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revision 8, Thu Nov 1 11:15:08 2007 UTC revision 28, Wed Nov 21 18:04:40 2007 UTC
# Line 1  Line 1 
1  /*  /*
2  Grab+ v1.1  Grab+ v1.2.3
3  Copyright (C) 2007 Ian (Juan) Cammarata  Copyright (C) 2007 Ian (Juan) Cammarata
4    
5  This program is free software; you can redistribute it and/or modify it under  This program is free software: you can redistribute it and/or modify
6  the terms of the GNU General Public License as published by the Free Software  it under the terms of the GNU Affero General Public License as
7  Foundation; either version 2 of the License, or (at your option) any later  published by the Free Software Foundation, either version 3 of the
8  version.  License, or (at your option) any later version.
9    
10  This program is distributed in the hope that it will be useful, but WITHOUT ANY  This program is distributed in the hope that it will be useful,
11  WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  PARTICULAR PURPOSE. See the GNU General Public License for more details.  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13    GNU Affero General Public License for more details.
14    
15  You should have received a copy of the GNU General Public License along with  You should have received a copy of the GNU Affero General Public License
16  this program; go to http://www.opensource.org/licenses/gpl-license.php  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17  --------------------------------------------------------------------------------  --------------------------------------------------------------------------------
18    
19  http://ian.cammarata.us/projects/grab_plus  http://ian.cammarata.us/projects/grab_plus
20  Oct 16 21:03  Nov 21 11:03
21    
22    
23  Description:  Description:
24  This is a remake from scratch of SpaceDude's Jedi Force Grab plugin.  It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds.  This is a remake from scratch of SpaceDude's Jedi Force Grab plugin.  It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds.
25    
26    
 See it in Action:  
 http://www.game-monitor.com/search.php?search=grab_plus_version&type=variable&game=all&location=all  
   
   
27  Features:  Features:
28  Multilingual  Multilingual
29  Screenfade to indicate grab activity instead of chat spam.  Screenfade to indicate grab activity instead of chat spam.
# Line 47  Line 44 
44    
45  +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.  +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.
46    
47  +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_chokedmg) hp per 1.5 (cvar: gp_choketime) seconds)  +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_choke_dmg) hp per 1.5 (cvar: gp_choke_time) seconds)
48  drop - Throws the grabbed with 1500 velocity. (cvar: gp_throwforce)  drop - Throws the grabbed with 1500 velocity. (cvar: gp_throw_force)
49    
50    
51  Cvars (First value is default):  Cvars (First value is default):
52  gp_enabled <1|0> Enables all plugin functionality.  gp_enabled <1|0> Enables all plugin functionality.
53  gp_playersonly <0|1> Disables admins grabbing entities other than players.  gp_players_only <0|1> Disables admins grabbing entities other than players.
54    
55  gp_min_dist <90|...> Min distance between the grabber and grabbed.  gp_min_dist <90|...> Min distance between the grabber and grabbed.
56  gp_grabforce <8|...> Sets the amount of force used when grabbing players.  gp_grab_force <8|...> Sets the amount of force used when grabbing players.
57  gp_throwforce <1500|...> Sets the power used when throwing players.  gp_throw_force <1500|...> Sets the power used when throwing players.
58  gp_speed <5|...> How fast the grabbed moves when using push and pull.  gp_speed <5|...> How fast the grabbed moves when using push and pull.
59    
60  gp_choketime <1.5|...> Time frequency for choking.  gp_choke_time <1.5|...> Time frequency for choking.
61  gp_chokedmg <5|...> Amount of damage done with each choke.  gp_choke_dmg <5|...> Amount of damage done with each choke.
62    gp_auto_choke <1|0> Enable/disable choking automatically with +pull command.
63  gp_glow_r <50|0-255> Sets red amount for glow.  
64  gp_glow_g <0|0-255> Sets green amount for glow.  gp_screen_fade <1|0> Enables/disables screenfade when grabbing.
65  gp_glow_b <0|0-255> Sets blue amount for glow.  gp_glow <1|0> Enables/disables glowing for grabbed objects.
