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1 : ian 1 /*
2 : ian 16 Grab+ v1.2.2
3 : ian 1 Copyright (C) 2007 Ian (Juan) Cammarata
4 :    
5 :     This program is free software; you can redistribute it and/or modify it under
6 :     the terms of the GNU General Public License as published by the Free Software
7 :     Foundation; either version 2 of the License, or (at your option) any later
8 :     version.
9 :    
10 :     This program is distributed in the hope that it will be useful, but WITHOUT ANY
11 :     WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
12 :     PARTICULAR PURPOSE. See the GNU General Public License for more details.
13 :    
14 :     You should have received a copy of the GNU General Public License along with
15 :     this program; go to http://www.opensource.org/licenses/gpl-license.php
16 :     --------------------------------------------------------------------------------
17 :    
18 :     http://ian.cammarata.us/projects/grab_plus
19 : ian 16 Nov 16 08:08
20 : ian 1
21 :    
22 :     Description:
23 :     This is a remake from scratch of SpaceDude's Jedi Force Grab plugin. It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds.
24 :    
25 :    
26 :     Features:
27 :     Multilingual
28 :     Screenfade to indicate grab activity instead of chat spam.
29 :     Can grab players off a ladder.
30 :     Automatically choke by holding down +pull while at min distance.
31 :     Choke with use key.
32 :     Throw with drop.
33 :     Can't have mutliple admins grabbing the same player.
34 :     Auto drop on death.
35 :     Grab entities other than players, such as bombs, weapons, and hostages.
36 :    
37 :    
38 :     Commands:
39 :    
40 :     +grab : Grab something for as long as you hold down the key.
41 :     grab_toggle : Same as +grab but toggles.
42 :     amx_grab <name> : Grab client by name or id and teleport them to you. Use +grab or grab_toggle key to release.
43 :    
44 :     +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.
45 :    
46 : ian 10 +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_choke_dmg) hp per 1.5 (cvar: gp_choke_time) seconds)
47 :     drop - Throws the grabbed with 1500 velocity. (cvar: gp_throw_force)
48 : ian 1
49 :    
50 :     Cvars (First value is default):
51 :     gp_enabled <1|0> Enables all plugin functionality.
52 : ian 10 gp_players_only <0|1> Disables admins grabbing entities other than players.
53 : ian 1
54 :     gp_min_dist <90|...> Min distance between the grabber and grabbed.
55 : ian 10 gp_grab_force <8|...> Sets the amount of force used when grabbing players.
56 :     gp_throw_force <1500|...> Sets the power used when throwing players.
57 : ian 1 gp_speed <5|...> How fast the grabbed moves when using push and pull.
58 :    
59 : ian 10 gp_choke_time <1.5|...> Time frequency for choking.
60 :     gp_choke_dmg <5|...> Amount of damage done with each choke.
61 :     gp_auto_choke <1|0> Enable/disable choking automatically with +pull command.
62 : ian 1
63 : ian 10 gp_screen_fade <1|0> Enables/disables screenfade when grabbing.
64 : ian 9 gp_glow <1|0> Enables/disables glowing for grabbed objects.
65 : ian 1
66 : ian 9 gp_glow_r <50|0-255> Sets red amount for glow and screenfade.
67 :     gp_glow_g <0|0-255> Sets green amount for glow and screenfade.
68 :     gp_glow_b <0|0-255> Sets blue amount for glow and screenfade.
69 :     gp_glow_a <0|0-255> Sets alpha for glow and screenfade.
70 : ian 1
71 : ian 9
72 : ian 1 Notes:
73 :     Make sure you place the grab_plus.txt file in addons\amxmodx\data\lang
74 :    
75 :    
76 :     Credits:
77 : ian 5 Thanks to vittu for contributing code (changed all engine/fun module stuff to fakemeta).
