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revision 9, Fri Nov 2 01:14:09 2007 UTC revision 20, Sun Nov 18 00:28:03 2007 UTC
# Line 1  Line 1 
1  /*  /*
2  Grab+ v1.2  Grab+ v1.2.2
3  Copyright (C) 2007 Ian (Juan) Cammarata  Copyright (C) 2007 Ian (Juan) Cammarata
4    
5  This program is free software; you can redistribute it and/or modify it under  This program is free software; you can redistribute it and/or modify it under
# Line 16  Line 16 
16  --------------------------------------------------------------------------------  --------------------------------------------------------------------------------
17    
18  http://ian.cammarata.us/projects/grab_plus  http://ian.cammarata.us/projects/grab_plus
19  Nov 01 04:16  Nov 16 08:08
20    
21    
22  Description:  Description:
23  This is a remake from scratch of SpaceDude's Jedi Force Grab plugin.  It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds.  This is a remake from scratch of SpaceDude's Jedi Force Grab plugin.  It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds.
24    
25    
 See it in Action:  
 http://www.game-monitor.com/search.php?search=grab_plus_version&type=variable&game=all&location=all  
   
   
26  Features:  Features:
27  Multilingual  Multilingual
28  Screenfade to indicate grab activity instead of chat spam.  Screenfade to indicate grab activity instead of chat spam.
# Line 47  Line 43 
43    
44  +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.  +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button.
45    
46  +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_chokedmg) hp per 1.5 (cvar: gp_choketime) seconds)  +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_choke_dmg) hp per 1.5 (cvar: gp_choke_time) seconds)
47  drop - Throws the grabbed with 1500 velocity. (cvar: gp_throwforce)  drop - Throws the grabbed with 1500 velocity. (cvar: gp_throw_force)
48    
49    
50  Cvars (First value is default):  Cvars (First value is default):
51  gp_enabled <1|0> Enables all plugin functionality.  gp_enabled <1|0> Enables all plugin functionality.
52  gp_playersonly <0|1> Disables admins grabbing entities other than players.  gp_players_only <0|1> Disables admins grabbing entities other than players.
53    
54  gp_min_dist <90|...> Min distance between the grabber and grabbed.  gp_min_dist <90|...> Min distance between the grabber and grabbed.
55  gp_grabforce <8|...> Sets the amount of force used when grabbing players.  gp_grab_force <8|...> Sets the amount of force used when grabbing players.
56  gp_throwforce <1500|...> Sets the power used when throwing players.  gp_throw_force <1500|...> Sets the power used when throwing players.
57  gp_speed <5|...> How fast the grabbed moves when using push and pull.  gp_speed <5|...> How fast the grabbed moves when using push and pull.
58    
59  gp_choketime <1.5|...> Time frequency for choking.  gp_choke_time <1.5|...> Time frequency for choking.
60  gp_chokedmg <5|...> Amount of damage done with each choke.  gp_choke_dmg <5|...> Amount of damage done with each choke.
61    gp_auto_choke <1|0> Enable/disable choking automatically with +pull command.
62    
63  gp_screenfade <1|0> Enables/disables screenfade when grabbing.  gp_screen_fade <1|0> Enables/disables screenfade when grabbing.
64  gp_glow <1|0> Enables/disables glowing for grabbed objects.  gp_glow <1|0> Enables/disables glowing for grabbed objects.
65    
66  gp_glow_r <50|0-255> Sets red amount for glow and screenfade.  gp_glow_r <50|0-255> Sets red amount for glow and screenfade.
# Line 104  Line 101 
101  Change Log:  Change Log:
102  Key (+ added | - removed | c changed | f fixed)  Key (+ added | - removed | c changed | f fixed)
103    
104  v1.2 (Nov ??, 2007)  v1.2.2 (Nov 16, 2007)
105  +: Cvars gp_screenfade and gp_glow to enable/disable these features.  c: A few small code optimizations.
106    
107    v1.2.1 (Nov 12, 2007)
108    f: Eliminated two run time warnings in the player prethink function.
109    
110    v1.2 (Nov 06, 2007)
111    +: Cvars gp_screen_fade and gp_glow to enable/disable these features.
112  +: Cvar gp_glow_a controls to control alpha of screenfade and glow.  +: Cvar gp_glow_a controls to control alpha of screenfade and glow.
113  c: Removed dependency of engine and fun modules.  Thanks to vittu for doing all the work.  +: Cvar gp_auto_choke to enable/disable choking automatically with +pull command.
114  f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7x as well).  c: Removed dependency of engine and fun modules.  Thanks to vittu for doing most of the work.
115    c: Made cvar names more consistent by adding more underscores.
116    f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7.x as well).
117    
118  v1.1 (Oct 16, 2007)  v1.1 (Oct 16, 2007)
119  +: Grab a few types of entities other than players.  +: Grab a few types of entities other than players.
