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1 : ian 1 /*
2 : ian 9 Grab+ v1.2
3 : ian 1 Copyright (C) 2007 Ian (Juan) Cammarata
4 :    
5 :     This program is free software; you can redistribute it and/or modify it under
6 :     the terms of the GNU General Public License as published by the Free Software
7 :     Foundation; either version 2 of the License, or (at your option) any later
8 :     version.
9 :    
10 :     This program is distributed in the hope that it will be useful, but WITHOUT ANY
11 :     WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
12 :     PARTICULAR PURPOSE. See the GNU General Public License for more details.
13 :    
14 :     You should have received a copy of the GNU General Public License along with
15 :     this program; go to http://www.opensource.org/licenses/gpl-license.php
16 :     --------------------------------------------------------------------------------
17 :    
18 :     http://ian.cammarata.us/projects/grab_plus
19 : ian 9 Nov 01 04:16
20 : ian 1
21 :    
22 :     Description:
23 :     This is a remake from scratch of SpaceDude's Jedi Force Grab plugin. It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds.
24 :    
25 :    
26 :     See it in Action:
27 :     http://www.game-monitor.com/search.php?search=grab_plus_version&type=variable&game=all&location=all
28 :    
29 :    
30 :     Features:
31 :     Multilingual
32 :     Screenfade to indicate grab activity instead of chat spam.
33 :     Can grab players off a ladder.
34 :     Automatically choke by holding down +pull while at min distance.
35 :     Choke with use key.
36 :     Throw with drop.
37 :     Can't have mutliple admins grabbing the same player.
38 :     Auto drop on death.
39 :     Grab entities other than players, such as bombs, weapons, and hostages.
40 :    
41 :    
42 :     Commands:
43 :    
44 :     +grab : Grab something for as long as you hold down the key.
45 :     grab_toggle : Same as +grab but toggles.
46 :     amx_grab <name> : Grab client by name or id and teleport them to you. Use +grab or grab_toggle key to release.
47 :    
48 :     +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.
49 :    
50 :     +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_chokedmg) hp per 1.5 (cvar: gp_choketime) seconds)
51 :     drop - Throws the grabbed with 1500 velocity. (cvar: gp_throwforce)
52 :    
53 :    
54 :     Cvars (First value is default):
55 :     gp_enabled <1|0> Enables all plugin functionality.
56 :     gp_playersonly <0|1> Disables admins grabbing entities other than players.
57 :    
58 :     gp_min_dist <90|...> Min distance between the grabber and grabbed.
59 :     gp_grabforce <8|...> Sets the amount of force used when grabbing players.
60 :     gp_throwforce <1500|...> Sets the power used when throwing players.
61 :     gp_speed <5|...> How fast the grabbed moves when using push and pull.
62 :    
63 :     gp_choketime <1.5|...> Time frequency for choking.
64 :     gp_chokedmg <5|...> Amount of damage done with each choke.
65 :    
66 : ian 9 gp_screenfade <1|0> Enables/disables screenfade when grabbing.
67 :     gp_glow <1|0> Enables/disables glowing for grabbed objects.
68 : ian 1
69 : ian 9 gp_glow_r <50|0-255> Sets red amount for glow and screenfade.
70 :     gp_glow_g <0|0-255> Sets green amount for glow and screenfade.
71 :     gp_glow_b <0|0-255> Sets blue amount for glow and screenfade.
72 :     gp_glow_a <0|0-255> Sets alpha for glow and screenfade.
73 : ian 1
74 : ian 9
75 : ian 1 Notes:
76 :     Make sure you place the grab_plus.txt file in addons\amxmodx\data\lang
77 :    
78 :    
79 :     Credits:
80 : ian 5 Thanks to vittu for contributing code (changed all engine/fun module stuff to fakemeta).
