[Half-Life AMXX] / grab_plus.sma Repository:
ViewVC logotype

Diff of /grab_plus.sma

Parent Directory Parent Directory | Revision Log Revision Log | View Patch Patch

revision 9, Fri Nov 2 01:14:09 2007 UTC revision 27, Wed Nov 21 04:12:55 2007 UTC
# Line 1  Line 1 
1  /*  /*
2  Grab+ v1.2  Grab+ v1.2.3
3  Copyright (C) 2007 Ian (Juan) Cammarata  Copyright (C) 2007 Ian (Juan) Cammarata
4    
5  This program is free software; you can redistribute it and/or modify it under  This program is free software: you can redistribute it and/or modify
6  the terms of the GNU General Public License as published by the Free Software  it under the terms of the GNU Affero General Public License as
7  Foundation; either version 2 of the License, or (at your option) any later  published by the Free Software Foundation, either version 3 of the
8  version.  License, or (at your option) any later version.
9    
10  This program is distributed in the hope that it will be useful, but WITHOUT ANY  This program is distributed in the hope that it will be useful,
11  WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  PARTICULAR PURPOSE. See the GNU General Public License for more details.  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13    GNU Affero General Public License for more details.
14    
15  You should have received a copy of the GNU General Public License along with  You should have received a copy of the GNU Affero General Public License
16  this program; go to http://www.opensource.org/licenses/gpl-license.php  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17  --------------------------------------------------------------------------------  --------------------------------------------------------------------------------
18    
19  http://ian.cammarata.us/projects/grab_plus  http://ian.cammarata.us/projects/grab_plus
20  Nov 01 04:16  Nov 16 08:08
21    
22    
23  Description:  Description:
24  This is a remake from scratch of SpaceDude's Jedi Force Grab plugin.  It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds.  This is a remake from scratch of SpaceDude's Jedi Force Grab plugin.  It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds.
25    
26    
 See it in Action:  
 http://www.game-monitor.com/search.php?search=grab_plus_version&type=variable&game=all&location=all  
   
   
27  Features:  Features:
28  Multilingual  Multilingual
29  Screenfade to indicate grab activity instead of chat spam.  Screenfade to indicate grab activity instead of chat spam.
# Line 47  Line 44 
44    
45  +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.  +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.
46    
47  +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_chokedmg) hp per 1.5 (cvar: gp_choketime) seconds)  +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_choke_dmg) hp per 1.5 (cvar: gp_choke_time) seconds)
48  drop - Throws the grabbed with 1500 velocity. (cvar: gp_throwforce)  drop - Throws the grabbed with 1500 velocity. (cvar: gp_throw_force)
49    
50    
51  Cvars (First value is default):  Cvars (First value is default):
52  gp_enabled <1|0> Enables all plugin functionality.  gp_enabled <1|0> Enables all plugin functionality.
53  gp_playersonly <0|1> Disables admins grabbing entities other than players.  gp_players_only <0|1> Disables admins grabbing entities other than players.
54    
55  gp_min_dist <90|...> Min distance between the grabber and grabbed.  gp_min_dist <90|...> Min distance between the grabber and grabbed.
56  gp_grabforce <8|...> Sets the amount of force used when grabbing players.  gp_grab_force <8|...> Sets the amount of force used when grabbing players.
57  gp_throwforce <1500|...> Sets the power used when throwing players.  gp_throw_force <1500|...> Sets the power used when throwing players.
58  gp_speed <5|...> How fast the grabbed moves when using push and pull.  gp_speed <5|...> How fast the grabbed moves when using push and pull.
59    
60  gp_choketime <1.5|...> Time frequency for choking.  gp_choke_time <1.5|...> Time frequency for choking.
61  gp_chokedmg <5|...> Amount of damage done with each choke.  gp_choke_dmg <5|...> Amount of damage done with each choke.
62    gp_auto_choke <1|0> Enable/disable choking automatically with +pull command.
63    
64  gp_screenfade <1|0> Enables/disables screenfade when grabbing.  gp_screen_fade <1|0> Enables/disables screenfade when grabbing.
65  gp_glow <1|0> Enables/disables glowing for grabbed objects.  gp_glow <1|0> Enables/disables glowing for grabbed objects.
66    
67  gp_glow_r <50|0-255> Sets red amount for glow and screenfade.  gp_glow_r <50|0-255> Sets red amount for glow and screenfade.