120  +: Cvar gp_playersonly.  +: Cvar gp_players_only.
121    
122  v1.0 (Oct 13, 2007)  v1.0 (Oct 13, 2007)
123  !: Initial release  !: Initial release
# Line 123  Line 128 
128  #include <amxmisc>  #include <amxmisc>
129  #include <fakemeta>  #include <fakemeta>
130    
131  #define VERSION "1.2b5"  #define VERSION "1.2.2"
132  #define ADMIN ADMIN_LEVEL_A  #define ADMIN ADMIN_LEVEL_A
133    
134  #define TSK_CHKE 50  #define TSK_CHKE 50
# Line 142  Line 147 
147  #define CDF_NO_CHOKE  (1<<2)  #define CDF_NO_CHOKE  (1<<2)
148    
149  //Cvar Pointers  //Cvar Pointers
150  new p_enabled, p_playersonly  new p_enabled, p_players_only
151  new p_throwforce, p_mindist, p_speed, p_grabforce  new p_throw_force, p_min_dist, p_speed, p_grab_force
152  new p_choketime, p_chokedmg  new p_choke_time, p_choke_dmg, p_auto_choke
153  new p_glow_r, p_glow_b, p_glow_g, p_glow_a  new p_glow_r, p_glow_b, p_glow_g, p_glow_a
154  new p_fade, p_glow  new p_fade, p_glow
155    
# Line 159  Line 164 
164          set_cvar_string( "grab_plus_version", VERSION )          set_cvar_string( "grab_plus_version", VERSION )
165    
166          p_enabled = register_cvar( "gp_enabled", "1" )          p_enabled = register_cvar( "gp_enabled", "1" )
167          p_playersonly = register_cvar( "gp_playersonly", "0" )          p_players_only = register_cvar( "gp_players_only", "0" )
168    
169          p_mindist = register_cvar ( "gp_min_dist", "90" )          p_min_dist = register_cvar ( "gp_min_dist", "90" )
170          p_throwforce = register_cvar( "gp_throwforce", "1500" )          p_throw_force = register_cvar( "gp_throw_force", "1500" )
171          p_grabforce = register_cvar( "gp_grabforce", "8" )          p_grab_force = register_cvar( "gp_grab_force", "8" )
172          p_speed = register_cvar( "gp_speed", "5" )          p_speed = register_cvar( "gp_speed", "5" )
173    
174          p_choketime = register_cvar( "gp_choketime", "1.5" )          p_choke_time = register_cvar( "gp_choke_time", "1.5" )
175          p_chokedmg = register_cvar( "gp_chokedmg", "5" )          p_choke_dmg = register_cvar( "gp_choke_dmg", "5" )
176            p_auto_choke = register_cvar( "gp_auto_choke", "1" )
177    
178          p_glow_r = register_cvar( "gp_glow_r", "50" )          p_glow_r = register_cvar( "gp_glow_r", "50" )
179          p_glow_g = register_cvar( "gp_glow_g", "0" )          p_glow_g = register_cvar( "gp_glow_g", "0" )
180          p_glow_b = register_cvar( "gp_glow_b", "0" )          p_glow_b = register_cvar( "gp_glow_b", "0" )
181          p_glow_a = register_cvar( "gp_glow_a", "200" )          p_glow_a = register_cvar( "gp_glow_a", "200" )
182    
183          p_fade = register_cvar( "gp_screenfade", "1" )          p_fade = register_cvar( "gp_screen_fade", "1" )
184          p_glow = register_cvar( "gp_glow", "1" )          p_glow = register_cvar( "gp_glow", "1" )
185    
186          register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )          register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
# Line 201  Line 207 
207    
208          SVC_SCREENFADE = get_user_msgid( "ScreenFade" )          SVC_SCREENFADE = get_user_msgid( "ScreenFade" )
209          SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )          SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )
   
         return PLUGIN_CONTINUE  
210  }  }
211    
212  public plugin_precache( )  public plugin_precache( )
213  {  {
214          precache_sound( "player/PL_PAIN2.WAV" )          precache_sound( "player/PL_PAIN2.WAV" )
         return PLUGIN_CONTINUE  
215  }  }
216    
217  public fm_player_prethink( id )  public fm_player_prethink( id )
# Line 217  Line 220 
220          if ( client_data[id][GRABBED] == -1 )          if ( client_data[id][GRABBED] == -1 )
221          {          {
222                  new Float:orig[3], Float:ret[3]                  new Float:orig[3], Float:ret[3]
223                  pev( id, pev_origin, orig )                  get_view_pos( id, orig )
224                  pev( id, pev_view_ofs, ret )                  ret = vel_by_aim( id, 9999 )
225    
226                    ret[0] += orig[0]
227                    ret[1] += orig[1]
228                    ret[2] += orig[2]
229    
230                  for( new i = 0; i < 3; i++ ) orig[i] += ret[i]                  new target = traceline( orig, ret, id, ret )
                 velocity_by_aim( id, 1, ret )  
                 for( new i = 0; i < 3; i++ ) ret[i] = orig[i] + ( ret[i] * 9999 )  
   
                 engfunc( EngFunc_TraceLine, orig, ret, 0, id, 0 )  
                 new target = get_tr2( 0, TR_pHit )  
                 get_tr2( 0, TR_vecEndPos, ret )  
231    
232                  if( 0 < target <= MAXPLAYERS )                  if( 0 < target <= MAXPLAYERS )
233                  {                  {
234                          if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE                          if( is_grabbed( target, id ) ) return FMRES_IGNORED
235                          set_grabbed( id, target )                          set_grabbed( id, target )
236                  }                  }
237                  else if( !get_pcvar_num( p_playersonly ) )                  else if( !get_pcvar_num( p_players_only ) )
238                  {                  {
239                          new movetype                          new movetype
240                          if( target )                          if( target && pev_valid( target ) )
241                          {                          {