66    
67    gp_glow_r <50|0-255> Sets red amount for glow and screenfade.
68    gp_glow_g <0|0-255> Sets green amount for glow and screenfade.
69    gp_glow_b <0|0-255> Sets blue amount for glow and screenfade.
70    gp_glow_a <0|0-255> Sets alpha for glow and screenfade.
71    
72    
73  Notes:  Notes:
# Line 100  Line 102 
102  Change Log:  Change Log:
103  Key (+ added | - removed | c changed | f fixed)  Key (+ added | - removed | c changed | f fixed)
104    
105  v1.2 (Nov ??, 2007)  v1.2.3 (Nov 21, 2007)
106  +: Cvars gp_screenfade and gp_glow to enable/disable these features.  c: A few more small optimizations.
107    f: Bloodstream for choke wasn't aligned with player.
108    f: Bad message disconnect error when players were choked. ( stupid SVC_DAMAGE define )
109    
110    v1.2.2 (Nov 16, 2007)
111    c: A few small code optimizations.
112    
113    v1.2.1 (Nov 12, 2007)
114    f: Eliminated two run time warnings in the player prethink function.
115    
116    v1.2 (Nov 06, 2007)
117    +: Cvars gp_screen_fade and gp_glow to enable/disable these features.
118  +: Cvar gp_glow_a controls to control alpha of screenfade and glow.  +: Cvar gp_glow_a controls to control alpha of screenfade and glow.
119  c: Removed dependency of engine and fun modules.  Thanks to vittu for doing all the work.  +: Cvar gp_auto_choke to enable/disable choking automatically with +pull command.
120  f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7x as well).  c: Removed dependency of engine and fun modules.  Thanks to vittu for doing most of the work.
121    c: Made cvar names more consistent by adding more underscores.
122    f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7.x as well).
123    
124  v1.1 (Oct 16, 2007)  v1.1 (Oct 16, 2007)
125  +: Grab a few types of entities other than players.  +: Grab a few types of entities other than players.
126  +: Cvar gp_playersonly.  +: Cvar gp_players_only.
127    
128  v1.0 (Oct 13, 2007)  v1.0 (Oct 13, 2007)
129  !: Initial release  !: Initial release
# Line 119  Line 134 
134  #include <amxmisc>  #include <amxmisc>
135  #include <fakemeta>  #include <fakemeta>
136    
137  #define VERSION "1.2b4"  new const VERSION[ ] = "1.2.3"
138    new const TRKCVAR[ ] = "grab_plus_version"
139  #define ADMIN ADMIN_LEVEL_A  #define ADMIN ADMIN_LEVEL_A
140    
141  #define TSK_CHKE 50  #define TSK_CHKE 50
142    
 #define SVC_DAMAGE 19  
143  #define SF_FADEOUT 0  #define SF_FADEOUT 0
144    
145  new client_data[33][4]  new client_data[33][4]
# Line 138  Line 153 
153  #define CDF_NO_CHOKE  (1<<2)  #define CDF_NO_CHOKE  (1<<2)
154    
155  //Cvar Pointers  //Cvar Pointers
156  new p_enabled, p_playersonly  new p_enabled, p_players_only
157  new p_throwforce, p_mindist, p_speed, p_grabforce  new p_throw_force, p_min_dist, p_speed, p_grab_force
158  new p_choketime, p_chokedmg  new p_choke_time, p_choke_dmg, p_auto_choke
159  new p_glow_r, p_glow_b, p_glow_g, p_glow_a  new p_glow_r, p_glow_b, p_glow_g, p_glow_a
160  new p_fade, p_glow  new p_fade, p_glow
161    
162  //Pseudo Constants  //Pseudo Constants
163  new MAXPLAYERS  new MAXPLAYERS
164  new SVC_SCREENFADE, SVC_SCREENSHAKE  new SVC_SCREENFADE, SVC_SCREENSHAKE, WTF_DAMAGE
165    
166  public plugin_init( )  public plugin_init( )
167  {  {
168          register_plugin( "Grab+", VERSION, "Ian Cammarata" )          register_plugin( "Grab+", VERSION, "Ian Cammarata" )
169          register_cvar( "grab_plus_version", VERSION, FCVAR_SERVER )          register_cvar( TRKCVAR, VERSION, FCVAR_SERVER )
170          set_cvar_string( "grab_plus_version", VERSION )          set_cvar_string( TRKCVAR, VERSION )
171    
172          p_enabled = register_cvar( "gp_enabled", "1" )          p_enabled = register_cvar( "gp_enabled", "1" )
173          p_playersonly = register_cvar( "gp_playersonly", "0" )          p_players_only = register_cvar( "gp_players_only", "0" )
174    
175          p_mindist = register_cvar ( "gp_min_dist", "90" )          p_min_dist = register_cvar ( "gp_min_dist", "90" )
176          p_throwforce = register_cvar( "gp_throwforce", "1500" )          p_throw_force = register_cvar( "gp_throw_force", "1500" )
177          p_grabforce = register_cvar( "gp_grabforce", "8" )          p_grab_force = register_cvar( "gp_grab_force", "8" )
178          p_speed = register_cvar( "gp_speed", "5" )          p_speed = register_cvar( "gp_speed", "5" )
179    
180          p_choketime = register_cvar( "gp_choketime", "1.5" )          p_choke_time = register_cvar( "gp_choke_time", "1.5" )
181          p_chokedmg = register_cvar( "gp_chokedmg", "5" )          p_choke_dmg = register_cvar( "gp_choke_dmg", "5" )
