Float bool new static Handle public stock native forward return for if else while break AMXX_VERSION AMXX_VERSION_NUM M_PI ADMIN_ALL ADMIN_IMMUNITY ADMIN_RESERVATION ADMIN_KICK ADMIN_BAN ADMIN_SLAY ADMIN_MAP ADMIN_CVAR ADMIN_CFG ADMIN_CHAT ADMIN_VOTE ADMIN_PASSWORD ADMIN_RCON ADMIN_LEVEL_A ADMIN_LEVEL_B ADMIN_LEVEL_C ADMIN_LEVEL_D ADMIN_LEVEL_E ADMIN_LEVEL_F ADMIN_LEVEL_G ADMIN_LEVEL_H ADMIN_MENU ADMIN_ADMIN ADMIN_USER FLAG_KICK FLAG_TAG FLAG_AUTHID FLAG_IP FLAG_NOPASS PLUGIN_CONTINUE PLUGIN_HANDLED PLUGIN_HANDLED_MAIN FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_SERVER FCVAR_EXTDLL FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_SPONLY FCVAR_PRINTABLEONLY FCVAR_UNLOGGED CSW_P228 CSW_SCOUT CSW_HEGRENADE CSW_XM1014 CSW_C4 CSW_MAC10 CSW_AUG CSW_SMOKEGRENADE CSW_ELITE CSW_FIVESEVEN CSW_UMP45 CSW_SG550 CSW_GALI CSW_GALIL CSW_FAMAS CSW_USP CSW_GLOCK18 CSW_AWP CSW_MP5NAVY CSW_M249 CSW_M3 CSW_M4A1 CSW_TMP CSW_G3SG1 CSW_FLASHBANG CSW_DEAGLE CSW_SG552 CSW_AK47 CSW_KNIFE CSW_P90 CSW_VEST CSW_VESTHELM HIW_BERETTA HIW_SPAS12 HIW_M4A1 HIW_MP5A4 HIW_MP5SD5 HIW_AK47 HIW_AKS74U HIW_GLOCK HIW_M11 HIW_M11SD HIW_PSG1 HIW_ZASTAVA HIW_M16A2 HIW_REMINGTON HIW_NATOGREN HIW_TANGOGREN HIW_FLASHBANG HIT_GENERIC HIT_HEAD HIT_CHEST HIT_STOMACH HIT_LEFTARM HIT_RIGHTARM HIT_LEFTLEG HIT_RIGHTLEG CHAN_AUTO CHAN_WEAPON CHAN_VOICE CHAN_ITEM CHAN_BODY CHAN_STREAM CHAN_STATIC CHAN_NETWORKVOICE_BASE CHAN_NETWORKVOICE_END ATTN_NONE ATTN_NORM ATTN_IDLE ATTN_STATIC PITCH_NORM PITCH_LOW PITCH_HIGH VOL_NORM MENU_KEY_1 MENU_KEY_2 MENU_KEY_3 MENU_KEY_4 MENU_KEY_5 MENU_KEY_6 MENU_KEY_7 MENU_KEY_8 MENU_KEY_9 MENU_KEY_0 LANG_SERVER LANG_PLAYER print_notify print_console print_chat print_center engprint_console engprint_center engprint_chat kRenderNormal kRenderTransColor kRenderTransTexture kRenderGlow kRenderTransAlpha kRenderTransAdd kRenderFxNone kRenderFxPulseSlow kRenderFxPulseFast kRenderFxPulseSlowWide kRenderFxPulseFastWide kRenderFxFadeSlow kRenderFxFadeFast kRenderFxSolidSlow kRenderFxSolidFast kRenderFxStrobeSlow kRenderFxStrobeFast kRenderFxStrobeFaster kRenderFxFlickerSlow kRenderFxFlickerFast kRenderFxNoDissipation kRenderFxDistort kRenderFxHologram kRenderFxDeadPlayer kRenderFxExplode kRenderFxGlowShell kRenderFxClampMinScale force_exactfile force_model_samebounds force_model_specifybounds module_none module_query module_badload module_loaded module_noinfo module_noquery module_noattach module_old AMX_FLAG_DEBUG AMX_FLAG_COMPACT AMX_FLAG_BYTEOPC AMX_FLAG_NOCHECKS AMX_FLAG_NTVREG