# Line 104  Line 102 
102  Change Log:  Change Log:
103  Key (+ added | - removed | c changed | f fixed)  Key (+ added | - removed | c changed | f fixed)
104    
105  v1.2 (Nov ??, 2007)  v1.2.3 (Nov ??, 2007)
106  +: Cvars gp_screenfade and gp_glow to enable/disable these features.  c: A few more small optimizations.
107    f: Fixed bad message disconnect error when players get choked. ( stupid SVC_DAMAGE define )
108    
109    v1.2.2 (Nov 16, 2007)
110    c: A few small code optimizations.
111    
112    v1.2.1 (Nov 12, 2007)
113    f: Eliminated two run time warnings in the player prethink function.
114    
115    v1.2 (Nov 06, 2007)
116    +: Cvars gp_screen_fade and gp_glow to enable/disable these features.
117  +: Cvar gp_glow_a controls to control alpha of screenfade and glow.  +: Cvar gp_glow_a controls to control alpha of screenfade and glow.
118  c: Removed dependency of engine and fun modules.  Thanks to vittu for doing all the work.  +: Cvar gp_auto_choke to enable/disable choking automatically with +pull command.
119  f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7x as well).  c: Removed dependency of engine and fun modules.  Thanks to vittu for doing most of the work.
120    c: Made cvar names more consistent by adding more underscores.
121    f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7.x as well).
122    
123  v1.1 (Oct 16, 2007)  v1.1 (Oct 16, 2007)
124  +: Grab a few types of entities other than players.  +: Grab a few types of entities other than players.
125  +: Cvar gp_playersonly.  +: Cvar gp_players_only.
126    
127  v1.0 (Oct 13, 2007)  v1.0 (Oct 13, 2007)
128  !: Initial release  !: Initial release
# Line 123  Line 133 
133  #include <amxmisc>  #include <amxmisc>
134  #include <fakemeta>  #include <fakemeta>
135    
136  #define VERSION "1.2b5"  new const VERSION[ ] = "1.2.3RC"
137    new const TRKCVAR[ ] = "grab_plus_version"
138  #define ADMIN ADMIN_LEVEL_A  #define ADMIN ADMIN_LEVEL_A
139    
140  #define TSK_CHKE 50  #define TSK_CHKE 50
141    
 #define SVC_DAMAGE 19  
142  #define SF_FADEOUT 0  #define SF_FADEOUT 0
143    
144  new client_data[33][4]  new client_data[33][4]
# Line 142  Line 152 
152  #define CDF_NO_CHOKE  (1<<2)  #define CDF_NO_CHOKE  (1<<2)
153    
154  //Cvar Pointers  //Cvar Pointers
155  new p_enabled, p_playersonly  new p_enabled, p_players_only
156  new p_throwforce, p_mindist, p_speed, p_grabforce  new p_throw_force, p_min_dist, p_speed, p_grab_force
157  new p_choketime, p_chokedmg  new p_choke_time, p_choke_dmg, p_auto_choke
158  new p_glow_r, p_glow_b, p_glow_g, p_glow_a  new p_glow_r, p_glow_b, p_glow_g, p_glow_a
159  new p_fade, p_glow  new p_fade, p_glow
160    
161  //Pseudo Constants  //Pseudo Constants
162  new MAXPLAYERS  new MAXPLAYERS
163  new SVC_SCREENFADE, SVC_SCREENSHAKE  new SVC_SCREENFADE, SVC_SCREENSHAKE, WTF_DAMAGE
164    
165  public plugin_init( )  public plugin_init( )
166  {  {
167          register_plugin( "Grab+", VERSION, "Ian Cammarata" )          register_plugin( "Grab+", VERSION, "Ian Cammarata" )
168          register_cvar( "grab_plus_version", VERSION, FCVAR_SERVER )          register_cvar( TRKCVAR, VERSION, FCVAR_SERVER )
169          set_cvar_string( "grab_plus_version", VERSION )          set_cvar_string( TRKCVAR, VERSION )
170    
171          p_enabled = register_cvar( "gp_enabled", "1" )          p_enabled = register_cvar( "gp_enabled", "1" )
172          p_playersonly = register_cvar( "gp_playersonly", "0" )          p_players_only = register_cvar( "gp_players_only", "0" )
173    
174          p_mindist = register_cvar ( "gp_min_dist", "90" )          p_min_dist = register_cvar ( "gp_min_dist", "90" )
175          p_throwforce = register_cvar( "gp_throwforce", "1500" )          p_throw_force = register_cvar( "gp_throw_force", "1500" )
176          p_grabforce = register_cvar( "gp_grabforce", "8" )          p_grab_force = register_cvar( "gp_grab_force", "8" )
177          p_speed = register_cvar( "gp_speed", "5" )          p_speed = register_cvar( "gp_speed", "5" )
178    
179          p_choketime = register_cvar( "gp_choketime", "1.5" )          p_choke_time = register_cvar( "gp_choke_time", "1.5" )
180          p_chokedmg = register_cvar( "gp_chokedmg", "5" )          p_choke_dmg = register_cvar( "gp_choke_dmg", "5" )
181            p_auto_choke = register_cvar( "gp_auto_choke", "1" )
182    
183          p_glow_r = register_cvar( "gp_glow_r", "50" )          p_glow_r = register_cvar( "gp_glow_r", "50" )
184          p_glow_g = register_cvar( "gp_glow_g", "0" )          p_glow_g = register_cvar( "gp_glow_g", "0" )
185          p_glow_b = register_cvar( "gp_glow_b", "0" )          p_glow_b = register_cvar( "gp_glow_b", "0" )
186          p_glow_a = register_cvar( "gp_glow_a", "200" )          p_glow_a = register_cvar( "gp_glow_a", "200" )
187    
188          p_fade = register_cvar( "gp_screenfade", "1" )          p_fade = register_cvar( "gp_screen_fade", "1" )
189          p_glow = register_cvar( "gp_glow", "1" )          p_glow = register_cvar( "gp_glow", "1" )
190    
191          register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )          register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
# Line 201  Line 212 
212    
213          SVC_SCREENFADE = get_user_msgid( "ScreenFade" )          SVC_SCREENFADE = get_user_msgid( "ScreenFade" )
214          SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )          SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )
215            WTF_DAMAGE = get_user_msgid( "Damage" )
         return PLUGIN_CONTINUE  
216  }  }
217    
