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Revision 1 - (download) (annotate)
Tue Oct 30 09:08:11 2007 UTC (16 years, 5 months ago) by ian
File size: 21319 byte(s)
Float
bool
new
static
Handle
public
stock
native
forward
return
for
if
else
while
break
AMXX_VERSION
AMXX_VERSION_NUM
M_PI
ADMIN_ALL
ADMIN_IMMUNITY
ADMIN_RESERVATION
ADMIN_KICK
ADMIN_BAN
ADMIN_SLAY
ADMIN_MAP
ADMIN_CVAR
ADMIN_CFG
ADMIN_CHAT
ADMIN_VOTE
ADMIN_PASSWORD
ADMIN_RCON
ADMIN_LEVEL_A
ADMIN_LEVEL_B
ADMIN_LEVEL_C
ADMIN_LEVEL_D
ADMIN_LEVEL_E
ADMIN_LEVEL_F
ADMIN_LEVEL_G
ADMIN_LEVEL_H
ADMIN_MENU
ADMIN_ADMIN
ADMIN_USER
FLAG_KICK
FLAG_TAG
FLAG_AUTHID
FLAG_IP
FLAG_NOPASS
PLUGIN_CONTINUE
PLUGIN_HANDLED
PLUGIN_HANDLED_MAIN
FCVAR_ARCHIVE
FCVAR_USERINFO
FCVAR_SERVER
FCVAR_EXTDLL
FCVAR_CLIENTDLL
FCVAR_PROTECTED
FCVAR_SPONLY
FCVAR_PRINTABLEONLY
FCVAR_UNLOGGED
CSW_P228
CSW_SCOUT
CSW_HEGRENADE
CSW_XM1014
CSW_C4
CSW_MAC10
CSW_AUG
CSW_SMOKEGRENADE
CSW_ELITE
CSW_FIVESEVEN
CSW_UMP45
CSW_SG550
CSW_GALI
CSW_GALIL
CSW_FAMAS
CSW_USP
CSW_GLOCK18
CSW_AWP
CSW_MP5NAVY
CSW_M249
CSW_M3
CSW_M4A1
CSW_TMP
CSW_G3SG1
CSW_FLASHBANG
CSW_DEAGLE
CSW_SG552
CSW_AK47
CSW_KNIFE
CSW_P90
CSW_VEST
CSW_VESTHELM
HIW_BERETTA
HIW_SPAS12
HIW_M4A1
HIW_MP5A4
HIW_MP5SD5
HIW_AK47
HIW_AKS74U
HIW_GLOCK
HIW_M11
HIW_M11SD
HIW_PSG1
HIW_ZASTAVA
HIW_M16A2
HIW_REMINGTON
HIW_NATOGREN
HIW_TANGOGREN
HIW_FLASHBANG
HIT_GENERIC
HIT_HEAD
HIT_CHEST
HIT_STOMACH
HIT_LEFTARM
HIT_RIGHTARM
HIT_LEFTLEG
HIT_RIGHTLEG
CHAN_AUTO
CHAN_WEAPON
CHAN_VOICE
CHAN_ITEM
CHAN_BODY
CHAN_STREAM
CHAN_STATIC
CHAN_NETWORKVOICE_BASE
CHAN_NETWORKVOICE_END
ATTN_NONE
ATTN_NORM
ATTN_IDLE
ATTN_STATIC
PITCH_NORM
PITCH_LOW
PITCH_HIGH
VOL_NORM
MENU_KEY_1
MENU_KEY_2
MENU_KEY_3
MENU_KEY_4
MENU_KEY_5
MENU_KEY_6
MENU_KEY_7
MENU_KEY_8
MENU_KEY_9
MENU_KEY_0
LANG_SERVER
LANG_PLAYER
print_notify
print_console
print_chat
print_center
engprint_console
engprint_center
engprint_chat
kRenderNormal
kRenderTransColor
kRenderTransTexture
kRenderGlow
kRenderTransAlpha
kRenderTransAdd
kRenderFxNone
kRenderFxPulseSlow
kRenderFxPulseFast
kRenderFxPulseSlowWide
kRenderFxPulseFastWide
kRenderFxFadeSlow
kRenderFxFadeFast
kRenderFxSolidSlow
kRenderFxSolidFast
kRenderFxStrobeSlow
kRenderFxStrobeFast
kRenderFxStrobeFaster
kRenderFxFlickerSlow
kRenderFxFlickerFast
kRenderFxNoDissipation
kRenderFxDistort
kRenderFxHologram
kRenderFxDeadPlayer
kRenderFxExplode
kRenderFxGlowShell
kRenderFxClampMinScale
force_exactfile
force_model_samebounds
force_model_specifybounds
module_none
module_query
module_badload
module_loaded
module_noinfo
module_noquery
module_noattach
module_old
AMX_FLAG_DEBUG
AMX_FLAG_COMPACT
AMX_FLAG_BYTEOPC
AMX_FLAG_NOCHECKS
AMX_FLAG_NTVREG
AMX_FLAG_JITC
AMX_FLAG_BROWSE
AMX_FLAG_RELOC
INVALID_PLUGIN_ID