AMX_FLAG_JITC AMX_FLAG_BROWSE AMX_FLAG_RELOC INVALID_PLUGIN_ID MENU_EXIT MENU_BACK MENU_MORE ITEM_IGNORE ITEM_ENABLED ITEM_DISABLED AMX_ERR_NATIVE AMX_ERR_MEMACCESS AMX_ERR_NONE AMX_ERR_BOUNDS AMX_ERR_STACKERR AMX_ERR_STACKLOW AMX_ERR_HEAPLOW AMX_ERR_DIVIDE AMX_ERR_NOTFOUND AMX_ERR_PARAMS AMX_ERR_GENERAL INVALID_HANDLE ET_IGNORE ET_STOP ET_STOP2 ET_CONTINUE FP_CELL FP_FLOAT FP_STRING FP_ARRAY FORWARD_ONLY_OLD FORWARD_ONLY_NEW FORWARD_ALL MEXIT_ALL MEXIT_NORMAL MEXIT_NEVER MENUPAD_NONE MENUPAD_PAGE MPROP_PERPAGE MPROP_BACKNAME MPROP_NEXTNAME MPROP_EXITNAME MPROP_TITLE MPROP_EXIT MPROP_ORDER MPROP_NOCOLORS MPROP_PADMENU SND_SPAWNING SND_STOP SND_CHANGE_VOL SND_CHANGE_PITCH LibType_Library LibType_Class IN_ATTACK IN_JUMP IN_DUCK IN_FORWARD IN_BACK IN_USE IN_CANCEL IN_LEFT IN_RIGHT IN_MOVELEFT IN_MOVERIGHT IN_ATTACK2 IN_RUN IN_RELOAD IN_ALT1 IN_SCORE FL_FLY FL_SWIM FL_CONVEYOR FL_CLIENT FL_INWATER FL_MONSTER FL_GODMODE FL_NOTARGET FL_SKIPLOCALHOST FL_ONGROUND FL_PARTIALGROUND FL_WATERJUMP FL_FROZEN FL_FAKECLIENT FL_DUCKING FL_FLOAT FL_GRAPHED FL_IMMUNE_WATER FL_IMMUNE_SLIME FL_IMMUNE_LAVA FL_PROXY FL_ALWAYSTHINK FL_BASEVELOCITY FL_MONSTERCLIP FL_ONTRAIN FL_WORLDBRUSH FL_SPECTATOR FL_CUSTOMENTITY FL_KILLME FL_DORMANT WALKMOVE_NORMAL WALKMOVE_WORLDONLY WALKMOVE_CHECKONLY MOVETYPE_NONE MOVETYPE_WALK MOVETYPE_STEP MOVETYPE_FLY MOVETYPE_TOSS MOVETYPE_PUSH MOVETYPE_NOCLIP MOVETYPE_FLYMISSILE MOVETYPE_BOUNCE MOVETYPE_BOUNCEMISSILE MOVETYPE_FOLLOW MOVETYPE_PUSHSTEP SOLID_NOT SOLID_TRIGGER SOLID_BBOX SOLID_SLIDEBOX SOLID_BSP DEAD_NO DEAD_DYING DEAD_DEAD DEAD_RESPAWNABLE DEAD_DISCARDBODY DAMAGE_NO DAMAGE_YES DAMAGE_AIM EF_BRIGHTFIELD EF_MUZZLEFLASH EF_BRIGHTLIGHT EF_DIMLIGHT EF_INVLIGHT EF_NOINTERP EF_LIGHT EF_NODRAW CONTENTS_EMPTY CONTENTS_SOLID CONTENTS_WATER CONTENTS_SLIME CONTENTS_LAVA CONTENTS_SKY CONTENTS_ORIGIN CONTENTS_CLIP CONTENTS_CURRENT_0 CONTENTS_CURRENT_90 CONTENTS_CURRENT_180 CONTENTS_CURRENT_270 CONTENTS_CURRENT_UP CONTENTS_CURRENT_DOWN CONTENTS_TRANSLUCENT CONTENTS_LADDER CONTENT_FLYFIELD CONTENT_GRAVITY_FLYFIELD CONTENT_FOG DMG_GENERIC DMG_CRUSH DMG_BULLET DMG_SLASH DMG_BURN DMG_FREEZE DMG_FALL DMG_BLAST DMG_CLUB DMG_SHOCK DMG_SONIC DMG_ENERGYBEAM DMG_NEVERGIB DMG_ALWAYSGIB DMG_DROWN DMG_PARALYZE DMG_NERVEGAS DMG_POISON DMG_RADIATION DMG_DROWNRECOVER DMG_ACID DMG_SLOWBURN DMG_SLOWFREEZE DMG_MORTAR DMG_TIMEBASED DONT_IGNORE_MONSTERS IGNORE_MONSTERS IGNORE_MISSILE IGNORE_GLASS HULL_POINT HULL_HUMAN HULL_LARGE HULL_HEAD FTRACE_SIMPLEBOX EFLAG_SLERP