78 :    
79 : ian 1 Thanks to all the coders who worked on the original Jedi Force Grab plugin for all their ideas:
80 :     SpaceDude
81 :     KCE
82 :     KRoTaL
83 :     BOB_SLAYER
84 :     kosmo111
85 :    
86 :    
87 :     Supported Languages:
88 :     1337 (100%) - Thanks to l337newb
89 :     Brazilian Portuguese (100%) - Thanks to Arion
90 :     Danish (100%) - Thanks to nellerbabz
91 :     Dutch (100%) - Thanks to BlackMilk
92 :     English (100%)
93 :     Finnish (100%) - Thanks to Pro Patria Finland
94 :     French (100%) - Thanks to connorr
95 :     German (100%) - Thanks to SchlumPF*
96 :     Russian (100%) - Thanks to `666
97 :     Spanish (100%) - Hope these don't suck.
98 :     Swedish (100%) - Thanks to Bend3r
99 :    
100 :    
101 :     Change Log:
102 :     Key (+ added | - removed | c changed | f fixed)
103 :    
104 : ian 20 v1.2.2 (Nov 16, 2007)
105 : ian 16 c: A few small code optimizations.
106 :    
107 : ian 15 v1.2.1 (Nov 12, 2007)
108 : ian 16 f: Eliminated two run time warnings in the player prethink function.
109 : ian 15
110 : ian 11 v1.2 (Nov 06, 2007)
111 : ian 10 +: Cvars gp_screen_fade and gp_glow to enable/disable these features.
112 : ian 5 +: Cvar gp_glow_a controls to control alpha of screenfade and glow.
113 : ian 10 +: Cvar gp_auto_choke to enable/disable choking automatically with +pull command.
114 : ian 11 c: Removed dependency of engine and fun modules. Thanks to vittu for doing most of the work.
115 : ian 10 c: Made cvar names more consistent by adding more underscores.
116 : ian 11 f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7.x as well).
117 : ian 5
118 : ian 1 v1.1 (Oct 16, 2007)
119 :     +: Grab a few types of entities other than players.
120 : ian 10 +: Cvar gp_players_only.
121 : ian 1
122 :     v1.0 (Oct 13, 2007)
123 :     !: Initial release
124 :    
125 :     */
126 :    
127 :     #include <amxmodx>
128 :     #include <amxmisc>
129 :     #include <fakemeta>
130 :    
131 : ian 16 #define VERSION "1.2.2"
132 : ian 1 #define ADMIN ADMIN_LEVEL_A
133 :    
134 :     #define TSK_CHKE 50
135 :    
136 : ian 5 #define SVC_DAMAGE 19
137 : ian 1 #define SF_FADEOUT 0
138 :    
139 :     new client_data[33][4]
140 :     #define GRABBED 0
141 :     #define GRABBER 1
142 :     #define GRAB_LEN 2
143 :     #define FLAGS 3
144 :    
145 :     #define CDF_IN_PUSH (1<<0)
146 :     #define CDF_IN_PULL (1<<1)
147 :     #define CDF_NO_CHOKE (1<<2)
148 :    
149 :     //Cvar Pointers
150 : ian 10 new p_enabled, p_players_only
151 :     new p_throw_force, p_min_dist, p_speed, p_grab_force
152 :     new p_choke_time, p_choke_dmg, p_auto_choke
153 : ian 5 new p_glow_r, p_glow_b, p_glow_g, p_glow_a
154 :     new p_fade, p_glow
155 : ian 1
156 :     //Pseudo Constants
157 :     new MAXPLAYERS
158 : ian 5 new SVC_SCREENFADE, SVC_SCREENSHAKE
159 : ian 1
160 :     public plugin_init( )
161 :     {
162 :     register_plugin( "Grab+", VERSION, "Ian Cammarata" )
163 :     register_cvar( "grab_plus_version", VERSION, FCVAR_SERVER )
164 :     set_cvar_string( "grab_plus_version", VERSION )
165 :    
166 :     p_enabled = register_cvar( "gp_enabled", "1" )
167 : ian 10 p_players_only = register_cvar( "gp_players_only", "0" )
168 : ian 1
169 : ian 10 p_min_dist = register_cvar ( "gp_min_dist", "90" )
170 :     p_throw_force = register_cvar( "gp_throw_force", "1500" )
171 :     p_grab_force = register_cvar( "gp_grab_force", "8" )