81 :    
82 : ian 1 Thanks to all the coders who worked on the original Jedi Force Grab plugin for all their ideas:
83 :     SpaceDude
84 :     KCE
85 :     KRoTaL
86 :     BOB_SLAYER
87 :     kosmo111
88 :    
89 :    
90 :     Supported Languages:
91 :     1337 (100%) - Thanks to l337newb
92 :     Brazilian Portuguese (100%) - Thanks to Arion
93 :     Danish (100%) - Thanks to nellerbabz
94 :     Dutch (100%) - Thanks to BlackMilk
95 :     English (100%)
96 :     Finnish (100%) - Thanks to Pro Patria Finland
97 :     French (100%) - Thanks to connorr
98 :     German (100%) - Thanks to SchlumPF*
99 :     Russian (100%) - Thanks to `666
100 :     Spanish (100%) - Hope these don't suck.
101 :     Swedish (100%) - Thanks to Bend3r
102 :    
103 :    
104 :     Change Log:
105 :     Key (+ added | - removed | c changed | f fixed)
106 :    
107 : ian 5 v1.2 (Nov ??, 2007)
108 :     +: Cvars gp_screenfade and gp_glow to enable/disable these features.
109 :     +: Cvar gp_glow_a controls to control alpha of screenfade and glow.
110 :     c: Removed dependency of engine and fun modules. Thanks to vittu for doing all the work.
111 :     f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7x as well).
112 :    
113 : ian 1 v1.1 (Oct 16, 2007)
114 :     +: Grab a few types of entities other than players.
115 :     +: Cvar gp_playersonly.
116 :    
117 :     v1.0 (Oct 13, 2007)
118 :     !: Initial release
119 :    
120 :     */
121 :    
122 :     #include <amxmodx>
123 :     #include <amxmisc>
124 :     #include <fakemeta>
125 :    
126 : ian 9 #define VERSION "1.2b5"
127 : ian 1 #define ADMIN ADMIN_LEVEL_A
128 :    
129 :     #define TSK_CHKE 50
130 :    
131 : ian 5 #define SVC_DAMAGE 19
132 : ian 1 #define SF_FADEOUT 0
133 :    
134 :     new client_data[33][4]
135 :     #define GRABBED 0
136 :     #define GRABBER 1
137 :     #define GRAB_LEN 2
138 :     #define FLAGS 3
139 :    
140 :     #define CDF_IN_PUSH (1<<0)
141 :     #define CDF_IN_PULL (1<<1)
142 :     #define CDF_NO_CHOKE (1<<2)
143 :    
144 :     //Cvar Pointers
145 :     new p_enabled, p_playersonly
146 :     new p_throwforce, p_mindist, p_speed, p_grabforce
147 :     new p_choketime, p_chokedmg
148 : ian 5 new p_glow_r, p_glow_b, p_glow_g, p_glow_a
149 :     new p_fade, p_glow
150 : ian 1
151 :     //Pseudo Constants
152 :     new MAXPLAYERS
153 : ian 5 new SVC_SCREENFADE, SVC_SCREENSHAKE
154 : ian 1
155 :     public plugin_init( )
156 :     {
157 :     register_plugin( "Grab+", VERSION, "Ian Cammarata" )
158 :     register_cvar( "grab_plus_version", VERSION, FCVAR_SERVER )
159 :     set_cvar_string( "grab_plus_version", VERSION )
160 :    
161 :     p_enabled = register_cvar( "gp_enabled", "1" )
162 :     p_playersonly = register_cvar( "gp_playersonly", "0" )
163 :    
164 :     p_mindist = register_cvar ( "gp_min_dist", "90" )
165 :     p_throwforce = register_cvar( "gp_throwforce", "1500" )
166 :     p_grabforce = register_cvar( "gp_grabforce", "8" )
167 :     p_speed = register_cvar( "gp_speed", "5" )
168 :    
169 :     p_choketime = register_cvar( "gp_choketime", "1.5" )
170 :     p_chokedmg = register_cvar( "gp_chokedmg", "5" )
171 :    
172 :     p_glow_r = register_cvar( "gp_glow_r", "50" )
173 :     p_glow_g = register_cvar( "gp_glow_g", "0" )
174 :     p_glow_b = register_cvar( "gp_glow_b", "0" )
175 : ian 5 p_glow_a = register_cvar( "gp_glow_a", "200" )