SF_TRAIN_WAIT_RETRIGGER SF_TRAIN_START_ON SF_TRAIN_PASSABLE SF_WALL_START_OFF SF_CONVEYOR_VISUAL SF_CONVEYOR_NOTSOLID SF_BUTTON_DONTMOVE SF_BUTTON_TOGGLE SF_BUTTON_SPARK_IF_OFF SF_BUTTON_TOUCH_ONLY SF_ROTBUTTON_NOTSOLID SF_GLOBAL_SET SF_MULTI_INIT SF_MOMENTARY_DOOR SF_BTARGET_USE SF_BTARGET_ON SF_DOOR_ROTATE_Y SF_DOOR_START_OPEN SF_DOOR_ROTATE_BACKWARDS SF_DOOR_PASSABLE SF_DOOR_ONEWAY SF_DOOR_NO_AUTO_RETURN SF_DOOR_ROTATE_Z SF_DOOR_ROTATE_X SF_DOOR_USE_ONLY SF_DOOR_NOMONSTERS SF_DOOR_SILENT SF_GIBSHOOTER_REPEATABLE SF_FUNNEL_REVERSE SF_BUBBLES_STARTOFF SF_BLOOD_RANDOM SF_BLOOD_STREAM SF_BLOOD_PLAYER SF_BLOOD_DECAL SF_SHAKE_EVERYONE SF_SHAKE_DISRUPT SF_SHAKE_INAIR SF_FADE_IN SF_FADE_MODULATE SF_FADE_ONLYONE SF_BEAM_STARTON SF_BEAM_TOGGLE SF_BEAM_RANDOM SF_BEAM_RING SF_BEAM_SPARKSTART SF_BEAM_SPARKEND SF_BEAM_DECALS SF_BEAM_SHADEIN SF_BEAM_SHADEOUT SF_BEAM_TEMPORARY SF_SPRITE_STARTON SF_SPRITE_ONCE SF_SPRITE_TEMPORARY SF_MESSAGE_ONCE SF_MESSAGE_ALL SF_ENVEXPLOSION_NODAMAGE SF_ENVEXPLOSION_REPEATABLE SF_ENVEXPLOSION_NOFIREBALL SF_ENVEXPLOSION_NOSMOKE SF_ENVEXPLOSION_NODECAL SF_ENVEXPLOSION_NOSPARKS SF_TANK_ACTIVE SF_TANK_PLAYER SF_TANK_HUMANS SF_TANK_ALIENS SF_TANK_LINEOFSIGHT SF_TANK_CANCONTROL SF_TANK_SOUNDON SF_DETONATE SF_SUIT_SHORTLOGON SF_SCORE_NEGATIVE SF_SCORE_TEAM SF_ENVTEXT_ALLPLAYERS SF_TEAMMASTER_FIREONCE SF_TEAMMASTER_ANYTEAM SF_TEAMSET_FIREONCE SF_TEAMSET_CLEARTEAM SF_PKILL_FIREONCE SF_GAMECOUNT_FIREONCE SF_GAMECOUNT_RESET SF_PLAYEREQUIP_USEONLY SF_PTEAM_FIREONCE SF_PTEAM_KILL SF_PTEAM_GIB SF_PLAT_TOGGLE SF_TRACK_ACTIVATETRAIN SF_TRACK_RELINK SF_TRACK_ROTMOVE SF_TRACK_STARTBOTTOM SF_TRACK_DONT_MOVE SF_TRACKTRAIN_NOPITCH SF_TRACKTRAIN_NOCONTROL SF_TRACKTRAIN_FORWARDONLY SF_TRACKTRAIN_PASSABLE SF_PATH_DISABLED SF_PATH_FIREONCE SF_PATH_ALTREVERSE SF_PATH_DISABLE_TRAIN SF_PATH_ALTERNATE SF_CORNER_WAITFORTRIG SF_CORNER_TELEPORT SF_CORNER_FIREONCE SF_TRIGGER_PUSH_START_OFF SF_TRIGGER_HURT_TARGETONCE SF_TRIGGER_HURT_START_OFF SF_TRIGGER_HURT_NO_CLIENTS SF_TRIGGER_HURT_CLIENTONLYFIRE SF_TRIGGER_HURT_CLIENTONLYTOUCH SF_AUTO_FIREONCE SF_RELAY_FIREONCE SF_MULTIMAN_CLONE SF_MULTIMAN_THREAD SF_RENDER_MASKFX SF_RENDER_MASKAMT SF_RENDER_MASKMODE SF_RENDER_MASKCOLOR SF_CHANGELEVEL_USEONLY SF_ENDSECTION_USEONLY SF_CAMERA_PLAYER_POSITION SF_CAMERA_PLAYER_TARGET SF_CAMERA_PLAYER_TAKECONTROL SF_BRUSH_ROTATE_Y_AXIS SF_BRUSH_ROTATE_INSTANT SF_BRUSH_ROTATE_BACKWARDS SF_BRUSH_ROTATE_Z_AXIS SF_BRUSH_ROTATE_X_AXIS SF_PENDULUM_AUTO_RETURN SF_PENDULUM_PASSABLE SF_BRUSH_ROTATE_SMALLRADIUS