172 : ian 1 p_speed = register_cvar( "gp_speed", "5" )
173 :    
174 : ian 10 p_choke_time = register_cvar( "gp_choke_time", "1.5" )
175 :     p_choke_dmg = register_cvar( "gp_choke_dmg", "5" )
176 :     p_auto_choke = register_cvar( "gp_auto_choke", "1" )
177 : ian 1
178 :     p_glow_r = register_cvar( "gp_glow_r", "50" )
179 :     p_glow_g = register_cvar( "gp_glow_g", "0" )
180 :     p_glow_b = register_cvar( "gp_glow_b", "0" )
181 : ian 5 p_glow_a = register_cvar( "gp_glow_a", "200" )
182 : ian 1
183 : ian 10 p_fade = register_cvar( "gp_screen_fade", "1" )
184 : ian 5 p_glow = register_cvar( "gp_glow", "1" )
185 :    
186 : ian 1 register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
187 :     register_clcmd( "grab_toggle", "grab_toggle", ADMIN, "press once to grab and again to release" )
188 :     register_clcmd( "+grab", "grab", ADMIN, "bind a key to +grab" )
189 :     register_clcmd( "-grab", "unset_grabbed" )
190 :    
191 :     register_clcmd( "+push", "push", ADMIN, "bind a key to +push" )
192 :     register_clcmd( "-push", "push" )
193 :     register_clcmd( "+pull", "pull", ADMIN, "bind a key to +pull" )
194 :     register_clcmd( "-pull", "pull" )
195 :     register_clcmd( "push", "push2" )
196 :     register_clcmd( "pull", "pull2" )
197 :    
198 :     register_clcmd( "drop" ,"throw" )
199 :    
200 :     register_event( "DeathMsg", "DeathMsg", "a" )
201 :    
202 : ian 8 register_forward( FM_PlayerPreThink, "fm_player_prethink" )
203 :    
204 : ian 1 register_dictionary( "grab_plus.txt" )
205 :    
206 :     MAXPLAYERS = get_maxplayers()
207 :    
208 :     SVC_SCREENFADE = get_user_msgid( "ScreenFade" )
209 :     SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )
210 :     }
211 :    
212 :     public plugin_precache( )
213 :     {
214 :     precache_sound( "player/PL_PAIN2.WAV" )
215 :     }
216 :    
217 : ian 8 public fm_player_prethink( id )
218 : ian 1 {
219 :     //Search for a target
220 :     if ( client_data[id][GRABBED] == -1 )
221 :     {
222 :     new Float:orig[3], Float:ret[3]
223 : ian 11 get_view_pos( id, orig )
224 :     ret = vel_by_aim( id, 9999 )
225 : ian 1
226 : ian 16 ret[0] += orig[0]
227 :     ret[1] += orig[1]
228 :     ret[2] += orig[2]
229 :    
230 : ian 11 new target = traceline( orig, ret, id, ret )
231 : ian 1
232 :     if( 0 < target <= MAXPLAYERS )
233 :     {
234 : ian 15 if( is_grabbed( target, id ) ) return FMRES_IGNORED
235 : ian 1 set_grabbed( id, target )
236 :     }
237 : ian 10 else if( !get_pcvar_num( p_players_only ) )
238 : ian 1 {
239 :     new movetype
240 : ian 15 if( target && pev_valid( target ) )
241 : ian 1 {
242 :     movetype = pev( target, pev_movetype )
243 :     if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
244 : ian 15 return FMRES_IGNORED
245 : ian 1 }
246 :     else
247 :     {
248 : ian 15 target = 0
249 : ian 5 new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
250 : ian 1 while( !target && ent > 0 )
251 :     {
252 :     movetype = pev( ent, pev_movetype )
253 :     if( ( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS )
254 :     && ent != id )
255 :     target = ent
256 : ian 5 ent = engfunc( EngFunc_FindEntityInSphere, ent, ret, 12.0 )
257 : ian 1 }
258 :     }
259 :     if( target )
260 :     {
261 : ian 15 if( is_grabbed( target, id ) ) return FMRES_IGNORED
262 : ian 1 set_grabbed( id, target )
263 :     }
264 :     }
