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revision 9, Fri Nov 2 01:14:09 2007 UTC revision 11, Tue Nov 6 18:25:29 2007 UTC
# Line 16  Line 16 
16  --------------------------------------------------------------------------------  --------------------------------------------------------------------------------
17    
18  http://ian.cammarata.us/projects/grab_plus  http://ian.cammarata.us/projects/grab_plus
19  Nov 01 04:16  Nov 06 11:21
20    
21    
22  Description:  Description:
# Line 47  Line 47 
47    
48  +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.  +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.
49    
50  +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_chokedmg) hp per 1.5 (cvar: gp_choketime) seconds)  +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_choke_dmg) hp per 1.5 (cvar: gp_choke_time) seconds)
51  drop - Throws the grabbed with 1500 velocity. (cvar: gp_throwforce)  drop - Throws the grabbed with 1500 velocity. (cvar: gp_throw_force)
52    
53    
54  Cvars (First value is default):  Cvars (First value is default):
55  gp_enabled <1|0> Enables all plugin functionality.  gp_enabled <1|0> Enables all plugin functionality.
56  gp_playersonly <0|1> Disables admins grabbing entities other than players.  gp_players_only <0|1> Disables admins grabbing entities other than players.
57    
58  gp_min_dist <90|...> Min distance between the grabber and grabbed.  gp_min_dist <90|...> Min distance between the grabber and grabbed.
59  gp_grabforce <8|...> Sets the amount of force used when grabbing players.  gp_grab_force <8|...> Sets the amount of force used when grabbing players.
60  gp_throwforce <1500|...> Sets the power used when throwing players.  gp_throw_force <1500|...> Sets the power used when throwing players.
61  gp_speed <5|...> How fast the grabbed moves when using push and pull.  gp_speed <5|...> How fast the grabbed moves when using push and pull.
62    
63  gp_choketime <1.5|...> Time frequency for choking.  gp_choke_time <1.5|...> Time frequency for choking.
64  gp_chokedmg <5|...> Amount of damage done with each choke.  gp_choke_dmg <5|...> Amount of damage done with each choke.
65    gp_auto_choke <1|0> Enable/disable choking automatically with +pull command.
66    
67  gp_screenfade <1|0> Enables/disables screenfade when grabbing.  gp_screen_fade <1|0> Enables/disables screenfade when grabbing.
68  gp_glow <1|0> Enables/disables glowing for grabbed objects.  gp_glow <1|0> Enables/disables glowing for grabbed objects.
69    
70  gp_glow_r <50|0-255> Sets red amount for glow and screenfade.  gp_glow_r <50|0-255> Sets red amount for glow and screenfade.
# Line 104  Line 105 
105  Change Log:  Change Log:
106  Key (+ added | - removed | c changed | f fixed)  Key (+ added | - removed | c changed | f fixed)
107    
108  v1.2 (Nov ??, 2007)  v1.2 (Nov 06, 2007)
109  +: Cvars gp_screenfade and gp_glow to enable/disable these features.  +: Cvars gp_screen_fade and gp_glow to enable/disable these features.
110  +: Cvar gp_glow_a controls to control alpha of screenfade and glow.  +: Cvar gp_glow_a controls to control alpha of screenfade and glow.
111  c: Removed dependency of engine and fun modules.  Thanks to vittu for doing all the work.  +: Cvar gp_auto_choke to enable/disable choking automatically with +pull command.
112  f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7x as well).  c: Removed dependency of engine and fun modules.  Thanks to vittu for doing most of the work.
113    c: Made cvar names more consistent by adding more underscores.
114    f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7.x as well).
115    
116  v1.1 (Oct 16, 2007)  v1.1 (Oct 16, 2007)
117  +: Grab a few types of entities other than players.  +: Grab a few types of entities other than players.
118  +: Cvar gp_playersonly.  +: Cvar gp_players_only.