SF_BRUSH_ROTATE_MEDIUMRADIUS SF_BRUSH_ROTATE_LARGERADIUS SF_TRIGGER_ALLOWMONSTERS SF_TRIGGER_NOCLIENTS SF_TRIGGER_PUSHABLES SF_TRIG_PUSH_ONCE SF_BREAK_TRIGGER_ONLY SF_BREAK_TOUCH SF_BREAK_PRESSURE SF_BREAK_CROWBAR SF_PUSH_BREAKABLE SF_LIGHT_START_OFF SPAWNFLAG_NOMESSAGE SPAWNFLAG_NOTOUCH SPAWNFLAG_DROIDONLY SPAWNFLAG_USEONLY SF_MONSTER_WAIT_TILL_SEEN SF_MONSTER_GAG SF_MONSTER_HITMONSTERCLIP SF_MONSTER_PRISONER SF_MONSTER_WAIT_FOR_SCRIPT SF_MONSTER_PREDISASTER SF_MONSTER_FADECORPSE SF_MONSTER_FALL_TO_GROUND SF_MONSTER_TURRET_AUTOACTIVATE SF_MONSTER_TURRET_STARTINACTIVE SF_MONSTER_WAIT_UNTIL_PROVOKED SF_DECAL_NOTINDEATHMATCH SF_WORLD_DARK SF_WORLD_TITLE SF_WORLD_FORCETEAM SF_NORESPAWN HLI_HEALTHKIT HLI_ANTIDOTE HLI_SECURITY HLI_BATTERY HLW_NONE HLW_CROWBAR HLW_GLOCK HLW_PYTHON HLW_MP5 HLW_CHAINGUN HLW_CROSSBOW HLW_SHOTGUN HLW_RPG HLW_GAUSS HLW_EGON HLW_HORNETGUN HLW_HANDGRENADE HLW_TRIPMINE HLW_SATCHEL HLW_SNARK HLW_SUIT HLW_ALLWEAPONS FMV_STRING FMV_FLOAT FMV_CELL FMRES_IGNORED FMRES_HANDLED FMRES_OVERRIDE FMRES_SUPERCEDE FM_NULLENT EngFunc_PrecacheModel EngFunc_PrecacheSound EngFunc_SetModel EngFunc_ModelIndex EngFunc_ModelFrames EngFunc_SetSize EngFunc_ChangeLevel EngFunc_VecToYaw EngFunc_VecToAngles EngFunc_MoveToOrigin EngFunc_ChangeYaw EngFunc_ChangePitch EngFunc_FindEntityByString EngFunc_GetEntityIllum EngFunc_FindEntityInSphere EngFunc_FindClientInPVS EngFunc_EntitiesInPVS EngFunc_MakeVectors EngFunc_AngleVectors EngFunc_CreateEntity EngFunc_RemoveEntity EngFunc_CreateNamedEntity EngFunc_MakeStatic EngFunc_EntIsOnFloor EngFunc_DropToFloor EngFunc_WalkMove EngFunc_SetOrigin EngFunc_EmitSound EngFunc_EmitAmbientSound EngFunc_TraceLine EngFunc_TraceToss EngFunc_TraceMonsterHull EngFunc_TraceHull EngFunc_TraceModel EngFunc_TraceTexture EngFunc_TraceSphere EngFunc_GetAimVector EngFunc_ParticleEffect EngFunc_LightStyle EngFunc_DecalIndex EngFunc_PointContents EngFunc_FreeEntPrivateData EngFunc_SzFromIndex EngFunc_AllocString EngFunc_RegUserMsg EngFunc_AnimationAutomove EngFunc_GetBonePosition EngFunc_GetAttachment EngFunc_SetView EngFunc_Time EngFunc_CrosshairAngle EngFunc_FadeClientVolume EngFunc_SetClientMaxspeed EngFunc_CreateFakeClient EngFunc_RunPlayerMove EngFunc_NumberOfEntities EngFunc_StaticDecal EngFunc_PrecacheGeneric EngFunc_BuildSoundMsg EngFunc_GetPhysicsKeyValue EngFunc_SetPhysicsKeyValue EngFunc_GetPhysicsInfoString EngFunc_PrecacheEvent EngFunc_PlaybackEvent EngFunc_CheckVisibility EngFunc_GetCurrentPlayer EngFunc_CanSkipPlayer EngFunc_SetGroupMask