/* Grab+ v1.2 Copyright (C) 2007 Ian (Juan) Cammarata This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; go to http://www.opensource.org/licenses/gpl-license.php -------------------------------------------------------------------------------- http://ian.cammarata.us/projects/grab_plus Nov 06 11:21 Description: This is a remake from scratch of SpaceDude's Jedi Force Grab plugin. It has many additional features and optimizations, is less spammy, multilingual and requires fewer binds. See it in Action: http://www.game-monitor.com/search.php?search=grab_plus_version&type=variable&game=all&location=all Features: Multilingual Screenfade to indicate grab activity instead of chat spam. Can grab players off a ladder. Automatically choke by holding down +pull while at min distance. Choke with use key. Throw with drop. Can't have mutliple admins grabbing the same player. Auto drop on death. Grab entities other than players, such as bombs, weapons, and hostages. Commands: +grab : Grab something for as long as you hold down the key. grab_toggle : Same as +grab but toggles. amx_grab : Grab client by name or id and teleport them to you. Use +grab or grab_toggle key to release. +pull/+push (or invnext/invprev): Pulls/pushes the grabbed towards/away from you as you hold the button. +use : Chokes the grabbed (it damages the grabbed with 5 (cvar: gp_choke_dmg) hp per 1.5 (cvar: gp_choke_time) seconds) drop - Throws the grabbed with 1500 velocity. (cvar: gp_throw_force) Cvars (First value is default): gp_enabled <1|0> Enables all plugin functionality. gp_players_only <0|1> Disables admins grabbing entities other than players. gp_min_dist <90|...> Min distance between the grabber and grabbed. gp_grab_force <8|...> Sets the amount of force used when grabbing players. gp_throw_force <1500|...> Sets the power used when throwing players. gp_speed <5|...> How fast the grabbed moves when using push and pull. gp_choke_time <1.5|...> Time frequency for choking. gp_choke_dmg <5|...> Amount of damage done with each choke. gp_auto_choke <1|0> Enable/disable choking automatically with +pull command. gp_screen_fade <1|0> Enables/disables screenfade when grabbing. gp_glow <1|0> Enables/disables glowing for grabbed objects. gp_glow_r <50|0-255> Sets red amount for glow and screenfade. gp_glow_g <0|0-255> Sets green amount for glow and screenfade. gp_glow_b <0|0-255> Sets blue amount for glow and screenfade. gp_glow_a <0|0-255> Sets alpha for glow and screenfade. Notes: Make sure you place the grab_plus.txt file in addons\amxmodx\data\lang Credits: Thanks to vittu for contributing code (changed all engine/fun module stuff to fakemeta). Thanks to all the coders who worked on the original Jedi Force Grab plugin for all their ideas: SpaceDude KCE KRoTaL BOB_SLAYER kosmo111 Supported Languages: 1337 (100%) - Thanks to l337newb Brazilian Portuguese (100%) - Thanks to Arion Danish (100%) - Thanks to nellerbabz Dutch (100%) - Thanks to BlackMilk English (100%) Finnish (100%) - Thanks to Pro Patria Finland French (100%) - Thanks to connorr German (100%) - Thanks to SchlumPF* Russian (100%) - Thanks to `666 Spanish (100%) - Hope these don't suck. Swedish (100%) - Thanks to Bend3r Change Log: Key (+ added | - removed | c changed | f fixed) v1.2 (Nov 06, 2007) +: Cvars gp_screen_fade and gp_glow to enable/disable these features. +: Cvar gp_glow_a controls to control alpha of screenfade and glow. +: Cvar gp_auto_choke to enable/disable choking automatically with +pull command. c: Removed dependency of engine and fun modules. Thanks to vittu for doing most of the work. c: Made cvar names more consistent by adding more underscores. f: Fixed compile bug with amxx 1.8.0 (Compiles with 1.7.x as well). v1.1 (Oct 16, 2007) +: Grab a few types of entities other than players. +: Cvar gp_players_only. v1.0 (Oct 13, 2007) !: Initial release */ #include #include #include #define VERSION "1.2" #define ADMIN ADMIN_LEVEL_A #define TSK_CHKE 50 #define SVC_DAMAGE 19 #define SF_FADEOUT 0 new client_data[33][4] #define GRABBED 0 #define GRABBER 1 #define GRAB_LEN 2 #define FLAGS 3 #define CDF_IN_PUSH (1<<0) #define CDF_IN_PULL (1<<1) #define CDF_NO_CHOKE (1<<2) //Cvar Pointers new p_enabled, p_players_only new p_throw_force, p_min_dist, p_speed, p_grab_force new p_choke_time, p_choke_dmg, p_auto_choke new p_glow_r, p_glow_b, p_glow_g, p_glow_a new p_fade, p_glow //Pseudo Constants new MAXPLAYERS new SVC_SCREENFADE, SVC_SCREENSHAKE public plugin_init( ) { register_plugin( "Grab+", VERSION, "Ian Cammarata" ) register_cvar( "grab_plus_version", VERSION, FCVAR_SERVER ) set_cvar_string( "grab_plus_version", VERSION ) p_enabled = register_cvar( "gp_enabled", "1" ) p_players_only = register_cvar( "gp_players_only", "0" ) p_min_dist = register_cvar ( "gp_min_dist", "90" ) p_throw_force = register_cvar( "gp_throw_force", "1500" ) p_grab_force = register_cvar( "gp_grab_force", "8" ) p_speed = register_cvar( "gp_speed", "5" ) p_choke_time = register_cvar( "gp_choke_time", "1.5" ) p_choke_dmg = register_cvar( "gp_choke_dmg", "5" ) p_auto_choke = register_cvar( "gp_auto_choke", "1" ) p_glow_r = register_cvar( "gp_glow_r", "50" ) p_glow_g = register_cvar( "gp_glow_g", "0" ) p_glow_b = register_cvar( "gp_glow_b", "0" ) p_glow_a = register_cvar( "gp_glow_a", "200" ) p_fade = register_cvar( "gp_screen_fade", "1" ) p_glow = register_cvar( "gp_glow", "1" ) register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." ) register_clcmd( "grab_toggle", "grab_toggle", ADMIN, "press once to grab and again to release" ) register_clcmd( "+grab", "grab", ADMIN, "bind a key to +grab" ) register_clcmd( "-grab", "unset_grabbed" ) register_clcmd( "+push", "push", ADMIN, "bind a key to +push" ) register_clcmd( "-push", "push" ) register_clcmd( "+pull", "pull", ADMIN, "bind a key to +pull" ) register_clcmd( "-pull", "pull" ) register_clcmd( "push", "push2" ) register_clcmd( "pull", "pull2" ) register_clcmd( "drop" ,"throw" ) register_event( "DeathMsg", "DeathMsg", "a" ) register_forward( FM_PlayerPreThink, "fm_player_prethink" ) register_dictionary( "grab_plus.txt" ) MAXPLAYERS = get_maxplayers() SVC_SCREENFADE = get_user_msgid( "ScreenFade" ) SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" ) return PLUGIN_CONTINUE } public plugin_precache( ) { precache_sound( "player/PL_PAIN2.WAV" ) return PLUGIN_CONTINUE } public fm_player_prethink( id ) { //Search for a target if ( client_data[id][GRABBED] == -1 ) { new Float:orig[3], Float:ret[3] get_view_pos( id, orig ) ret = vel_by_aim( id, 9999 ) for( new i = 0; i < 3; i++ ) ret[i] = orig[i] + ret[i] new target = traceline( orig, ret, id, ret ) if( 0 < target <= MAXPLAYERS ) { if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE set_grabbed( id, target ) } else if( !get_pcvar_num( p_players_only ) ) { new movetype if( target ) { movetype = pev( target, pev_movetype ) if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) ) return PLUGIN_CONTINUE } else { new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 ) while( !target && ent > 0 ) { movetype = pev( ent, pev_movetype ) if( ( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) && ent != id ) target = ent ent = engfunc( EngFunc_FindEntityInSphere, ent, ret, 12.0 ) } } if( target ) { if( is_grabbed( target, id ) ) return PLUGIN_CONTINUE set_grabbed( id, target ) } } } //If they've grabbed something if( client_data[id][GRABBED] > 0 ) { new target = client_data[id][GRABBED] if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) ) { unset_grabbed( id ) return PLUGIN_CONTINUE } //Use key choke if( pev( id, pev_button ) & IN_USE ) do_choke( id ) //Push and pull if ( client_data[id][FLAGS] & CDF_IN_PULL ) do_pull( id ) else if ( client_data[id][FLAGS] & CDF_IN_PUSH ) do_push( id ) grab_think( id ) } if( client_data[id][GRABBER] > 0 ) grab_think( client_data[id][GRABBER] ) return PLUGIN_CONTINUE } public grab_think ( id ) { new target = client_data[id][GRABBED] //Keep grabbed clients from sticking to ladders if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" ) //Move targeted client new Float:tmpvec[3], Float:tmpvec2[3], /*Float:dest[3],*/ Float:torig[3], Float:tvel[3] //pev( id, pev_origin, dest ) //pev( id, pev_view_ofs, tmpvec ) get_view_pos( id, tmpvec ) //velocity_by_aim( id, len, tmpvec2 ) //for( new i = 0; i < 3; i++ ) tmpvec2[i] *= len tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] ) torig = get_target_origin_f( target ) new force = get_pcvar_num( p_grab_force ) for( new i = 0; i < 3; i++ ) tvel[i] = ( ( tmpvec[i] + tmpvec2[i] ) - torig[i] ) * force /*{ dest[i] = tmpvec[i] + tmpvec2[i] tvel[i] = ( dest[i] - torig[i] ) * force }*/ set_pev( target, pev_velocity, tvel ) } stock Float:get_target_origin_f( id ) { new Float:orig[3] pev( id, pev_origin, orig ) //If grabbed is not a player, move origin to center if( id > MAXPLAYERS ) { new Float:mins[3], Float:maxs[3] pev( id, pev_mins, mins ) pev( id, pev_maxs, maxs ) if( !mins[2] ) orig[2] += maxs[2] / 2 } return orig } public grab_toggle( id, level, cid ) { if( !client_data[id][GRABBED] ) grab( id, level, cid ) else unset_grabbed( id ) return PLUGIN_HANDLED } public grab( id, level, cid ) { if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED if ( !client_data[id][GRABBED] ) client_data[id][GRABBED] = -1 screenfade_in( id ) return PLUGIN_HANDLED } public screenfade_in( id ) { if( get_pcvar_num( p_fade ) ) { message_begin( MSG_ONE, SVC_SCREENFADE, _, id ) write_short( 10000 ) //duration write_short( 0 ) //hold write_short( SF_FADE_IN + SF_FADE_ONLYONE ) //flags write_byte( get_pcvar_num( p_glow_r ) ) //r write_byte( get_pcvar_num( p_glow_g ) ) //g write_byte( get_pcvar_num( p_glow_b ) ) //b write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a message_end( ) } } public throw( id ) { new target = client_data[id][GRABBED] if( target > 0 ) { set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) ) unset_grabbed( id ) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public unset_grabbed( id ) { new target = client_data[id][GRABBED] if( target > 0 && pev_valid( target ) ) { set_pev( target, pev_renderfx, kRenderFxNone ) set_pev( target, pev_rendercolor, {255.0, 255.0, 255.0} ) set_pev( target, pev_rendermode, kRenderNormal ) set_pev( target, pev_renderamt, 16.0 ) if( 