119    
120  v1.0 (Oct 13, 2007)  v1.0 (Oct 13, 2007)
121  !: Initial release  !: Initial release
# Line 123  Line 126 
126  #include <amxmisc>  #include <amxmisc>
127  #include <fakemeta>  #include <fakemeta>
128    
129  #define VERSION "1.2b5"  #define VERSION "1.2"
130  #define ADMIN ADMIN_LEVEL_A  #define ADMIN ADMIN_LEVEL_A
131    
132  #define TSK_CHKE 50  #define TSK_CHKE 50
# Line 142  Line 145 
145  #define CDF_NO_CHOKE  (1<<2)  #define CDF_NO_CHOKE  (1<<2)
146    
147  //Cvar Pointers  //Cvar Pointers
148  new p_enabled, p_playersonly  new p_enabled, p_players_only
149  new p_throwforce, p_mindist, p_speed, p_grabforce  new p_throw_force, p_min_dist, p_speed, p_grab_force
150  new p_choketime, p_chokedmg  new p_choke_time, p_choke_dmg, p_auto_choke
151  new p_glow_r, p_glow_b, p_glow_g, p_glow_a  new p_glow_r, p_glow_b, p_glow_g, p_glow_a
152  new p_fade, p_glow  new p_fade, p_glow
153    
# Line 159  Line 162 
162          set_cvar_string( "grab_plus_version", VERSION )          set_cvar_string( "grab_plus_version", VERSION )
163    
164          p_enabled = register_cvar( "gp_enabled", "1" )          p_enabled = register_cvar( "gp_enabled", "1" )
165          p_playersonly = register_cvar( "gp_playersonly", "0" )          p_players_only = register_cvar( "gp_players_only", "0" )
166    
167          p_mindist = register_cvar ( "gp_min_dist", "90" )          p_min_dist = register_cvar ( "gp_min_dist", "90" )
168          p_throwforce = register_cvar( "gp_throwforce", "1500" )          p_throw_force = register_cvar( "gp_throw_force", "1500" )
169          p_grabforce = register_cvar( "gp_grabforce", "8" )          p_grab_force = register_cvar( "gp_grab_force", "8" )
170          p_speed = register_cvar( "gp_speed", "5" )          p_speed = register_cvar( "gp_speed", "5" )
171    
172          p_choketime = register_cvar( "gp_choketime", "1.5" )          p_choke_time = register_cvar( "gp_choke_time", "1.5" )
173          p_chokedmg = register_cvar( "gp_chokedmg", "5" )          p_choke_dmg = register_cvar( "gp_choke_dmg", "5" )
174            p_auto_choke = register_cvar( "gp_auto_choke", "1" )
175    
176          p_glow_r = register_cvar( "gp_glow_r", "50" )          p_glow_r = register_cvar( "gp_glow_r", "50" )
177          p_glow_g = register_cvar( "gp_glow_g", "0" )          p_glow_g = register_cvar( "gp_glow_g", "0" )
178          p_glow_b = register_cvar( "gp_glow_b", "0" )          p_glow_b = register_cvar( "gp_glow_b", "0" )
179          p_glow_a = register_cvar( "gp_glow_a", "200" )          p_glow_a = register_cvar( "gp_glow_a", "200" )
180    
181          p_fade = register_cvar( "gp_screenfade", "1" )          p_fade = register_cvar( "gp_screen_fade", "1" )
182          p_glow = register_cvar( "gp_glow", "1" )          p_glow = register_cvar( "gp_glow", "1" )
183    
184          register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )          register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
# Line 217  Line 221 
221          if ( client_data[id][GRABBED] == -1 )          if ( client_data[id][GRABBED] == -1 )
222          {          {
223                  new Float:orig[3], Float:ret[3]                  new Float:orig[3], Float:ret[3]
224                  pev( id, pev_origin, orig )                  get_view_pos( id, orig )
225                  pev( id, pev_view_ofs, ret )                  ret = vel_by_aim( id, 9999 )
226    
227                  for( new i = 0; i < 3; i++ ) orig[i] += ret[i]                  for( new i = 0; i < 3; i++ ) ret[i] = orig[i] + ret[i]
228                  velocity_by_aim( id, 1, ret )                  new target = traceline( orig, ret, id, ret )
                 for( new i = 0; i < 3; i++ ) ret[i] = orig[i] + ( ret[i] * 9999 )  
   
                 engfunc( EngFunc_TraceLine, orig, ret, 0, id, 0 )  
                 new target = get_tr2( 0, TR_pHit )  
                 get_tr2( 0, TR_vecEndPos, ret )  
229    
230                  if( 0 < target <= MAXPLAYERS )                  if( 0 < target <= MAXPLAYERS )
231                  {                  {
232                          if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE                          if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE
233                          set_grabbed( id, target )                          set_grabbed( id, target )
234                  }                  }
235                  else if( !get_pcvar_num( p_playersonly ) )                  else if( !get_pcvar_num( p_players_only ) )
236                  {                  {
237                          new movetype                          new movetype
238                          if( target )                          if( target )
# Line 296  Line 295 
295          if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )          if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )
296    
297          //Move targeted client          //Move targeted client
298          new Float:tmpvec[3], Float:tmpvec2[3], Float:dest[3], Float:torig[3], Float:tvel[3]          new Float:tmpvec[3], Float:tmpvec2[3], /*Float:dest[3],*/ Float:torig[3], Float:tvel[3]
299          new len = client_data[id][GRAB_LEN]  
300            //pev( id, pev_origin, dest )
301            //pev( id, pev_view_ofs, tmpvec )
302            get_view_pos( id, tmpvec )
303    
304            //velocity_by_aim( id, len, tmpvec2 )
305            //for( new i = 0; i < 3; i++ ) tmpvec2[i] *= len
306            tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )
307    
         pev( id, pev_origin, dest )  
         pev( id, pev_view_ofs, tmpvec )  
         velocity_by_aim( id, len, tmpvec2 )  
308          torig = get_target_origin_f( target )          torig = get_target_origin_f( target )
309    
310          new force = get_pcvar_num( p_grabforce )          new force = get_pcvar_num( p_grab_force )
311    
312          for( new i = 0; i < 3; i++ )          for( new i = 0; i < 3; i++ )
313          {                  tvel[i] = ( ( tmpvec[i] + tmpvec2[i] ) - torig[i] ) * force
314                  dest[i] += tmpvec[i] + tmpvec2[i]          /*{
315                    dest[i] = tmpvec[i] + tmpvec2[i]
316                  tvel[i] = ( dest[i] - torig[i] ) * force                  tvel[i] = ( dest[i] - torig[i] ) * force
317          }          }*/
318    
319          set_pev( target, pev_velocity, tvel )          set_pev( target, pev_velocity, tvel )
320  }  }
# Line 372  Line 376 
376          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
377          if( target > 0 )          if( target > 0 )
378          {          {
379                  new Float:pVelocity[3]                  set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
                 velocity_by_aim( id, get_pcvar_num(p_throwforce), pVelocity )  
                 set_pev( target, pev_velocity, pVelocity )  
380                  unset_grabbed( id )                  unset_grabbed( id )
381                  return PLUGIN_HANDLED                  return PLUGIN_HANDLED
382          }          }
383    
384          return PLUGIN_CONTINUE          return PLUGIN_CONTINUE
385  }  }
386    
# Line 433  Line 436 
436          pev( target, pev_origin, torig )          pev( target, pev_origin, torig )
437          pev( id, pev_origin, orig )          pev( id, pev_origin, orig )
438          client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )          client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
439          if( client_data[id][GRAB_LEN] < get_pcvar_num( p_mindist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_mindist )          if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist )
440  }  }
441    
442  public push( id )  public push( id )
# Line 474  Line 477 
477    
478  public do_pull( id )  public do_pull( id )
479  {  {
480          new mindist = get_pcvar_num( p_mindist )          new mindist = get_pcvar_num( p_min_dist )
481          new len = client_data[id][GRAB_LEN]          new len = client_data[id][GRAB_LEN]
482    
483          if( len > mindist )          if( len > mindist )
# Line 483  Line 486 
486                  if( len < mindist ) len = mindist                  if( len < mindist ) len = mindist
487                  client_data[id][GRAB_LEN] = len                  client_data[id][GRAB_LEN] = len
488          }          }
489          else do_choke( id )          else if( get_pcvar_num( p_auto_choke ) )
490                    do_choke( id )
491  }  }
492    
493  public do_choke( id )  public do_choke( id )
# Line 491  Line 495 
495          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
496          if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return          if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return
497    
498          new dmg = get_pcvar_num( p_chokedmg )          new dmg = get_pcvar_num( p_choke_dmg )
499          new Float:vec[3]          new Float:vec[3]
500          get_target_origin_f( target )          get_target_origin_f( target )
501    
# Line 539  Line 543 
543          emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )          emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
544    
545          client_data[id][FLAGS] ^= CDF_NO_CHOKE          client_data[id][FLAGS] ^= CDF_NO_CHOKE
546          set_task( get_pcvar_float( p_choketime ), "clear_no_choke", TSK_CHKE + id )          set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id )
547  }  }
548    
549  public clear_no_choke( tskid )  public clear_no_choke( tskid )
# Line 566  Line 570 
570          }          }
571    
572          //Safe to tp target to aim spot?          //Safe to tp target to aim spot?