EngFunc_GetClientListening EngFunc_SetClientListening EngFunc_MessageBegin EngFunc_WriteCoord EngFunc_WriteAngle EngFunc_InfoKeyValue EngFunc_SetKeyValue EngFunc_SetClientKeyValue EngFunc_CreateInstBaseline EngFunc_GetInfoKeyBuffer EngFunc_AlertMessage EngFunc_ClientPrintf DLLFunc_GameInit DLLFunc_Spawn DLLFunc_Think DLLFunc_Use DLLFunc_Touch DLLFunc_Blocked DLLFunc_KeyValue DLLFunc_SetAbsBox DLLFunc_ClientConnect DLLFunc_ClientDisconnect DLLFunc_ClientKill DLLFunc_ClientPutInServer DLLFunc_ClientCommand DLLFunc_ServerDeactivate DLLFunc_PlayerPreThink DLLFunc_PlayerPostThink DLLFunc_StartFrame DLLFunc_ParmsNewLevel DLLFunc_ParmsChangeLevel DLLFunc_GetGameDescription DLLFunc_SpectatorConnect DLLFunc_SpectatorDisconnect DLLFunc_SpectatorThink DLLFunc_Sys_Error DLLFunc_PM_FindTextureType DLLFunc_RegisterEncoders DLLFunc_GetHullBounds DLLFunc_CreateInstBaselines DLLFunc_pfnAllowLagCompensation MetaFunc_CallGameEntity DLLFunc_ClientUserInfoChanged DLLFunc_UpdateClientData DLLFunc_AddToFullPack DLLFunc_CmdStart DLLFunc_CmdEnd DLLFunc_CreateBaseline pev_string_start pev_classname pev_globalname pev_model pev_target pev_targetname pev_netname pev_message pev_noise pev_noise1 pev_noise2 pev_noise3 pev_string_end pev_edict_start pev_chain pev_dmg_inflictor pev_enemy pev_aiment pev_owner pev_groundentity pev_euser1 pev_euser2 pev_euser3 pev_euser4 pev_edict_end pev_float_start pev_impacttime pev_starttime pev_idealpitch pev_ideal_yaw pev_pitch_speed pev_yaw_speed pev_ltime pev_nextthink pev_gravity pev_friction pev_frame pev_animtime pev_framerate pev_scale pev_renderamt pev_health pev_frags pev_takedamage pev_max_health pev_teleport_time pev_armortype pev_armorvalue pev_dmg_take pev_dmg_save pev_dmg pev_dmgtime pev_speed pev_air_finished pev_pain_finished pev_radsuit_finished pev_maxspeed pev_fov pev_flFallVelocity pev_fuser1 pev_fuser2 pev_fuser3 pev_fuser4 pev_float_end pev_int_start pev_fixangle pev_modelindex pev_viewmodel pev_weaponmodel pev_movetype pev_solid pev_skin pev_body pev_effects pev_light_level pev_sequence pev_gaitsequence pev_rendermode pev_renderfx pev_weapons pev_deadflag pev_button pev_impulse pev_spawnflags pev_flags pev_colormap pev_team pev_waterlevel pev_watertype pev_playerclass pev_weaponanim pev_pushmsec pev_bInDuck pev_flTimeStepSound pev_flSwimTime pev_flDuckTime pev_iStepLeft pev_gamestate pev_oldbuttons pev_groupinfo pev_iuser1 pev_iuser2 pev_iuser3 pev_iuser4 pev_int_end pev_byte_start pev_controller_0 pev_controller_1 pev_controller_2 