0 < target <= MAXPLAYERS ) client_data[target][GRABBER] = 0 } client_data[id][GRABBED] = 0 if( get_pcvar_num( p_fade ) ) { message_begin( MSG_ONE, SVC_SCREENFADE, _, id ) write_short( 10000 ) //duration write_short( 0 ) //hold write_short( SF_FADEOUT ) //flags write_byte( get_pcvar_num( p_glow_r ) ) //r write_byte( get_pcvar_num( p_glow_g ) ) //g write_byte( get_pcvar_num( p_glow_b ) ) //b write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a message_end( ) } } //Grabs onto someone public set_grabbed( id, target ) { if( get_pcvar_num( p_glow ) ) { new Float:color[3] color[0] = get_pcvar_float( p_glow_r ) color[1] = get_pcvar_float( p_glow_g ) color[2] = get_pcvar_float( p_glow_b ) set_pev( target, pev_renderfx, kRenderFxGlowShell ) set_pev( target, pev_rendercolor, color ) set_pev( target, pev_rendermode, kRenderTransColor ) set_pev( target, pev_renderamt, get_pcvar_float( p_glow_a ) ) } if( 0 < target <= MAXPLAYERS ) client_data[target][GRABBER] = id client_data[id][FLAGS] = 0 client_data[id][GRABBED] = target new Float:torig[3], Float:orig[3] pev( target, pev_origin, torig ) pev( id, pev_origin, orig ) client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) ) if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist ) } public push( id ) { client_data[id][FLAGS] ^= CDF_IN_PUSH return PLUGIN_HANDLED } public pull( id ) { client_data[id][FLAGS] ^= CDF_IN_PULL return PLUGIN_HANDLED } public push2( id ) { if( client_data[id][GRABBED] > 0 ) { do_push( id ) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public pull2( id ) { if( client_data[id][GRABBED] > 0 ) { do_pull( id ) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public do_push( id ) if( client_data[id][GRAB_LEN] < 9999 ) client_data[id][GRAB_LEN] += get_pcvar_num( p_speed ) public do_pull( id ) { new mindist = get_pcvar_num( p_min_dist ) new len = client_data[id][GRAB_LEN] if( len > mindist ) { len -= get_pcvar_num( p_speed ) if( len < mindist ) len = mindist client_data[id][GRAB_LEN] = len } else if( get_pcvar_num( p_auto_choke ) ) do_choke( id ) } public do_choke( id ) { new target = client_data[id][GRABBED] if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return new dmg = get_pcvar_num( p_choke_dmg ) new Float:vec[3] get_target_origin_f( target ) message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target ) write_short( 999999 ) //amount write_short( 9999 ) //duration write_short( 999 ) //frequency message_end( ) message_begin( MSG_ONE, SVC_SCREENFADE, _, target ) write_short( 9999 ) //duration write_short( 100 ) //hold write_short( SF_FADE_MODULATE ) //flags write_byte( get_pcvar_num( p_glow_r ) ) //r write_byte( get_pcvar_num( p_glow_g ) ) //g write_byte( get_pcvar_num( p_glow_b ) ) //b write_byte( 200 ) //a message_end( ) message_begin( MSG_ONE, SVC_DAMAGE, _, target ) write_byte( 0 ) //damage armor write_byte( dmg ) //damage health write_long( DMG_CRUSH ) //damage type write_coord( floatround( vec[0] ) ) //origin[x] write_coord( floatround( vec[1] ) ) //origin[y] write_coord( floatround( vec[2] ) ) //origin[z] message_end( ) message_begin( MSG_BROADCAST, SVC_TEMPENTITY ) write_byte( TE_BLOODSTREAM ) write_coord( floatround( vec[0] ) ) //pos.x write_coord( floatround( vec[1] ) ) //pos.y write_coord( floatround( vec[2] ) + 15 ) //pos.z write_coord( random_num( 0, 255 ) ) //vec.x write_coord( random_num( 0, 255 ) ) //vec.y write_coord( random_num( 0, 255 ) ) //vec.z