218  public plugin_precache( )  public plugin_precache( )
219  {  {
220          precache_sound( "player/PL_PAIN2.WAV" )          precache_sound( "player/PL_PAIN2.WAV" )
         return PLUGIN_CONTINUE  
221  }  }
222    
223  public fm_player_prethink( id )  public fm_player_prethink( id )
224  {  {
225            new target
226          //Search for a target          //Search for a target
227          if ( client_data[id][GRABBED] == -1 )          if ( client_data[id][GRABBED] == -1 )
228          {          {
229                  new Float:orig[3], Float:ret[3]                  new Float:orig[3], Float:ret[3]
230                  pev( id, pev_origin, orig )                  get_view_pos( id, orig )
231                  pev( id, pev_view_ofs, ret )                  ret = vel_by_aim( id, 9999 )
232    
233                  for( new i = 0; i < 3; i++ ) orig[i] += ret[i]                  ret[0] += orig[0]
234                  velocity_by_aim( id, 1, ret )                  ret[1] += orig[1]
235                  for( new i = 0; i < 3; i++ ) ret[i] = orig[i] + ( ret[i] * 9999 )                  ret[2] += orig[2]
236    
237                  engfunc( EngFunc_TraceLine, orig, ret, 0, id, 0 )                  target = traceline( orig, ret, id, ret )
                 new target = get_tr2( 0, TR_pHit )  
                 get_tr2( 0, TR_vecEndPos, ret )  
238    
239                  if( 0 < target <= MAXPLAYERS )                  if( 0 < target <= MAXPLAYERS )
240                  {                  {
241                          if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE                          if( is_grabbed( target, id ) ) return FMRES_IGNORED
242                          set_grabbed( id, target )                          set_grabbed( id, target )
243                  }                  }
244                  else if( !get_pcvar_num( p_playersonly ) )                  else if( !get_pcvar_num( p_players_only ) )
245                  {                  {
246                          new movetype                          new movetype
247                          if( target )                          if( target && pev_valid( target ) )
248                          {                          {
249                                  movetype = pev( target, pev_movetype )                                  movetype = pev( target, pev_movetype )
250                                  if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )                                  if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
251                                          return PLUGIN_CONTINUE                                          return FMRES_IGNORED
252                          }                          }
253                          else                          else
254                          {                          {
255                                    target = 0
256                                  new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )                                  new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
257                                  while( !target && ent > 0 )                                  while( !target && ent > 0 )
258                                  {                                  {
# Line 256  Line 265 
265                          }                          }
266                          if( target )                          if( target )
267                          {                          {
268                                  if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE                                  if( is_grabbed( target, id ) ) return FMRES_IGNORED
269                                  set_grabbed( id, target )                                  set_grabbed( id, target )
270                          }                          }
271                  }                  }
272          }          }
273    
274            target = client_data[id][GRABBED]
275          //If they've grabbed something          //If they've grabbed something
276          if( client_data[id][GRABBED] > 0 )          if( target > 0 )
277          {          {
                 new target = client_data[id][GRABBED]  
278                  if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )                  if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
279                  {                  {
280                          unset_grabbed( id )                          unset_grabbed( id )
281                          return PLUGIN_CONTINUE                          return FMRES_IGNORED
282                  }                  }
283    
284                  //Use key choke                  //Use key choke
# Line 276  Line 286 
286                          do_choke( id )                          do_choke( id )
287    
288                  //Push and pull                  //Push and pull
289                  if ( client_data[id][FLAGS] & CDF_IN_PULL )                  new cdf = client_data[id][FLAGS]
290                    if ( cdf & CDF_IN_PULL )
291                          do_pull( id )                          do_pull( id )
292                  else if ( client_data[id][FLAGS] & CDF_IN_PUSH )                  else if ( cdf & CDF_IN_PUSH )
293                          do_push( id )                          do_push( id )
294    
295                  grab_think( id )                  if( target > MAXPLAYERS ) grab_think( id )
296          }          }
         if( client_data[id][GRABBER] > 0 ) grab_think( client_data[id][GRABBER] )  
297    