176 : ian 1
177 : ian 5 p_fade = register_cvar( "gp_screenfade", "1" )
178 :     p_glow = register_cvar( "gp_glow", "1" )
179 :    
180 : ian 1 register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
181 :     register_clcmd( "grab_toggle", "grab_toggle", ADMIN, "press once to grab and again to release" )
182 :     register_clcmd( "+grab", "grab", ADMIN, "bind a key to +grab" )
183 :     register_clcmd( "-grab", "unset_grabbed" )
184 :    
185 :     register_clcmd( "+push", "push", ADMIN, "bind a key to +push" )
186 :     register_clcmd( "-push", "push" )
187 :     register_clcmd( "+pull", "pull", ADMIN, "bind a key to +pull" )
188 :     register_clcmd( "-pull", "pull" )
189 :     register_clcmd( "push", "push2" )
190 :     register_clcmd( "pull", "pull2" )
191 :    
192 :     register_clcmd( "drop" ,"throw" )
193 :    
194 :     register_event( "DeathMsg", "DeathMsg", "a" )
195 :    
196 : ian 8 register_forward( FM_PlayerPreThink, "fm_player_prethink" )
197 :    
198 : ian 1 register_dictionary( "grab_plus.txt" )
199 :    
200 :     MAXPLAYERS = get_maxplayers()
201 :    
202 :     SVC_SCREENFADE = get_user_msgid( "ScreenFade" )
203 :     SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )
204 :    
205 :     return PLUGIN_CONTINUE
206 :     }
207 :    
208 :     public plugin_precache( )
209 :     {
210 :     precache_sound( "player/PL_PAIN2.WAV" )
211 :     return PLUGIN_CONTINUE
212 :     }
213 :    
214 : ian 8 public fm_player_prethink( id )
215 : ian 1 {
216 :     //Search for a target
217 :     if ( client_data[id][GRABBED] == -1 )
218 :     {
219 :     new Float:orig[3], Float:ret[3]
220 : ian 5 pev( id, pev_origin, orig )
221 :     pev( id, pev_view_ofs, ret )
222 : ian 1
223 :     for( new i = 0; i < 3; i++ ) orig[i] += ret[i]
224 : ian 9 velocity_by_aim( id, 1, ret )
225 : ian 1 for( new i = 0; i < 3; i++ ) ret[i] = orig[i] + ( ret[i] * 9999 )
226 :    
227 : ian 7 engfunc( EngFunc_TraceLine, orig, ret, 0, id, 0 )
228 :     new target = get_tr2( 0, TR_pHit )
229 :     get_tr2( 0, TR_vecEndPos, ret )
230 : ian 1
231 :     if( 0 < target <= MAXPLAYERS )
232 :     {
233 :     if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE
234 :     set_grabbed( id, target )
235 :     }
236 :     else if( !get_pcvar_num( p_playersonly ) )
237 :     {
238 :     new movetype
239 :     if( target )
240 :     {
241 :     movetype = pev( target, pev_movetype )
242 :     if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
243 :     return PLUGIN_CONTINUE
244 :     }
245 :     else
246 :     {
247 : ian 5 new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
248 : ian 1 while( !target && ent > 0 )
249 :     {
250 :     movetype = pev( ent, pev_movetype )
251 :     if( ( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS )
252 :     && ent != id )
253 :     target = ent
254 : ian 5 ent = engfunc( EngFunc_FindEntityInSphere, ent, ret, 12.0 )
255 : ian 1 }
256 :     }
257 :     if( target )
258 :     {
259 :     if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE
260 :     set_grabbed( id, target )
261 :     }
262 :     }
263 :     }
264 :     //If they've grabbed something
265 :     if( client_data[id][GRABBED] > 0 )
266 :     {
267 :     new target = client_data[id][GRABBED]
268 :     if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
269 :     {