265 :     }
266 :     //If they've grabbed something
267 :     if( client_data[id][GRABBED] > 0 )
268 :     {
269 :     new target = client_data[id][GRABBED]
270 :     if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
271 :     {
272 :     unset_grabbed( id )
273 : ian 15 return FMRES_IGNORED
274 : ian 1 }
275 :    
276 :     //Use key choke
277 :     if( pev( id, pev_button ) & IN_USE )
278 :     do_choke( id )
279 :    
280 :     //Push and pull
281 :     if ( client_data[id][FLAGS] & CDF_IN_PULL )
282 :     do_pull( id )
283 :     else if ( client_data[id][FLAGS] & CDF_IN_PUSH )
284 :     do_push( id )
285 :    
286 :     grab_think( id )
287 :     }
288 :     if( client_data[id][GRABBER] > 0 ) grab_think( client_data[id][GRABBER] )
289 :    
290 : ian 15 return FMRES_IGNORED
291 : ian 1 }
292 :    
293 :     public grab_think ( id )
294 :     {
295 :     new target = client_data[id][GRABBED]
296 :    
297 :     //Keep grabbed clients from sticking to ladders
298 :     if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )
299 :    
300 :     //Move targeted client
301 : ian 12 new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3]
302 : ian 1
303 : ian 11 get_view_pos( id, tmpvec )
304 : ian 10
305 : ian 11 tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )
306 : ian 10
307 : ian 1 torig = get_target_origin_f( target )
308 :    
309 : ian 10 new force = get_pcvar_num( p_grab_force )
310 : ian 1
311 : ian 16 tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force
312 :     tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force
313 :     tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force
314 : ian 1
315 : ian 5 set_pev( target, pev_velocity, tvel )
316 : ian 1 }
317 :    
318 :     stock Float:get_target_origin_f( id )
319 :     {
320 :     new Float:orig[3]
321 : ian 5 pev( id, pev_origin, orig )
322 : ian 1
323 :     //If grabbed is not a player, move origin to center
324 :     if( id > MAXPLAYERS )
325 :     {
326 :     new Float:mins[3], Float:maxs[3]
327 : ian 5 pev( id, pev_mins, mins )
328 :     pev( id, pev_maxs, maxs )
329 : ian 1
330 :     if( !mins[2] ) orig[2] += maxs[2] / 2
331 :     }
332 :    
333 :     return orig
334 :     }
335 :    
336 :     public grab_toggle( id, level, cid )
337 :     {
338 :     if( !client_data[id][GRABBED] ) grab( id, level, cid )
339 :     else unset_grabbed( id )
340 :    
341 :     return PLUGIN_HANDLED
342 :     }
343 :    
344 :     public grab( id, level, cid )
345 :     {
346 :     if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED
347 :    
348 :     if ( !client_data[id][GRABBED] ) client_data[id][GRABBED] = -1
349 :     screenfade_in( id )
350 :    
351 :     return PLUGIN_HANDLED
352 :     }
353 :    
354 :     public screenfade_in( id )
355 :     {
356 : ian 5 if( get_pcvar_num( p_fade ) )
357 :     {
358 :     message_begin( MSG_ONE, SVC_SCREENFADE, _, id )
359 :     write_short( 10000 ) //duration
360 :     write_short( 0 ) //hold
361 :     write_short( SF_FADE_IN + SF_FADE_ONLYONE ) //flags
362 :     write_byte( get_pcvar_num( p_glow_r ) ) //r
363 :     write_byte( get_pcvar_num( p_glow_g ) ) //g
364 :     write_byte( get_pcvar_num( p_glow_b ) ) //b
365 :     write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a
366 :     message_end( )
367 :     }
368 : ian 1 }
369 :    
370 :     public throw( id )
371 :     {
372 :     new target = client_data[id][GRABBED]