182            p_auto_choke = register_cvar( "gp_auto_choke", "1" )
183    
184          p_glow_r = register_cvar( "gp_glow_r", "50" )          p_glow_r = register_cvar( "gp_glow_r", "50" )
185          p_glow_g = register_cvar( "gp_glow_g", "0" )          p_glow_g = register_cvar( "gp_glow_g", "0" )
186          p_glow_b = register_cvar( "gp_glow_b", "0" )          p_glow_b = register_cvar( "gp_glow_b", "0" )
187          p_glow_a = register_cvar( "gp_glow_a", "200" )          p_glow_a = register_cvar( "gp_glow_a", "200" )
188    
189          p_fade = register_cvar( "gp_screenfade", "1" )          p_fade = register_cvar( "gp_screen_fade", "1" )
190          p_glow = register_cvar( "gp_glow", "1" )          p_glow = register_cvar( "gp_glow", "1" )
191    
192          register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )          register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
# Line 197  Line 213 
213    
214          SVC_SCREENFADE = get_user_msgid( "ScreenFade" )          SVC_SCREENFADE = get_user_msgid( "ScreenFade" )
215          SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )          SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )
216            WTF_DAMAGE = get_user_msgid( "Damage" )
         return PLUGIN_CONTINUE  
217  }  }
218    
219  public plugin_precache( )  public plugin_precache( )
220  {  {
221          precache_sound( "player/PL_PAIN2.WAV" )          precache_sound( "player/PL_PAIN2.WAV" )
         return PLUGIN_CONTINUE  
222  }  }
223    
224  public fm_player_prethink( id )  public fm_player_prethink( id )
225  {  {
226            new target
227          //Search for a target          //Search for a target
228          if ( client_data[id][GRABBED] == -1 )          if ( client_data[id][GRABBED] == -1 )
229          {          {
230                  new Float:orig[3], Float:ret[3]                  new Float:orig[3], Float:ret[3]
231                  pev( id, pev_origin, orig )                  get_view_pos( id, orig )
232                  pev( id, pev_view_ofs, ret )                  ret = vel_by_aim( id, 9999 )
233    
234                    ret[0] += orig[0]
235                    ret[1] += orig[1]
236                    ret[2] += orig[2]
237    
238                  for( new i = 0; i < 3; i++ ) orig[i] += ret[i]                  target = traceline( orig, ret, id, ret )
                 engfunc( EngFunc_GetAimVector, id, 1, ret )  
                 for( new i = 0; i < 3; i++ ) ret[i] = orig[i] + ( ret[i] * 9999 )  
   
                 engfunc( EngFunc_TraceLine, orig, ret, 0, id, 0 )  
                 new target = get_tr2( 0, TR_pHit )  
                 get_tr2( 0, TR_vecEndPos, ret )  
239    
240                  if( 0 < target <= MAXPLAYERS )                  if( 0 < target <= MAXPLAYERS )
241                  {                  {
242                          if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE                          if( is_grabbed( target, id ) ) return FMRES_IGNORED
243                          set_grabbed( id, target )                          set_grabbed( id, target )
244                  }                  }
245                  else if( !get_pcvar_num( p_playersonly ) )                  else if( !get_pcvar_num( p_players_only ) )
246                  {                  {
247                          new movetype                          new movetype
248                          if( target )                          if( target && pev_valid( target ) )
249                          {                          {
250                                  movetype = pev( target, pev_movetype )                                  movetype = pev( target, pev_movetype )
251                                  if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )                                  if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
252                                          return PLUGIN_CONTINUE                                          return FMRES_IGNORED
253                          }                          }
254                          else                          else
255                          {                          {
256                                    target = 0
257                                  new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )                                  new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
258                                  while( !target && ent > 0 )                                  while( !target && ent > 0 )
259                                  {                                  {
# Line 252  Line 266 
266                          }                          }