298          return PLUGIN_CONTINUE          //If they're grabbed
299            target = client_data[id][GRABBER]
300            if( target > 0 ) grab_think( target )
301    
302            return FMRES_IGNORED
303  }  }
304    
305  public grab_think ( id )  public grab_think( id ) //id of the grabber
306  {  {
307          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
308    
# Line 296  Line 310 
310          if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )          if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )
311    
312          //Move targeted client          //Move targeted client
313          new Float:tmpvec[3], Float:tmpvec2[3], Float:dest[3], Float:torig[3], Float:tvel[3]          new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3]
314          new len = client_data[id][GRAB_LEN]  
315            get_view_pos( id, tmpvec )
316    
317            tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )
318    
         pev( id, pev_origin, dest )  
         pev( id, pev_view_ofs, tmpvec )  
         velocity_by_aim( id, len, tmpvec2 )  
319          torig = get_target_origin_f( target )          torig = get_target_origin_f( target )
320    
321          new force = get_pcvar_num( p_grabforce )          new force = get_pcvar_num( p_grab_force )
322    
323          for( new i = 0; i < 3; i++ )          tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force
324          {          tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force
325                  dest[i] += tmpvec[i] + tmpvec2[i]          tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force
                 tvel[i] = ( dest[i] - torig[i] ) * force  
         }  
326    
327          set_pev( target, pev_velocity, tvel )          set_pev( target, pev_velocity, tvel )
328  }  }
# Line 372  Line 384 
384          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
385          if( target > 0 )          if( target > 0 )
386          {          {
387                  new Float:pVelocity[3]                  set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
                 velocity_by_aim( id, get_pcvar_num(p_throwforce), pVelocity )  
                 set_pev( target, pev_velocity, pVelocity )  
388                  unset_grabbed( id )                  unset_grabbed( id )
389                  return PLUGIN_HANDLED                  return PLUGIN_HANDLED
390          }          }
391    
392          return PLUGIN_CONTINUE          return PLUGIN_CONTINUE
393  }  }
394    
# Line 433  Line 444 
444          pev( target, pev_origin, torig )          pev( target, pev_origin, torig )
445          pev( id, pev_origin, orig )          pev( id, pev_origin, orig )
446          client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )          client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
447          if( client_data[id][GRAB_LEN] < get_pcvar_num( p_mindist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_mindist )          if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist )
448  }  }
449    
450  public push( id )  public push( id )
# Line 474  Line 485 
485    
486  public do_pull( id )  public do_pull( id )
487  {  {
488          new mindist = get_pcvar_num( p_mindist )          new mindist = get_pcvar_num( p_min_dist )
489          new len = client_data[id][GRAB_LEN]          new len = client_data[id][GRAB_LEN]
490    
491          if( len > mindist )          if( len > mindist )
# Line 483  Line 494 
494                  if( len < mindist ) len = mindist                  if( len < mindist ) len = mindist
495                  client_data[id][GRAB_LEN] = len                  client_data[id][GRAB_LEN] = len
496          }          }
497          else do_choke( id )          else if( get_pcvar_num( p_auto_choke ) )
498                    do_choke( id )
499  }  }
500    
501  public do_choke( id )  public do_choke( id )
502  {  {
503          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
504          if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return          if( client_data[id][FLAGS] & CDF_NO_CHOKE /*|| id == target*/ || target > MAXPLAYERS) return
505    
506          new dmg = get_pcvar_num( p_chokedmg )          new dmg = get_pcvar_num( p_choke_dmg )
507          new Float:vec[3]          new Float:vec[3]
508          get_target_origin_f( target )          get_target_origin_f( target )
509    
# Line 511  Line 523 
523          write_byte( 200 ) //a          write_byte( 200 ) //a
524          message_end( )          message_end( )
525    
526          message_begin( MSG_ONE, SVC_DAMAGE, _, target )          message_begin( MSG_ONE, WTF_DAMAGE, _, target )
527          write_byte( 0 ) //damage armor          write_byte( 0 ) //damage armor
528          write_byte( dmg ) //damage health          write_byte( dmg ) //damage health
529          write_long( DMG_CRUSH ) //damage type          write_long( DMG_CRUSH ) //damage type
# Line 539  Line 551 
551          emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )          emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
552    
553          client_data[id][FLAGS] ^= CDF_NO_CHOKE          client_data[id][FLAGS] ^= CDF_NO_CHOKE
554          set_task( get_pcvar_float( p_choketime ), "clear_no_choke", TSK_CHKE + id )          set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id )
555  }  }
556    
557  public clear_no_choke( tskid )  public clear_no_choke( tskid )
# Line 566  Line 578 
578          }          }
579    
580          //Safe to tp target to aim spot?          //Safe to tp target to aim spot?