270 :     unset_grabbed( id )
271 :     return PLUGIN_CONTINUE
272 :     }
273 :    
274 :     //Use key choke
275 :     if( pev( id, pev_button ) & IN_USE )
276 :     do_choke( id )
277 :    
278 :     //Push and pull
279 :     if ( client_data[id][FLAGS] & CDF_IN_PULL )
280 :     do_pull( id )
281 :     else if ( client_data[id][FLAGS] & CDF_IN_PUSH )
282 :     do_push( id )
283 :    
284 :     grab_think( id )
285 :     }
286 :     if( client_data[id][GRABBER] > 0 ) grab_think( client_data[id][GRABBER] )
287 :    
288 :     return PLUGIN_CONTINUE
289 :     }
290 :    
291 :     public grab_think ( id )
292 :     {
293 :     new target = client_data[id][GRABBED]
294 :    
295 :     //Keep grabbed clients from sticking to ladders
296 :     if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )
297 :    
298 :     //Move targeted client
299 :     new Float:tmpvec[3], Float:tmpvec2[3], Float:dest[3], Float:torig[3], Float:tvel[3]
300 :     new len = client_data[id][GRAB_LEN]
301 :    
302 : ian 5 pev( id, pev_origin, dest )
303 :     pev( id, pev_view_ofs, tmpvec )
304 : ian 9 velocity_by_aim( id, len, tmpvec2 )
305 : ian 1 torig = get_target_origin_f( target )
306 :    
307 :     new force = get_pcvar_num( p_grabforce )
308 :    
309 :     for( new i = 0; i < 3; i++ )
310 :     {
311 :     dest[i] += tmpvec[i] + tmpvec2[i]
312 :     tvel[i] = ( dest[i] - torig[i] ) * force
313 :     }
314 :    
315 : ian 5 set_pev( target, pev_velocity, tvel )
316 : ian 1 }
317 :    
318 :     stock Float:get_target_origin_f( id )
319 :     {
320 :     new Float:orig[3]
321 : ian 5 pev( id, pev_origin, orig )
322 : ian 1
323 :     //If grabbed is not a player, move origin to center
324 :     if( id > MAXPLAYERS )
325 :     {
326 :     new Float:mins[3], Float:maxs[3]
327 : ian 5 pev( id, pev_mins, mins )
328 :     pev( id, pev_maxs, maxs )
329 : ian 1
330 :     if( !mins[2] ) orig[2] += maxs[2] / 2
331 :     }
332 :    
333 :     return orig
334 :     }
335 :    
336 :     public grab_toggle( id, level, cid )
337 :     {
338 :     if( !client_data[id][GRABBED] ) grab( id, level, cid )
339 :     else unset_grabbed( id )
340 :    
341 :     return PLUGIN_HANDLED
342 :     }
343 :    
344 :     public grab( id, level, cid )
345 :     {
346 :     if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED
347 :    
348 :     if ( !client_data[id][GRABBED] ) client_data[id][GRABBED] = -1
349 :     screenfade_in( id )
350 :    
351 :     return PLUGIN_HANDLED
352 :     }
353 :    
354 :     public screenfade_in( id )
355 :     {
356 : ian 5 if( get_pcvar_num( p_fade ) )
357 :     {
358 :     message_begin( MSG_ONE, SVC_SCREENFADE, _, id )
359 :     write_short( 10000 ) //duration
360 :     write_short( 0 ) //hold
361 :     write_short( SF_FADE_IN + SF_FADE_ONLYONE ) //flags
362 :     write_byte( get_pcvar_num( p_glow_r ) ) //r
363 :     write_byte( get_pcvar_num( p_glow_g ) ) //g
364 :     write_byte( get_pcvar_num( p_glow_b ) ) //b
365 :     write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a
366 :     message_end( )
367 :     }
368 : ian 1 }
369 :    
370 :     public throw( id )
371 :     {
372 :     new target = client_data[id][GRABBED]
373 :     if( target > 0 )
374 :     {
375 :     new Float:pVelocity[3]
376 : ian 9 velocity_by_aim( id, get_pcvar_num(p_throwforce), pVelocity )
377 : ian 5 set_pev( target, pev_velocity, pVelocity )