267                          if( target )                          if( target )
268                          {                          {
269                                  if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE                                  if( is_grabbed( target, id ) ) return FMRES_IGNORED
270                                  set_grabbed( id, target )                                  set_grabbed( id, target )
271                          }                          }
272                  }                  }
273          }          }
274    
275            target = client_data[id][GRABBED]
276          //If they've grabbed something          //If they've grabbed something
277          if( client_data[id][GRABBED] > 0 )          if( target > 0 )
278          {          {
                 new target = client_data[id][GRABBED]  
279                  if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )                  if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
280                  {                  {
281                          unset_grabbed( id )                          unset_grabbed( id )
282                          return PLUGIN_CONTINUE                          return FMRES_IGNORED
283                  }                  }
284    
285                  //Use key choke                  //Use key choke
# Line 272  Line 287 
287                          do_choke( id )                          do_choke( id )
288    
289                  //Push and pull                  //Push and pull
290                  if ( client_data[id][FLAGS] & CDF_IN_PULL )                  new cdf = client_data[id][FLAGS]
291                    if ( cdf & CDF_IN_PULL )
292                          do_pull( id )                          do_pull( id )
293                  else if ( client_data[id][FLAGS] & CDF_IN_PUSH )                  else if ( cdf & CDF_IN_PUSH )
294                          do_push( id )                          do_push( id )
295    
296                  grab_think( id )                  if( target > MAXPLAYERS ) grab_think( id )
297          }          }
         if( client_data[id][GRABBER] > 0 ) grab_think( client_data[id][GRABBER] )  
298    
299          return PLUGIN_CONTINUE          //If they're grabbed
300            target = client_data[id][GRABBER]
301            if( target > 0 ) grab_think( target )
302    
303            return FMRES_IGNORED
304  }  }
305    
306  public grab_think ( id )  public grab_think( id ) //id of the grabber
307  {  {
308          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
309    
# Line 292  Line 311 
311          if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )          if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )
312    
313          //Move targeted client          //Move targeted client
314          new Float:tmpvec[3], Float:tmpvec2[3], Float:dest[3], Float:torig[3], Float:tvel[3]          new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3]
315          new len = client_data[id][GRAB_LEN]  
316            get_view_pos( id, tmpvec )
317    
318            tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )
319    
         pev( id, pev_origin, dest )  
         pev( id, pev_view_ofs, tmpvec )  
         engfunc( EngFunc_GetAimVector, id, len, tmpvec2 )  
320          torig = get_target_origin_f( target )          torig = get_target_origin_f( target )
321    
322          new force = get_pcvar_num( p_grabforce )          new force = get_pcvar_num( p_grab_force )
323    
324          for( new i = 0; i < 3; i++ )          tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force
325          {          tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force
326                  dest[i] += tmpvec[i] + tmpvec2[i]          tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force
                 tvel[i] = ( dest[i] - torig[i] ) * force  
         }  
327    
328          set_pev( target, pev_velocity, tvel )          set_pev( target, pev_velocity, tvel )
329  }  }
# Line 368  Line 385 
385          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
386          if( target > 0 )          if( target > 0 )
387          {          {
388                  new Float:pVelocity[3]                  set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
                 engfunc( EngFunc_GetAimVector, id, get_pcvar_num( p_throwforce ), pVelocity )  
                 set_pev( target, pev_velocity, pVelocity )  
389                  unset_grabbed( id )                  unset_grabbed( id )
390                  return PLUGIN_HANDLED                  return PLUGIN_HANDLED