pev_controller_3 pev_blending_0 pev_blending_1 pev_byte_end pev_bytearray_start pev_controller pev_blending pev_bytearray_end pev_vecarray_start pev_origin pev_oldorigin pev_velocity pev_basevelocity pev_clbasevelocity pev_movedir pev_angles pev_avelocity pev_v_angle pev_endpos pev_startpos pev_absmin pev_absmax pev_mins pev_maxs pev_size pev_rendercolor pev_view_ofs pev_vuser1 pev_vuser2 pev_vuser3 pev_vuser4 pev_punchangle pev_vecarray_end pev_string2_begin pev_weaponmodel2 pev_viewmodel2 pev_string2_end pev_edict2_start pev_pContainingEntity pev_absolute_end glb_start_int glb_trace_hitgroup glb_trace_flags glb_msg_entity glb_cdAudioTrack glb_maxClients glb_maxEntities glb_end_int glb_start_float glb_time glb_frametime glb_force_retouch glb_deathmatch glb_coop glb_teamplay glb_serverflags glb_found_secrets glb_trace_allsolid glb_trace_startsolid glb_trace_fraction glb_trace_plane_dist glb_trace_inopen glb_trace_inwater glb_end_float glb_start_edict glb_trace_ent glb_end_edict glb_start_vector glb_v_forward glb_v_up glb_v_right glb_trace_endpos glb_trace_plane_normal glb_vecLandmarkOffset glb_end_vector glb_start_string glb_mapname glb_startspot glb_end_string glb_start_pchar glb_pStringBase glb_end_pchar FM_PrecacheModel FM_PrecacheSound FM_SetModel FM_ModelIndex FM_ModelFrames FM_SetSize FM_ChangeLevel FM_VecToYaw FM_VecToAngles FM_MoveToOrigin FM_ChangeYaw FM_ChangePitch FM_FindEntityByString FM_GetEntityIllum FM_FindEntityInSphere FM_FindClientInPVS FM_EntitiesInPVS FM_MakeVectors FM_AngleVectors FM_CreateEntity FM_RemoveEntity FM_CreateNamedEntity FM_MakeStatic FM_EntIsOnFloor FM_DropToFloor FM_WalkMove FM_SetOrigin FM_EmitSound FM_EmitAmbientSound FM_TraceLine FM_TraceToss FM_TraceMonsterHull FM_TraceHull FM_TraceModel FM_TraceTexture FM_TraceSphere FM_GetAimVector FM_ParticleEffect FM_LightStyle FM_DecalIndex FM_PointContents FM_MessageBegin FM_MessageEnd FM_WriteByte FM_WriteChar FM_WriteShort FM_WriteLong FM_WriteAngle FM_WriteCoord FM_WriteString FM_WriteEntity FM_CVarGetFloat FM_CVarGetString FM_CVarSetFloat FM_CVarSetString FM_FreeEntPrivateData FM_SzFromIndex FM_AllocString FM_RegUserMsg FM_AnimationAutomove FM_GetBonePosition FM_GetAttachment FM_SetView FM_Time FM_CrosshairAngle FM_FadeClientVolume FM_SetClientMaxspeed FM_CreateFakeClient FM_RunPlayerMove FM_NumberOfEntities FM_StaticDecal FM_PrecacheGeneric FM_BuildSoundMsg FM_GetPhysicsKeyValue FM_SetPhysicsKeyValue FM_GetPhysicsInfoString FM_PrecacheEvent FM_PlaybackEvent FM_CheckVisibility