573          new Float:tmpvec[3], Float:tmpvec2[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]          new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
574          new bool:safe = false, i          new bool:safe = false, i
575    
576          pev( id, pev_origin, orig )          get_view_pos( id, orig )
577          pev( id, pev_view_ofs, tmpvec )          tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) )
         for( i = 0; i < 3; i++ ) tmpvec[i] += orig[i]  
         velocity_by_aim( id, get_pcvar_num( p_mindist ), tmpvec2 )  
578    
579          for( new j = 1; j < 11 && !safe; j++ )          for( new j = 1; j < 11 && !safe; j++ )
580          {          {
581                  for( i = 0; i < 3; i++ )                  for( i = 0; i < 3; i++ ) torig[i] = orig[i] + tmpvec[i] * j
582                          torig[i] = tmpvec[i] + tmpvec2[i] * j                  traceline( tmpvec, torig, id, trace_ret )
   
                 engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )  
                 get_tr2( 0, TR_vecEndPos, trace_ret )  
583    
584                  if( get_distance_f( trace_ret, torig ) ) break                  if( get_distance_f( trace_ret, torig ) ) break
585    
# Line 590  Line 589 
589          }          }
590    
591          //Still not safe? Then find another safe spot somewhere around the grabber          //Still not safe? Then find another safe spot somewhere around the grabber
592            pev( id, pev_origin, orig )
593          new try[3]          new try[3]
594          orig[2] += 2          orig[2] += 2
595          while( try[2] < 3 && !safe )          while( try[2] < 3 && !safe )
# Line 602  Line 602 
602                                  case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )                                  case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )
603                          }                          }
604    
605                  engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )                  traceline( tmpvec, torig, id, trace_ret )
                 get_tr2( 0, TR_vecEndPos, trace_ret )  
606    
607                  engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )                  engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
608                  if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )                  if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
# Line 662  Line 661 
661          else if( client_data[id][GRABBER] )          else if( client_data[id][GRABBER] )
662                  unset_grabbed( client_data[id][GRABBER] )                  unset_grabbed( client_data[id][GRABBER] )
663  }  }
664    
665    stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
666    {
667            engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
668            get_tr2( 0, TR_vecEndPos, vHitPos )
669            return get_tr2( 0, TR_pHit )
670    }
671    
672    stock get_view_pos( const id, Float:vViewPos[3] )
673    {
674            new Float:ofs[3]
675            pev( id, pev_origin, vViewPos )
676            pev( id, pev_view_ofs, ofs )
677            for( new i = 0; i < 3; i++ ) vViewPos[i] += ofs[i]
678    }
679    
680    stock Float:vel_by_aim( id, speed = 1 )
681    {
682            new Float:v1[3], Float:vBlah[3]
683            pev( id, pev_v_angle, v1 )
684            engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )
685            for( new i = 0; i < 3; i++ ) v1[i] *= speed
686            return v1
687    }

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  Added in v.11

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