391          }          }
392    
393          return PLUGIN_CONTINUE          return PLUGIN_CONTINUE
394  }  }
395    
# Line 429  Line 445 
445          pev( target, pev_origin, torig )          pev( target, pev_origin, torig )
446          pev( id, pev_origin, orig )          pev( id, pev_origin, orig )
447          client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )          client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
448          if( client_data[id][GRAB_LEN] < get_pcvar_num( p_mindist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_mindist )          if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist )
449  }  }
450    
451  public push( id )  public push( id )
# Line 470  Line 486 
486    
487  public do_pull( id )  public do_pull( id )
488  {  {
489          new mindist = get_pcvar_num( p_mindist )          new mindist = get_pcvar_num( p_min_dist )
490          new len = client_data[id][GRAB_LEN]          new len = client_data[id][GRAB_LEN]
491    
492          if( len > mindist )          if( len > mindist )
# Line 479  Line 495 
495                  if( len < mindist ) len = mindist                  if( len < mindist ) len = mindist
496                  client_data[id][GRAB_LEN] = len                  client_data[id][GRAB_LEN] = len
497          }          }
498          else do_choke( id )          else if( get_pcvar_num( p_auto_choke ) )
499                    do_choke( id )
500  }  }
501    
502  public do_choke( id )  public do_choke( id )
# Line 487  Line 504 
504          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
505          if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return          if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return
506    
507          new dmg = get_pcvar_num( p_chokedmg )          new dmg = get_pcvar_num( p_choke_dmg )
508          new Float:vec[3]          new vec[3]
509          get_target_origin_f( target )          FVecIVec( get_target_origin_f( target ), vec )
510    
511          message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target )          message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target )
512          write_short( 999999 ) //amount          write_short( 999999 ) //amount
# Line 507  Line 524 
524          write_byte( 200 ) //a          write_byte( 200 ) //a
525          message_end( )          message_end( )
526    
527          message_begin( MSG_ONE, SVC_DAMAGE, _, target )          message_begin( MSG_ONE, WTF_DAMAGE, _, target )
528          write_byte( 0 ) //damage armor          write_byte( 0 ) //damage armor
529          write_byte( dmg ) //damage health          write_byte( dmg ) //damage health
530          write_long( DMG_CRUSH ) //damage type          write_long( DMG_CRUSH ) //damage type
531          write_coord( floatround( vec[0] ) ) //origin[x]          write_coord( vec[0] ) //origin[x]
532          write_coord( floatround( vec[1] ) ) //origin[y]          write_coord( vec[1] ) //origin[y]
533          write_coord( floatround( vec[2] ) ) //origin[z]          write_coord( vec[2] ) //origin[z]
534          message_end( )          message_end( )
535    
536          message_begin( MSG_BROADCAST, SVC_TEMPENTITY )          message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
537          write_byte( TE_BLOODSTREAM )          write_byte( TE_BLOODSTREAM )
538          write_coord( floatround( vec[0] ) ) //pos.x          write_coord( vec[0] ) //pos.x
539          write_coord( floatround( vec[1] ) ) //pos.y          write_coord( vec[1] ) //pos.y
540          write_coord( floatround( vec[2] ) + 15 ) //pos.z          write_coord( vec[2] + 15 ) //pos.z
541          write_coord( random_num( 0, 255 ) ) //vec.x          write_coord( random_num( 0, 255 ) ) //vec.x
542          write_coord( random_num( 0, 255 ) ) //vec.y          write_coord( random_num( 0, 255 ) ) //vec.y
543          write_coord( random_num( 0, 255 ) ) //vec.z          write_coord( random_num( 0, 255 ) ) //vec.z
# Line 535  Line 552 
552          emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )          emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
553    
554          client_data[id][FLAGS] ^= CDF_NO_CHOKE          client_data[id][FLAGS] ^= CDF_NO_CHOKE
555          set_task( get_pcvar_float( p_choketime ), "clear_no_choke", TSK_CHKE + id )          set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id )
556  }  }
557    
558  public clear_no_choke( tskid )  public clear_no_choke( tskid )
# Line 562  Line 579 
579          }          }
580    
581          //Safe to tp target to aim spot?          //Safe to tp target to aim spot?