write_byte( 70 ) //col index write_byte( random_num( 50, 250 ) ) //speed message_end( ) new health = pev( target, pev_health ) - dmg set_pev( target, pev_health, float( health ) ) if( health < 1 ) dllfunc( DLLFunc_ClientKill, target ) emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM ) client_data[id][FLAGS] ^= CDF_NO_CHOKE set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id ) } public clear_no_choke( tskid ) { new id = tskid - TSK_CHKE client_data[id][FLAGS] ^= CDF_NO_CHOKE } //Grabs the client and teleports them to the admin public force_grab(id, level, cid) { if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED new arg[33] read_argv( 1, arg, 32 ) new targetid = cmd_target( id, arg, 1 ) if( is_grabbed( targetid, id ) ) return PLUGIN_HANDLED if( !is_user_alive( targetid ) ) { client_print( id, print_console, "[AMXX] %L", id, "COULDNT" ) return PLUGIN_HANDLED } //Safe to tp target to aim spot? new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3] new bool:safe = false, i get_view_pos( id, orig ) tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) ) for( new j = 1; j < 11 && !safe; j++ ) { for( i = 0; i < 3; i++ ) torig[i] = orig[i] + tmpvec[i] * j traceline( tmpvec, torig, id, trace_ret ) if( get_distance_f( trace_ret, torig ) ) break engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 ) if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) ) safe = true } //Still not safe? Then find another safe spot somewhere around the grabber pev( id, pev_origin, orig ) new try[3] orig[2] += 2 while( try[2] < 3 && !safe ) { for( i = 0; i < 3; i++ ) switch( try[i] ) { case 0 : torig[i] = orig[i] + ( i == 2 ? 80 : 40 ) case 1 : torig[i] = orig[i] case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 ) } traceline( tmpvec, torig, id, trace_ret ) engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 ) if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) && !get_distance_f( trace_ret, torig ) ) safe = true try[0]++ if( try[0] == 3 ) { try[0] = 0 try[1]++ if( try[1] == 3 ) { try[1] = 0 try[2]++ } } } if( safe ) { set_pev( targetid, pev_origin, torig ) set_grabbed( id, targetid ) screenfade_in( id ) } else client_print( id, print_chat, "[AMXX] %L", id, "COULDNT" ) return PLUGIN_HANDLED } public is_grabbed( target, grabber ) { for( new i = 1; i <= MAXPLAYERS; i++ ) if( client_data[i][GRABBED] == target ) { client_print( grabber, print_chat, "[AMXX] %L", grabber, "ALREADY" ) unset_grabbed( grabber ) return true } return false } public DeathMsg( ) kill_grab( read_data( 2 ) ) public client_disconnect( id ) { kill_grab( id ) return PLUGIN_CONTINUE } public kill_grab( id ) { //If given client has grabbed, or has a grabber, unset it if( client_data[id][GRABBED] ) unset_grabbed( id ) else if( client_data[id][GRABBER] ) unset_grabbed( client_data[id][GRABBER] ) } stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] ) { engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 ) get_tr2( 0, TR_vecEndPos, vHitPos ) return get_tr2( 0, TR_pHit ) } stock get_view_pos( const id, Float:vViewPos[3] ) { new Float:ofs[3] pev( id, pev_origin, vViewPos ) pev( id, pev_view_ofs, ofs ) for( new i = 0; i < 3; i++ ) vViewPos[i] += ofs[i] } stock Float:vel_by_aim( id, speed = 1 ) { new Float:v1[3], Float:vBlah[3] pev( id, pev_v_angle, v1 ) engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah ) for( new i = 0; i < 3; i++ ) v1[i] *= speed return v1 }