242                                  movetype = pev( target, pev_movetype )                                  movetype = pev( target, pev_movetype )
243                                  if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )                                  if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
244                                          return PLUGIN_CONTINUE                                          return FMRES_IGNORED
245                          }                          }
246                          else                          else
247                          {                          {
248                                    target = 0
249                                  new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )                                  new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
250                                  while( !target && ent > 0 )                                  while( !target && ent > 0 )
251                                  {                                  {
# Line 256  Line 258 
258                          }                          }
259                          if( target )                          if( target )
260                          {                          {
261                                  if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE                                  if( is_grabbed( target, id ) ) return FMRES_IGNORED
262                                  set_grabbed( id, target )                                  set_grabbed( id, target )
263                          }                          }
264                  }                  }
# Line 268  Line 270 
270                  if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )                  if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
271                  {                  {
272                          unset_grabbed( id )                          unset_grabbed( id )
273                          return PLUGIN_CONTINUE                          return FMRES_IGNORED
274                  }                  }
275    
276                  //Use key choke                  //Use key choke
# Line 285  Line 287 
287          }          }
288          if( client_data[id][GRABBER] > 0 ) grab_think( client_data[id][GRABBER] )          if( client_data[id][GRABBER] > 0 ) grab_think( client_data[id][GRABBER] )
289    
290          return PLUGIN_CONTINUE          return FMRES_IGNORED
291  }  }
292    
293  public grab_think ( id )  public grab_think ( id )
# Line 296  Line 298 
298          if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )          if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )
299    
300          //Move targeted client          //Move targeted client
301          new Float:tmpvec[3], Float:tmpvec2[3], Float:dest[3], Float:torig[3], Float:tvel[3]          new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3]
302          new len = client_data[id][GRAB_LEN]  
303            get_view_pos( id, tmpvec )
304    
305            tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )
306    
         pev( id, pev_origin, dest )  
         pev( id, pev_view_ofs, tmpvec )  
         velocity_by_aim( id, len, tmpvec2 )  
307          torig = get_target_origin_f( target )          torig = get_target_origin_f( target )
308    
309          new force = get_pcvar_num( p_grabforce )          new force = get_pcvar_num( p_grab_force )
310    
311          for( new i = 0; i < 3; i++ )          tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force
312          {          tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force
313                  dest[i] += tmpvec[i] + tmpvec2[i]          tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force
                 tvel[i] = ( dest[i] - torig[i] ) * force  
         }  
314    
315          set_pev( target, pev_velocity, tvel )          set_pev( target, pev_velocity, tvel )
316  }  }
# Line 372  Line 372 
372          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
373          if( target > 0 )          if( target > 0 )
374          {          {
375                  new Float:pVelocity[3]                  set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
                 velocity_by_aim( id, get_pcvar_num(p_throwforce), pVelocity )  
                 set_pev( target, pev_velocity, pVelocity )  
376                  unset_grabbed( id )                  unset_grabbed( id )
377                  return PLUGIN_HANDLED                  return PLUGIN_HANDLED
378          }          }
379    
380          return PLUGIN_CONTINUE          return PLUGIN_CONTINUE
381  }  }
382    
# Line 433  Line 432 
432          pev( target, pev_origin, torig )          pev( target, pev_origin, torig )
433          pev( id, pev_origin, orig )          pev( id, pev_origin, orig )
434          client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )          client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
435          if( client_data[id][GRAB_LEN] < get_pcvar_num( p_mindist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_mindist )          if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist )
436  }  }
437    
438  public push( id )  public push( id )
# Line 474  Line 473 
473    
474  public do_pull( id )  public do_pull( id )
475  {  {
476          new mindist = get_pcvar_num( p_mindist )          new mindist = get_pcvar_num( p_min_dist )