373 :     if( target > 0 )
374 :     {
375 : ian 11 set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
376 : ian 1 unset_grabbed( id )
377 :     return PLUGIN_HANDLED
378 :     }
379 : ian 11
380 : ian 1 return PLUGIN_CONTINUE
381 :     }
382 :    
383 :     public unset_grabbed( id )
384 :     {
385 :     new target = client_data[id][GRABBED]
386 :     if( target > 0 && pev_valid( target ) )
387 :     {
388 : ian 5 set_pev( target, pev_renderfx, kRenderFxNone )
389 :     set_pev( target, pev_rendercolor, {255.0, 255.0, 255.0} )
390 :     set_pev( target, pev_rendermode, kRenderNormal )
391 :     set_pev( target, pev_renderamt, 16.0 )
392 :    
393 : ian 1 if( 0 < target <= MAXPLAYERS )
394 :     client_data[target][GRABBER] = 0
395 :     }
396 :     client_data[id][GRABBED] = 0
397 :    
398 : ian 5 if( get_pcvar_num( p_fade ) )
399 :     {
400 :     message_begin( MSG_ONE, SVC_SCREENFADE, _, id )
401 :     write_short( 10000 ) //duration
402 :     write_short( 0 ) //hold
403 :     write_short( SF_FADEOUT ) //flags
404 :     write_byte( get_pcvar_num( p_glow_r ) ) //r
405 :     write_byte( get_pcvar_num( p_glow_g ) ) //g
406 :     write_byte( get_pcvar_num( p_glow_b ) ) //b
407 :     write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a
408 :     message_end( )
409 :     }
410 : ian 1 }
411 :    
412 :     //Grabs onto someone
413 :     public set_grabbed( id, target )
414 :     {
415 : ian 5 if( get_pcvar_num( p_glow ) )
416 :     {
417 :     new Float:color[3]
418 :     color[0] = get_pcvar_float( p_glow_r )
419 :     color[1] = get_pcvar_float( p_glow_g )
420 :     color[2] = get_pcvar_float( p_glow_b )
421 : ian 6 set_pev( target, pev_renderfx, kRenderFxGlowShell )
422 :     set_pev( target, pev_rendercolor, color )
423 :     set_pev( target, pev_rendermode, kRenderTransColor )
424 :     set_pev( target, pev_renderamt, get_pcvar_float( p_glow_a ) )
425 : ian 5 }
426 : ian 1
427 :     if( 0 < target <= MAXPLAYERS )
428 :     client_data[target][GRABBER] = id
429 :     client_data[id][FLAGS] = 0
430 :     client_data[id][GRABBED] = target
431 : ian 5 new Float:torig[3], Float:orig[3]
432 :     pev( target, pev_origin, torig )
433 :     pev( id, pev_origin, orig )
434 :     client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
435 : ian 10 if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist )
436 : ian 1 }
437 :    
438 :     public push( id )
439 :     {
440 :     client_data[id][FLAGS] ^= CDF_IN_PUSH
441 :     return PLUGIN_HANDLED
442 :     }
443 :    
444 :     public pull( id )
445 :     {
446 :     client_data[id][FLAGS] ^= CDF_IN_PULL
447 :     return PLUGIN_HANDLED
448 :     }
449 :    
450 :     public push2( id )
451 :     {
452 :     if( client_data[id][GRABBED] > 0 )
453 :     {
454 :     do_push( id )
455 :     return PLUGIN_HANDLED
456 :     }
457 :     return PLUGIN_CONTINUE
458 :     }
459 :    
460 :     public pull2( id )
461 :     {
462 :     if( client_data[id][GRABBED] > 0 )
463 :     {
464 :     do_pull( id )
465 :     return PLUGIN_HANDLED
466 :     }
467 :     return PLUGIN_CONTINUE
468 :     }
469 :    
470 :     public do_push( id )
471 :     if( client_data[id][GRAB_LEN] < 9999 )
472 :     client_data[id][GRAB_LEN] += get_pcvar_num( p_speed )
473 :    
474 :     public do_pull( id )
475 :     {
476 : ian 10 new mindist = get_pcvar_num( p_min_dist )
477 : ian 1 new len = client_data[id][GRAB_LEN]
