When two or more players approach eachother with solid boost enabled, they will remain solid and can jump on each other to reach a higher location. However if another player approaches who does not have solid boost enabled, those using it will be temporarily disabled to prevent that player from being blocked.
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<b>Super Jump :</b><br/><br/>

Commands: &nbsp;&nbsp; superjump &nbsp;&nbsp; sjump &nbsp;&nbsp; sj &nbsp;&nbsp; longjump &nbsp;&nbsp; ljump &nbsp;&nbsp; lj<br/><br/>

Super jump acts much like the long jump pack in Half-Life, accept that you don't need to duck to use it, and it allows you jump a little bit higher. It boosts your jump in the direction that you are looking, so if you look upwards, it will make you jump higher, but not as far.
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<b>Double Jump:</b><br/><br/>

Commands: &nbsp;&nbsp; doublejump &nbsp;&nbsp; djump &nbsp;&nbsp; dj<br/><br/>

This boost type is pretty self explanatory, you can jump, then while in mid air, jump again.
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<b>*HINT*</b> Try using the super jump and double jump after you've completed the map.
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