378 : ian 1 unset_grabbed( id )
379 :     return PLUGIN_HANDLED
380 :     }
381 :     return PLUGIN_CONTINUE
382 :     }
383 :    
384 :     public unset_grabbed( id )
385 :     {
386 :     new target = client_data[id][GRABBED]
387 :     if( target > 0 && pev_valid( target ) )
388 :     {
389 : ian 5 set_pev( target, pev_renderfx, kRenderFxNone )
390 :     set_pev( target, pev_rendercolor, {255.0, 255.0, 255.0} )
391 :     set_pev( target, pev_rendermode, kRenderNormal )
392 :     set_pev( target, pev_renderamt, 16.0 )
393 :    
394 : ian 1 if( 0 < target <= MAXPLAYERS )
395 :     client_data[target][GRABBER] = 0
396 :     }
397 :     client_data[id][GRABBED] = 0
398 :    
399 : ian 5 if( get_pcvar_num( p_fade ) )
400 :     {
401 :     message_begin( MSG_ONE, SVC_SCREENFADE, _, id )
402 :     write_short( 10000 ) //duration
403 :     write_short( 0 ) //hold
404 :     write_short( SF_FADEOUT ) //flags
405 :     write_byte( get_pcvar_num( p_glow_r ) ) //r
406 :     write_byte( get_pcvar_num( p_glow_g ) ) //g
407 :     write_byte( get_pcvar_num( p_glow_b ) ) //b
408 :     write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a
409 :     message_end( )
410 :     }
411 : ian 1 }
412 :    
413 :     //Grabs onto someone
414 :     public set_grabbed( id, target )
415 :     {
416 : ian 5 if( get_pcvar_num( p_glow ) )
417 :     {
418 :     new Float:color[3]
419 :     color[0] = get_pcvar_float( p_glow_r )
420 :     color[1] = get_pcvar_float( p_glow_g )
421 :     color[2] = get_pcvar_float( p_glow_b )
422 : ian 6 set_pev( target, pev_renderfx, kRenderFxGlowShell )
423 :     set_pev( target, pev_rendercolor, color )
424 :     set_pev( target, pev_rendermode, kRenderTransColor )
425 :     set_pev( target, pev_renderamt, get_pcvar_float( p_glow_a ) )
426 : ian 5 }
427 : ian 1
428 :     if( 0 < target <= MAXPLAYERS )
429 :     client_data[target][GRABBER] = id
430 :     client_data[id][FLAGS] = 0
431 :     client_data[id][GRABBED] = target
432 : ian 5 new Float:torig[3], Float:orig[3]
433 :     pev( target, pev_origin, torig )
434 :     pev( id, pev_origin, orig )
435 :     client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
436 : ian 1 if( client_data[id][GRAB_LEN] < get_pcvar_num( p_mindist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_mindist )
437 :     }
438 :    
439 :     public push( id )
440 :     {
441 :     client_data[id][FLAGS] ^= CDF_IN_PUSH
442 :     return PLUGIN_HANDLED
443 :     }
444 :    
445 :     public pull( id )
446 :     {
447 :     client_data[id][FLAGS] ^= CDF_IN_PULL
448 :     return PLUGIN_HANDLED
449 :     }
450 :    
451 :     public push2( id )
452 :     {
453 :     if( client_data[id][GRABBED] > 0 )
454 :     {
455 :     do_push( id )
456 :     return PLUGIN_HANDLED
457 :     }
458 :     return PLUGIN_CONTINUE
459 :     }
460 :    
461 :     public pull2( id )
462 :     {
463 :     if( client_data[id][GRABBED] > 0 )
464 :     {
465 :     do_pull( id )
466 :     return PLUGIN_HANDLED
467 :     }
468 :     return PLUGIN_CONTINUE
469 :     }
470 :    
471 :     public do_push( id )
472 :     if( client_data[id][GRAB_LEN] < 9999 )
473 :     client_data[id][GRAB_LEN] += get_pcvar_num( p_speed )
474 :    
475 :     public do_pull( id )
476 :     {
477 :     new mindist = get_pcvar_num( p_mindist )
478 :     new len = client_data[id][GRAB_LEN]
