/*Cstrike Stocks 2 * Version 0.1.2 * * by Don Juan-jello * www.jello-net.com * * This file is provided as is (no warranties). */ #if defined _cstrike2_included #endinput #endif #define _cstrike2_included //Set whether play has shield stock cs_set_user_shield(id,onoff=1){ if(onoff)set_offset_int(id,510,(1<<24)) else set_offset_int(id,510,0) return 1 } // Set Score Attribute // 0 nothing // 1 dead // 2 bomb // 4 vip stock cs_set_user_scoreattrib(id,attrib=0){ message_begin(2,get_user_msgid("ScoreAttrib"),{0,0,0},0) write_byte(id) write_byte(attrib) message_end() } // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. // 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. // 0x03 (ETX) - Use team color from this point forward // 0x04 (EOT) - Use location color from this point forward // 0x01 (SOH) - Use normal color from this point forward // Sample string "^x03Team colored text ^x01Normal color" public saytext(sndr,rcvr,txt[]){ message_begin(1,get_user_msgid("SayText"),{0,0,0},rcvr) write_byte(sndr) write_string(txt) message_end() return PLUGIN_CONTINUE } public saytextall(sndr,txt[]){ message_begin(2,get_user_msgid("SayText"),{0,0,0},0) write_byte(sndr) write_string(txt) message_end() return PLUGIN_CONTINUE } //Be sure to pass this function the text without any color codes in it. stock saytextlog(sndr,txt[],saytype[]="say"){ if(sndr>0){ new name[32],steam[20],team[10] get_user_name(sndr,name,31) get_user_authid(sndr,steam,19) get_user_team(sndr,team,9) log_message("^"%s<%d><%s><%s>^" %s ^"%s^"%s",name,get_user_userid(sndr),steam,team,saytype,txt,is_user_alive(sndr)?"":" (dead)") } else log_message("Server say ^"%s^"",txt) return PLUGIN_CONTINUE } stock weaponstrip(id,noknife=0){ new ent=create_entity("player_weaponstrip") DispatchSpawn(ent) entity_use(ent,id) if(!noknife)give_item(id,"weapon_knife") remove_entity(ent) set_offset_int(id,116,0) return 1 }