FM_GetCurrentPlayer FM_CanSkipPlayer FM_SetGroupMask FM_Voice_GetClientListening FM_Voice_SetClientListening FM_InfoKeyValue FM_SetKeyValue FM_SetClientKeyValue FM_GetPlayerAuthId FM_GetPlayerWONId FM_IsMapValid FM_Spawn FM_Think FM_Use FM_Touch FM_Blocked FM_KeyValue FM_SetAbsBox FM_ClientConnect FM_ClientDisconnect FM_ClientKill FM_ClientPutInServer FM_ClientCommand FM_ServerDeactivate FM_PlayerPreThink FM_PlayerPostThink FM_StartFrame FM_ParmsNewLevel FM_ParmsChangeLevel FM_GetGameDescription FM_SpectatorConnect FM_SpectatorDisconnect FM_SpectatorThink FM_Sys_Error FM_PM_FindTextureType FM_RegisterEncoders FM_CreateInstBaselines FM_AllowLagCompensation FM_AlertMessage FM_OnFreeEntPrivateData FM_GameShutdown FM_ShouldCollide FM_ClientUserInfoChanged FM_UpdateClientData FM_AddToFullPack FM_CmdStart FM_CmdEnd FM_CreateInstBaseline FM_CreateBaseline FM_GetInfoKeyBuffer FM_ClientPrintf TR_AllSolid TR_StartSolid TR_InOpen TR_InWater TR_flFraction TR_vecEndPos TR_flPlaneDist TR_vecPlaneNormal TR_pHit TR_iHitgroup KV_ClassName KV_KeyName KV_Value KV_fHandled CD_Origin CD_Velocity CD_ViewModel CD_PunchAngle CD_Flags CD_WaterLevel CD_WaterType CD_ViewOfs CD_Health CD_bInDuck CD_Weapons CD_flTimeStepSound CD_flDuckTime CD_flSwimTime CD_WaterJumpTime CD_MaxSpeed CD_FOV CD_WeaponAnim CD_ID CD_AmmoShells CD_AmmoNails CD_AmmoCells CD_AmmoRockets CD_flNextAttack CD_tfState CD_PushMsec CD_DeadFlag CD_PhysInfo CD_iUser1 CD_iUser2 CD_iUser3 CD_iUser4 CD_fUser1 CD_fUser2 CD_fUser3 CD_fUser4 CD_vUser1 CD_vUser2 CD_vUser3 CD_vUser4 ES_EntityType ES_Number ES_MsgTime ES_MessageNum ES_Origin ES_Angles ES_ModelIndex ES_Sequence ES_Frame ES_ColorMap ES_Skin ES_Solid ES_Effects ES_Scale ES_eFlags ES_RenderMode ES_RenderAmt ES_RenderColor ES_RenderFx ES_MoveType ES_AnimTime ES_FrameRate ES_Body ES_Controller ES_Blending ES_Velocity ES_Mins ES_Maxs ES_AimEnt ES_Owner ES_Friction ES_Gravity ES_Team ES_PlayerClass ES_Health ES_Spectator ES_WeaponModel ES_GaitSequence ES_BaseVelocity ES_UseHull ES_OldButtons ES_OnGround ES_iStepLeft ES_flFallVelocity ES_FOV ES_WeaponAnim ES_StartPos ES_EndPos ES_ImpactTime ES_StartTime ES_iUser1 ES_iUser2 ES_iUser3 ES_iUser4 ES_fUser1 ES_fUser2 ES_fUser3 ES_fUser4 ES_vUser1 ES_vUser2 ES_vUser3 ES_vUser4 UC_LerpMsec UC_Msec UC_ViewAngles UC_ForwardMove UC_SideMove UC_UpMove UC_LightLevel UC_Buttons UC_Impulse UC_WeaponSelect UC_ImpactIndex UC_ImpactPosition at_notice at_console at_aiconsole at_warning at_error at_logged SPEAK_NORMAL SPEAK_MUTED SPEAK_ALL