479 :    
480 :     if( len > mindist )
481 :     {
482 :     len -= get_pcvar_num( p_speed )
483 :     if( len < mindist ) len = mindist
484 :     client_data[id][GRAB_LEN] = len
485 :     }
486 :     else do_choke( id )
487 :     }
488 :    
489 :     public do_choke( id )
490 :     {
491 :     new target = client_data[id][GRABBED]
492 :     if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return
493 :    
494 :     new dmg = get_pcvar_num( p_chokedmg )
495 :     new Float:vec[3]
496 :     get_target_origin_f( target )
497 :    
498 :     message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target )
499 :     write_short( 999999 ) //amount
500 :     write_short( 9999 ) //duration
501 :     write_short( 999 ) //frequency
502 :     message_end( )
503 :    
504 :     message_begin( MSG_ONE, SVC_SCREENFADE, _, target )
505 :     write_short( 9999 ) //duration
506 :     write_short( 100 ) //hold
507 :     write_short( SF_FADE_MODULATE ) //flags
508 :     write_byte( get_pcvar_num( p_glow_r ) ) //r
509 :     write_byte( get_pcvar_num( p_glow_g ) ) //g
510 :     write_byte( get_pcvar_num( p_glow_b ) ) //b
511 :     write_byte( 200 ) //a
512 :     message_end( )
513 :    
514 :     message_begin( MSG_ONE, SVC_DAMAGE, _, target )
515 :     write_byte( 0 ) //damage armor
516 :     write_byte( dmg ) //damage health
517 :     write_long( DMG_CRUSH ) //damage type
518 :     write_coord( floatround( vec[0] ) ) //origin[x]
519 :     write_coord( floatround( vec[1] ) ) //origin[y]
520 :     write_coord( floatround( vec[2] ) ) //origin[z]
521 :     message_end( )
522 :    
523 :     message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
524 :     write_byte( TE_BLOODSTREAM )
525 :     write_coord( floatround( vec[0] ) ) //pos.x
526 :     write_coord( floatround( vec[1] ) ) //pos.y
527 :     write_coord( floatround( vec[2] ) + 15 ) //pos.z
528 :     write_coord( random_num( 0, 255 ) ) //vec.x
529 :     write_coord( random_num( 0, 255 ) ) //vec.y
530 :     write_coord( random_num( 0, 255 ) ) //vec.z
531 :     write_byte( 70 ) //col index
532 :     write_byte( random_num( 50, 250 ) ) //speed
533 :     message_end( )
534 :    
535 :     new health = pev( target, pev_health ) - dmg
536 :     set_pev( target, pev_health, float( health ) )
537 :     if( health < 1 ) dllfunc( DLLFunc_ClientKill, target )
538 :    
539 :     emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
540 :    
541 :     client_data[id][FLAGS] ^= CDF_NO_CHOKE
542 :     set_task( get_pcvar_float( p_choketime ), "clear_no_choke", TSK_CHKE + id )
543 :     }
544 :    
545 :     public clear_no_choke( tskid )
546 :     {
547 :     new id = tskid - TSK_CHKE
548 :     client_data[id][FLAGS] ^= CDF_NO_CHOKE
549 :     }
550 :    
551 :     //Grabs the client and teleports them to the admin
552 :     public force_grab(id, level, cid)
553 :     {
554 :     if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED
555 :    
556 :     new arg[33]
557 :     read_argv( 1, arg, 32 )
558 :    
559 :     new targetid = cmd_target( id, arg, 1 )
560 :    
561 :     if( is_grabbed( targetid, id ) ) return PLUGIN_HANDLED
562 :     if( !is_user_alive( targetid ) )
563 :     {
564 :     client_print( id, print_console, "[AMXX] %L", id, "COULDNT" )
565 :     return PLUGIN_HANDLED
566 :     }
567 :    
568 :     //Safe to tp target to aim spot?