581          new Float:tmpvec[3], Float:tmpvec2[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]          new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
582          new bool:safe = false, i          new bool:safe = false, i
583    
584          pev( id, pev_origin, orig )          get_view_pos( id, orig )
585          pev( id, pev_view_ofs, tmpvec )          tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) )
         for( i = 0; i < 3; i++ ) tmpvec[i] += orig[i]  
         velocity_by_aim( id, get_pcvar_num( p_mindist ), tmpvec2 )  
586    
587          for( new j = 1; j < 11 && !safe; j++ )          for( new j = 1; j < 11 && !safe; j++ )
588          {          {
589                  for( i = 0; i < 3; i++ )                  torig[0] = orig[0] + tmpvec[i] * j
590                          torig[i] = tmpvec[i] + tmpvec2[i] * j                  torig[1] = orig[1] + tmpvec[i] * j
591                    torig[2] = orig[2] + tmpvec[i] * j
592    
593                  engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )                  traceline( tmpvec, torig, id, trace_ret )
                 get_tr2( 0, TR_vecEndPos, trace_ret )  
594    
595                  if( get_distance_f( trace_ret, torig ) ) break                  if( get_distance_f( trace_ret, torig ) ) break
596    
# Line 590  Line 600 
600          }          }
601    
602          //Still not safe? Then find another safe spot somewhere around the grabber          //Still not safe? Then find another safe spot somewhere around the grabber
603            pev( id, pev_origin, orig )
604          new try[3]          new try[3]
605          orig[2] += 2          orig[2] += 2
606          while( try[2] < 3 && !safe )          while( try[2] < 3 && !safe )
# Line 602  Line 613 
613                                  case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )                                  case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )
614                          }                          }
615    
616                  engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )                  traceline( tmpvec, torig, id, trace_ret )
                 get_tr2( 0, TR_vecEndPos, trace_ret )  
617    
618                  engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )                  engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
619                  if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )                  if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
# Line 662  Line 672 
672          else if( client_data[id][GRABBER] )          else if( client_data[id][GRABBER] )
673                  unset_grabbed( client_data[id][GRABBER] )                  unset_grabbed( client_data[id][GRABBER] )
674  }  }
675    
676    stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
677    {
678            engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
679            get_tr2( 0, TR_vecEndPos, vHitPos )
680            return get_tr2( 0, TR_pHit )
681    }
682    
683    stock get_view_pos( const id, Float:vViewPos[3] )
684    {
685            new Float:vOfs[3]
686            pev( id, pev_origin, vViewPos )
687            pev( id, pev_view_ofs, vOfs )
688    
689            vViewPos[0] += vOfs[0]
690            vViewPos[1] += vOfs[1]
691            vViewPos[2] += vOfs[2]
692    }
693    
694    stock Float:vel_by_aim( id, speed = 1 )
695    {
696            new Float:v1[3], Float:vBlah[3]
697            pev( id, pev_v_angle, v1 )
698            engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )
699    
700            v1[0] *= speed
701            v1[1] *= speed
702            v1[2] *= speed
703    
704            return v1
705    }

Legend:
Removed from v.9  
changed lines
  Added in v.27

Contact
ViewVC Help
Powered by ViewVC 1.0.4