SPEAK_LISTENALL CAMERA_NONE CAMERA_3RDPERSON CAMERA_UPLEFT CAMERA_TOPDOWN EV_INT_gamestate EV_INT_oldbuttons EV_INT_groupinfo EV_INT_iuser1 EV_INT_iuser2 EV_INT_iuser3 EV_INT_iuser4 EV_INT_weaponanim EV_INT_pushmsec EV_INT_bInDuck EV_INT_flTimeStepSound EV_INT_flSwimTime EV_INT_flDuckTime EV_INT_iStepLeft EV_INT_movetype EV_INT_solid EV_INT_skin EV_INT_body EV_INT_effects EV_INT_light_level EV_INT_sequence EV_INT_gaitsequence EV_INT_modelindex EV_INT_playerclass EV_INT_waterlevel EV_INT_watertype EV_INT_spawnflags EV_INT_flags EV_INT_colormap EV_INT_team EV_INT_fixangle EV_INT_weapons EV_INT_rendermode EV_INT_renderfx EV_INT_button EV_INT_impulse EV_INT_deadflag EV_FL_impacttime EV_FL_starttime EV_FL_idealpitch EV_FL_pitch_speed EV_FL_ideal_yaw EV_FL_yaw_speed EV_FL_ltime EV_FL_nextthink EV_FL_gravity EV_FL_friction EV_FL_frame EV_FL_animtime EV_FL_framerate EV_FL_health EV_FL_frags EV_FL_takedamage EV_FL_max_health EV_FL_teleport_time EV_FL_armortype EV_FL_armorvalue EV_FL_dmg_take EV_FL_dmg_save EV_FL_dmg EV_FL_dmgtime EV_FL_speed EV_FL_air_finished EV_FL_pain_finished EV_FL_radsuit_finished EV_FL_scale EV_FL_renderamt EV_FL_maxspeed EV_FL_fov EV_FL_flFallVelocity EV_FL_fuser1 EV_FL_fuser2 EV_FL_fuser3 EV_FL_fuser4 EV_VEC_origin EV_VEC_oldorigin EV_VEC_velocity EV_VEC_basevelocity EV_VEC_clbasevelocity EV_VEC_movedir EV_VEC_angles EV_VEC_avelocity EV_VEC_punchangle EV_VEC_v_angle EV_VEC_endpos EV_VEC_startpos EV_VEC_absmin EV_VEC_absmax EV_VEC_mins EV_VEC_maxs EV_VEC_size EV_VEC_rendercolor EV_VEC_view_ofs EV_VEC_vuser1 EV_VEC_vuser2 EV_VEC_vuser3 EV_VEC_vuser4 EV_ENT_chain EV_ENT_dmg_inflictor EV_ENT_enemy EV_ENT_aiment EV_ENT_owner EV_ENT_groundentity EV_ENT_pContainingEntity EV_ENT_euser1 EV_ENT_euser2 EV_ENT_euser3 EV_ENT_euser4 EV_SZ_classname EV_SZ_globalname EV_SZ_model EV_SZ_target EV_SZ_targetname EV_SZ_netname EV_SZ_message EV_SZ_noise EV_SZ_noise1 EV_SZ_noise2 EV_SZ_noise3 EV_SZ_viewmodel EV_SZ_weaponmodel EV_BYTE_controller1 EV_BYTE_controller2 EV_BYTE_controller3 EV_BYTE_controller4 EV_BYTE_blending1 EV_BYTE_blending2 usercmd_float_start usercmd_forwardmove usercmd_sidemove usercmd_upmove usercmd_float_end usercmd_int_start usercmd_lerp_msec usercmd_msec usercmd_lightlevel usercmd_buttons usercmd_impulse usercmd_weaponselect usercmd_impact_index usercmd_int_end usercmd_vec_start usercmd_viewangles usercmd_impact_position usercmd_vec_end TR_AllSolid TR_StartSolid TR_InOpen TR_InWater TR_Fraction TR_EndPos TR_PlaneDist TR_PlaneNormal TR_Hit TR_Hitgroup