478 :    
479 :     if( len > mindist )
480 :     {
481 :     len -= get_pcvar_num( p_speed )
482 :     if( len < mindist ) len = mindist
483 :     client_data[id][GRAB_LEN] = len
484 :     }
485 : ian 10 else if( get_pcvar_num( p_auto_choke ) )
486 :     do_choke( id )
487 : ian 1 }
488 :    
489 :     public do_choke( id )
490 :     {
491 :     new target = client_data[id][GRABBED]
492 :     if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return
493 :    
494 : ian 10 new dmg = get_pcvar_num( p_choke_dmg )
495 : ian 1 new Float:vec[3]
496 :     get_target_origin_f( target )
497 :    
498 :     message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target )
499 :     write_short( 999999 ) //amount
500 :     write_short( 9999 ) //duration
501 :     write_short( 999 ) //frequency
502 :     message_end( )
503 :    
504 :     message_begin( MSG_ONE, SVC_SCREENFADE, _, target )
505 :     write_short( 9999 ) //duration
506 :     write_short( 100 ) //hold
507 :     write_short( SF_FADE_MODULATE ) //flags
508 :     write_byte( get_pcvar_num( p_glow_r ) ) //r
509 :     write_byte( get_pcvar_num( p_glow_g ) ) //g
510 :     write_byte( get_pcvar_num( p_glow_b ) ) //b
511 :     write_byte( 200 ) //a
512 :     message_end( )
513 :    
514 :     message_begin( MSG_ONE, SVC_DAMAGE, _, target )
515 :     write_byte( 0 ) //damage armor
516 :     write_byte( dmg ) //damage health
517 :     write_long( DMG_CRUSH ) //damage type
518 :     write_coord( floatround( vec[0] ) ) //origin[x]
519 :     write_coord( floatround( vec[1] ) ) //origin[y]
520 :     write_coord( floatround( vec[2] ) ) //origin[z]
521 :     message_end( )
522 :    
523 :     message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
524 :     write_byte( TE_BLOODSTREAM )
525 :     write_coord( floatround( vec[0] ) ) //pos.x
526 :     write_coord( floatround( vec[1] ) ) //pos.y
527 :     write_coord( floatround( vec[2] ) + 15 ) //pos.z
528 :     write_coord( random_num( 0, 255 ) ) //vec.x
529 :     write_coord( random_num( 0, 255 ) ) //vec.y
530 :     write_coord( random_num( 0, 255 ) ) //vec.z
531 :     write_byte( 70 ) //col index
532 :     write_byte( random_num( 50, 250 ) ) //speed
533 :     message_end( )
534 :    
535 :     new health = pev( target, pev_health ) - dmg
536 :     set_pev( target, pev_health, float( health ) )
537 :     if( health < 1 ) dllfunc( DLLFunc_ClientKill, target )
538 :    
539 :     emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
540 :    
541 :     client_data[id][FLAGS] ^= CDF_NO_CHOKE
542 : ian 10 set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id )
543 : ian 1 }
544 :    
545 :     public clear_no_choke( tskid )
546 :     {
547 :     new id = tskid - TSK_CHKE
548 :     client_data[id][FLAGS] ^= CDF_NO_CHOKE
549 :     }
550 :    
551 :     //Grabs the client and teleports them to the admin
552 :     public force_grab(id, level, cid)
553 :     {
554 :     if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED
555 :    
556 :     new arg[33]
557 :     read_argv( 1, arg, 32 )
558 :    
559 :     new targetid = cmd_target( id, arg, 1 )
560 :    
561 :     if( is_grabbed( targetid, id ) ) return PLUGIN_HANDLED
562 :     if( !is_user_alive( targetid ) )
563 :     {
564 :     client_print( id, print_console, "[AMXX] %L", id, "COULDNT" )
565 :     return PLUGIN_HANDLED
566 :     }
567 :    
568 :     //Safe to tp target to aim spot?