477          new len = client_data[id][GRAB_LEN]          new len = client_data[id][GRAB_LEN]
478    
479          if( len > mindist )          if( len > mindist )
# Line 483  Line 482 
482                  if( len < mindist ) len = mindist                  if( len < mindist ) len = mindist
483                  client_data[id][GRAB_LEN] = len                  client_data[id][GRAB_LEN] = len
484          }          }
485          else do_choke( id )          else if( get_pcvar_num( p_auto_choke ) )
486                    do_choke( id )
487  }  }
488    
489  public do_choke( id )  public do_choke( id )
# Line 491  Line 491 
491          new target = client_data[id][GRABBED]          new target = client_data[id][GRABBED]
492          if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return          if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return
493    
494          new dmg = get_pcvar_num( p_chokedmg )          new dmg = get_pcvar_num( p_choke_dmg )
495          new Float:vec[3]          new Float:vec[3]
496          get_target_origin_f( target )          get_target_origin_f( target )
497    
# Line 539  Line 539 
539          emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )          emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
540    
541          client_data[id][FLAGS] ^= CDF_NO_CHOKE          client_data[id][FLAGS] ^= CDF_NO_CHOKE
542          set_task( get_pcvar_float( p_choketime ), "clear_no_choke", TSK_CHKE + id )          set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id )
543  }  }
544    
545  public clear_no_choke( tskid )  public clear_no_choke( tskid )
# Line 566  Line 566 
566          }          }
567    
568          //Safe to tp target to aim spot?          //Safe to tp target to aim spot?
569          new Float:tmpvec[3], Float:tmpvec2[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]          new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
570          new bool:safe = false, i          new bool:safe = false, i
571    
572          pev( id, pev_origin, orig )          get_view_pos( id, orig )
573          pev( id, pev_view_ofs, tmpvec )          tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) )
         for( i = 0; i < 3; i++ ) tmpvec[i] += orig[i]  
         velocity_by_aim( id, get_pcvar_num( p_mindist ), tmpvec2 )  
574    
575          for( new j = 1; j < 11 && !safe; j++ )          for( new j = 1; j < 11 && !safe; j++ )
576          {          {
577                  for( i = 0; i < 3; i++ )                  torig[0] = orig[0] + tmpvec[i] * j
578                          torig[i] = tmpvec[i] + tmpvec2[i] * j                  torig[1] = orig[1] + tmpvec[i] * j
579                    torig[2] = orig[2] + tmpvec[i] * j
580    
581                  engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )                  traceline( tmpvec, torig, id, trace_ret )
                 get_tr2( 0, TR_vecEndPos, trace_ret )  
582    
583                  if( get_distance_f( trace_ret, torig ) ) break                  if( get_distance_f( trace_ret, torig ) ) break
584    
# Line 590  Line 588 
588          }          }
589    
590          //Still not safe? Then find another safe spot somewhere around the grabber          //Still not safe? Then find another safe spot somewhere around the grabber
591            pev( id, pev_origin, orig )
592          new try[3]          new try[3]
593          orig[2] += 2          orig[2] += 2
594          while( try[2] < 3 && !safe )          while( try[2] < 3 && !safe )
# Line 602  Line 601 
601                                  case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )                                  case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )
602                          }                          }
603    
604                  engfunc( EngFunc_TraceLine, tmpvec, torig, 0, id, 0 )                  traceline( tmpvec, torig, id, trace_ret )
                 get_tr2( 0, TR_vecEndPos, trace_ret )  
605    
606                  engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )                  engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
607                  if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )                  if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
# Line 662  Line 660 
660          else if( client_data[id][GRABBER] )          else if( client_data[id][GRABBER] )
661                  unset_grabbed( client_data[id][GRABBER] )                  unset_grabbed( client_data[id][GRABBER] )
662  }  }
663    
664    stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
665    {
666            engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
667            get_tr2( 0, TR_vecEndPos, vHitPos )
668            return get_tr2( 0, TR_pHit )
669    }
670    
671    stock get_view_pos( const id, Float:vViewPos[3] )
672    {
673            new Float:ofs[3]
674            pev( id, pev_origin, vViewPos )
675            pev( id, pev_view_ofs, ofs )
676    
677            vViewPos[0] += ofs[0]
678            vViewPos[1] += ofs[1]
679            vViewPos[2] += ofs[2]
680    }
681    
682    stock Float:vel_by_aim( id, speed = 1 )
683    {
684            new Float:v1[3], Float:vBlah[3]
685            pev( id, pev_v_angle, v1 )
686            engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )
687    
688            v1[0] *= speed
689            v1[1] *= speed
690            v1[2] *= speed
691    
692            return v1
693    }

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