569 :     new Float:tmpvec[3], Float:tmpvec2[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
570 :     new bool:safe = false, i
571 :    
572 : ian 5 pev( id, pev_origin, orig )
573 :     pev( id, pev_view_ofs, tmpvec )
574 : ian 1 for( i = 0; i < 3; i++ ) tmpvec[i] += orig[i]
575 : ian 9 velocity_by_aim( id, get_pcvar_num( p_mindist ), tmpvec2 )
576 : ian 1
577 :     for( new j = 1; j < 11 && !safe; j++ )
578 :     {
579 :     for( i = 0; i < 3; i++ )
580 :     torig[i] = tmpvec[i] + tmpvec2[i] * j
581 : ian 5
582 : ian 7 engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )
583 :     get_tr2( 0, TR_vecEndPos, trace_ret )
584 :    
585 : ian 1 if( get_distance_f( trace_ret, torig ) ) break
586 : ian 8
587 :     engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
588 :     if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) )
589 :     safe = true
590 : ian 1 }
591 :    
592 :     //Still not safe? Then find another safe spot somewhere around the grabber
593 :     new try[3]
594 :     orig[2] += 2
595 :     while( try[2] < 3 && !safe )
596 :     {
597 :     for( i = 0; i < 3; i++ )
598 :     switch( try[i] )
599 :     {
600 :     case 0 : torig[i] = orig[i] + ( i == 2 ? 80 : 40 )
601 :     case 1 : torig[i] = orig[i]
602 :     case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )
603 :     }
604 :    
605 : ian 7 engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )
606 :     get_tr2( 0, TR_vecEndPos, trace_ret )
607 : ian 1
608 : ian 8 engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
609 :     if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
610 :     && !get_distance_f( trace_ret, torig ) ) safe = true
611 : ian 5
612 : ian 1 try[0]++
613 :     if( try[0] == 3 )
614 :     {
615 :     try[0] = 0
616 :     try[1]++
617 :     if( try[1] == 3 )
618 :     {
619 :     try[1] = 0
620 :     try[2]++
621 :     }
622 :     }
623 :     }
624 :    
625 :     if( safe )
626 :     {
627 : ian 5 set_pev( targetid, pev_origin, torig )
628 : ian 1 set_grabbed( id, targetid )
629 :     screenfade_in( id )
630 :     }
631 :     else client_print( id, print_chat, "[AMXX] %L", id, "COULDNT" )
632 :    
633 :     return PLUGIN_HANDLED
634 :     }
635 :    
636 :     public is_grabbed( target, grabber )
637 :     {
638 :     for( new i = 1; i <= MAXPLAYERS; i++ )
639 :     if( client_data[i][GRABBED] == target )
640 :     {
641 :     client_print( grabber, print_chat, "[AMXX] %L", grabber, "ALREADY" )
642 :     unset_grabbed( grabber )
643 :     return true
644 :     }
645 :     return false
646 :     }
647 :    
648 :     public DeathMsg( )
649 :     kill_grab( read_data( 2 ) )
650 :    
651 :     public client_disconnect( id )
652 :     {
653 :     kill_grab( id )
654 :     return PLUGIN_CONTINUE
655 :     }
656 :    
657 :     public kill_grab( id )
658 :     {
659 :     //If given client has grabbed, or has a grabber, unset it
660 :     if( client_data[id][GRABBED] )
661 :     unset_grabbed( id )
662 :     else if( client_data[id][GRABBER] )
663 :     unset_grabbed( client_data[id][GRABBER] )
664 :     }

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