569 : ian 11 new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
570 : ian 1 new bool:safe = false, i
571 :    
572 : ian 11 get_view_pos( id, orig )
573 :     tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) )
574 : ian 1
575 :     for( new j = 1; j < 11 && !safe; j++ )
576 :     {
577 : ian 16 torig[0] = orig[0] + tmpvec[i] * j
578 :     torig[1] = orig[1] + tmpvec[i] * j
579 :     torig[2] = orig[2] + tmpvec[i] * j
580 :    
581 : ian 11 traceline( tmpvec, torig, id, trace_ret )
582 : ian 5
583 : ian 1 if( get_distance_f( trace_ret, torig ) ) break
584 : ian 8
585 :     engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
586 :     if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) )
587 :     safe = true
588 : ian 1 }
589 :    
590 :     //Still not safe? Then find another safe spot somewhere around the grabber
591 : ian 11 pev( id, pev_origin, orig )
592 : ian 1 new try[3]
593 :     orig[2] += 2
594 :     while( try[2] < 3 && !safe )
595 :     {
596 :     for( i = 0; i < 3; i++ )
597 :     switch( try[i] )
598 :     {
599 :     case 0 : torig[i] = orig[i] + ( i == 2 ? 80 : 40 )
600 :     case 1 : torig[i] = orig[i]
601 :     case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )
602 :     }
603 :    
604 : ian 11 traceline( tmpvec, torig, id, trace_ret )
605 : ian 1
606 : ian 8 engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
607 :     if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
608 :     && !get_distance_f( trace_ret, torig ) ) safe = true
609 : ian 5
610 : ian 1 try[0]++
611 :     if( try[0] == 3 )
612 :     {
613 :     try[0] = 0
614 :     try[1]++
615 :     if( try[1] == 3 )
616 :     {
617 :     try[1] = 0
618 :     try[2]++
619 :     }
620 :     }
621 :     }
622 :    
623 :     if( safe )
624 :     {
625 : ian 5 set_pev( targetid, pev_origin, torig )
626 : ian 1 set_grabbed( id, targetid )
627 :     screenfade_in( id )
628 :     }
629 :     else client_print( id, print_chat, "[AMXX] %L", id, "COULDNT" )
630 :    
631 :     return PLUGIN_HANDLED
632 :     }
633 :    
634 :     public is_grabbed( target, grabber )
635 :     {
636 :     for( new i = 1; i <= MAXPLAYERS; i++ )
637 :     if( client_data[i][GRABBED] == target )
638 :     {
639 :     client_print( grabber, print_chat, "[AMXX] %L", grabber, "ALREADY" )
640 :     unset_grabbed( grabber )
641 :     return true
642 :     }
643 :     return false
644 :     }
645 :    
646 :     public DeathMsg( )
647 :     kill_grab( read_data( 2 ) )
648 :    
649 :     public client_disconnect( id )
650 :     {
651 :     kill_grab( id )
652 :     return PLUGIN_CONTINUE
653 :     }
654 :    
655 :     public kill_grab( id )
656 :     {
657 :     //If given client has grabbed, or has a grabber, unset it
658 :     if( client_data[id][GRABBED] )
659 :     unset_grabbed( id )
660 :     else if( client_data[id][GRABBER] )
661 :     unset_grabbed( client_data[id][GRABBER] )
662 :     }
663 : ian 11
664 :     stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
665 :     {
666 :     engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
667 :     get_tr2( 0, TR_vecEndPos, vHitPos )
668 :     return get_tr2( 0, TR_pHit )
669 :     }
670 :    
671 :     stock get_view_pos( const id, Float:vViewPos[3] )
672 :     {
673 :     new Float:ofs[3]
674 :     pev( id, pev_origin, vViewPos )
675 :     pev( id, pev_view_ofs, ofs )
676 : ian 16
677 :     vViewPos[0] += ofs[0]
678 :     vViewPos[1] += ofs[1]
679 :     vViewPos[2] += ofs[2]
680 : ian 11 }
681 :    
682 :     stock Float:vel_by_aim( id, speed = 1 )
683 :     {
684 :     new Float:v1[3], Float:vBlah[3]
685 :     pev( id, pev_v_angle, v1 )
686 :     engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )
687 : ian 16
688 :     v1[0] *= speed
689 :     v1[1] *= speed
690 :     v1[2] *= speed
691 :    
692 : ian 11 return v1
693 :     }

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