582          new Float:tmpvec[3], Float:tmpvec2[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]          new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
583          new bool:safe = false, i          new bool:safe = false, i
584    
585          pev( id, pev_origin, orig )          get_view_pos( id, orig )
586          pev( id, pev_view_ofs, tmpvec )          tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) )
         for( i = 0; i < 3; i++ ) tmpvec[i] += orig[i]  
         engfunc( EngFunc_GetAimVector, id, get_pcvar_num( p_mindist ), tmpvec2 )  
587    
588          for( new j = 1; j < 11 && !safe; j++ )          for( new j = 1; j < 11 && !safe; j++ )
589          {          {
590                  for( i = 0; i < 3; i++ )                  torig[0] = orig[0] + tmpvec[i] * j
591                          torig[i] = tmpvec[i] + tmpvec2[i] * j                  torig[1] = orig[1] + tmpvec[i] * j
592                    torig[2] = orig[2] + tmpvec[i] * j
593    
594                  engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )                  traceline( tmpvec, torig, id, trace_ret )
                 get_tr2( 0, TR_vecEndPos, trace_ret )  
595    
596                  if( get_distance_f( trace_ret, torig ) ) break                  if( get_distance_f( trace_ret, torig ) ) break
597    
# Line 586  Line 601 
601          }          }
602    
603          //Still not safe? Then find another safe spot somewhere around the grabber          //Still not safe? Then find another safe spot somewhere around the grabber
604            pev( id, pev_origin, orig )
605          new try[3]          new try[3]
606          orig[2] += 2          orig[2] += 2
607          while( try[2] < 3 && !safe )          while( try[2] < 3 && !safe )
# Line 598  Line 614 
614                                  case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )                                  case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )
615                          }                          }
616    
617                  engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )                  traceline( tmpvec, torig, id, trace_ret )
                 get_tr2( 0, TR_vecEndPos, trace_ret )  
618    
619                  engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )                  engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
620                  if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )                  if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
# Line 658  Line 673 
673          else if( client_data[id][GRABBER] )          else if( client_data[id][GRABBER] )
674                  unset_grabbed( client_data[id][GRABBER] )                  unset_grabbed( client_data[id][GRABBER] )
675  }  }
676    
677    stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
678    {
679            engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
680            get_tr2( 0, TR_vecEndPos, vHitPos )
681            return get_tr2( 0, TR_pHit )
682    }
683    
684    stock get_view_pos( const id, Float:vViewPos[3] )
685    {
686            new Float:vOfs[3]
687            pev( id, pev_origin, vViewPos )
688            pev( id, pev_view_ofs, vOfs )
689    
690            vViewPos[0] += vOfs[0]
691            vViewPos[1] += vOfs[1]
692            vViewPos[2] += vOfs[2]
693    }
694    
695    stock Float:vel_by_aim( id, speed = 1 )
696    {
697            new Float:v1[3], Float:vBlah[3]
698            pev( id, pev_v_angle, v1 )
699            engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )
700    
701            v1[0] *= speed
702            v1[1] *= speed
703            v1[2] *= speed
704    
705            return v1
706    }

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