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initial import of addition resources for climb.sma from v2.0a3
<?php global $HTTP_GET_VARS; if(isset($HTTP_GET_VARS['agent']))$gets="?agent=".$HTTP_GET_VARS['agent']; ?> <div> <b>Other help pages :</b> <a href="commands<?php echo $gets ?>">Commands</a> | <a href="binds<?php echo $gets ?>">Binding Keys</a> | <a href="register<?php echo $gets ?>">Registering</a> </div> <hr/><br/><br/> <div> <b>New to Climb v2.0a2 :</b><br/><br/> There are now two addition types of boosts available that do not require the assistance of another player. These two new boosts are the <b>super jump</b> and the <b>double jump</b>.<br/><br/> *To aid in making players aware of this, any keys bound to "boost", will open this help page. </div> <hr/><br/><br/> <div> <b>Solid Boost :</b><br/><br/> Commands: solid semiclip<br/><br/> This type of boost requires two players. When two or more players approach eachother with solid boost enabled, they will remain solid and can jump on each other to reach a higher location. However if another player approaches who does not have solid boost enabled, those using it will be temporarily disabled to prevent that player from being blocked. </div> <hr/><br/><br/> <div> <b>Super Jump :</b><br/><br/> Commands: superjump sjump sj longjump ljump lj<br/><br/> Super jump acts much like the long jump pack in Half-Life, accept that you don't need to duck to use it, and it allows you jump a little bit higher. It boosts your jump in the direction that you are looking, so if you look upwards, it will make you jump higher, but not as far. </div> <hr/><br/><br/> <div> <b>Double Jump:</b><br/><br/> Commands: doublejump djump dj<br/><br/> This boost type is pretty self explanatory, you can jump, then while in mid air, jump again. </div> <hr/><br/><br/> <div> <b>*HINT*</b> Try using the super jump and double jump after you've completed the map. </div>
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