MENU_EXIT
MENU_BACK
MENU_MORE
ITEM_IGNORE
ITEM_ENABLED
ITEM_DISABLED
AMX_ERR_NATIVE
AMX_ERR_MEMACCESS
AMX_ERR_NONE
AMX_ERR_BOUNDS
AMX_ERR_STACKERR
AMX_ERR_STACKLOW
AMX_ERR_HEAPLOW
AMX_ERR_DIVIDE
AMX_ERR_NOTFOUND
AMX_ERR_PARAMS
AMX_ERR_GENERAL
INVALID_HANDLE
ET_IGNORE
ET_STOP
ET_STOP2
ET_CONTINUE
FP_CELL
FP_FLOAT
FP_STRING
FP_ARRAY
FORWARD_ONLY_OLD
FORWARD_ONLY_NEW
FORWARD_ALL
MEXIT_ALL
MEXIT_NORMAL
MEXIT_NEVER
MENUPAD_NONE
MENUPAD_PAGE
MPROP_PERPAGE
MPROP_BACKNAME
MPROP_NEXTNAME
MPROP_EXITNAME
MPROP_TITLE
MPROP_EXIT
MPROP_ORDER
MPROP_NOCOLORS
MPROP_PADMENU
SND_SPAWNING
SND_STOP
SND_CHANGE_VOL
SND_CHANGE_PITCH
LibType_Library
LibType_Class
IN_ATTACK
IN_JUMP
IN_DUCK
IN_FORWARD
IN_BACK
IN_USE
IN_CANCEL
IN_LEFT
IN_RIGHT
IN_MOVELEFT
IN_MOVERIGHT
IN_ATTACK2
IN_RUN
IN_RELOAD
IN_ALT1
IN_SCORE
FL_FLY
FL_SWIM
FL_CONVEYOR
FL_CLIENT
FL_INWATER
FL_MONSTER
FL_GODMODE
FL_NOTARGET
FL_SKIPLOCALHOST
FL_ONGROUND
FL_PARTIALGROUND
FL_WATERJUMP
FL_FROZEN
FL_FAKECLIENT
FL_DUCKING
FL_FLOAT
FL_GRAPHED
FL_IMMUNE_WATER
FL_IMMUNE_SLIME
FL_IMMUNE_LAVA
FL_PROXY
FL_ALWAYSTHINK
FL_BASEVELOCITY
FL_MONSTERCLIP
FL_ONTRAIN
FL_WORLDBRUSH
FL_SPECTATOR
FL_CUSTOMENTITY
FL_KILLME
FL_DORMANT
WALKMOVE_NORMAL
WALKMOVE_WORLDONLY
WALKMOVE_CHECKONLY
MOVETYPE_NONE
MOVETYPE_WALK
MOVETYPE_STEP
MOVETYPE_FLY
MOVETYPE_TOSS
MOVETYPE_PUSH
MOVETYPE_NOCLIP
MOVETYPE_FLYMISSILE
MOVETYPE_BOUNCE
MOVETYPE_BOUNCEMISSILE
MOVETYPE_FOLLOW
MOVETYPE_PUSHSTEP
SOLID_NOT
SOLID_TRIGGER
SOLID_BBOX
SOLID_SLIDEBOX
SOLID_BSP
DEAD_NO
DEAD_DYING
DEAD_DEAD
DEAD_RESPAWNABLE
DEAD_DISCARDBODY
DAMAGE_NO
DAMAGE_YES
DAMAGE_AIM
EF_BRIGHTFIELD
EF_MUZZLEFLASH
EF_BRIGHTLIGHT
EF_DIMLIGHT
EF_INVLIGHT
EF_NOINTERP
EF_LIGHT
EF_NODRAW
CONTENTS_EMPTY
CONTENTS_SOLID
CONTENTS_WATER
CONTENTS_SLIME
CONTENTS_LAVA
CONTENTS_SKY
CONTENTS_ORIGIN
CONTENTS_CLIP
CONTENTS_CURRENT_0
CONTENTS_CURRENT_90
CONTENTS_CURRENT_180
CONTENTS_CURRENT_270
CONTENTS_CURRENT_UP
CONTENTS_CURRENT_DOWN
CONTENTS_TRANSLUCENT
CONTENTS_LADDER
CONTENT_FLYFIELD
CONTENT_GRAVITY_FLYFIELD
CONTENT_FOG
DMG_GENERIC
DMG_CRUSH
DMG_BULLET
DMG_SLASH
DMG_BURN
DMG_FREEZE
DMG_FALL
DMG_BLAST
DMG_CLUB
DMG_SHOCK
DMG_SONIC
DMG_ENERGYBEAM
DMG_NEVERGIB
DMG_ALWAYSGIB
DMG_DROWN
DMG_PARALYZE
DMG_NERVEGAS
DMG_POISON
DMG_RADIATION
DMG_DROWNRECOVER
DMG_ACID
DMG_SLOWBURN
DMG_SLOWFREEZE
DMG_MORTAR
DMG_TIMEBASED
DONT_IGNORE_MONSTERS
IGNORE_MONSTERS
IGNORE_MISSILE
IGNORE_GLASS
HULL_POINT
HULL_HUMAN
HULL_LARGE
HULL_HEAD
FTRACE_SIMPLEBOX
EFLAG_SLERP
SF_TRAIN_WAIT_RETRIGGER
SF_TRAIN_START_ON
SF_TRAIN_PASSABLE
SF_WALL_START_OFF
SF_CONVEYOR_VISUAL
SF_CONVEYOR_NOTSOLID
SF_BUTTON_DONTMOVE
SF_BUTTON_TOGGLE
SF_BUTTON_SPARK_IF_OFF
SF_BUTTON_TOUCH_ONLY
SF_ROTBUTTON_NOTSOLID
SF_GLOBAL_SET
SF_MULTI_INIT
SF_MOMENTARY_DOOR
SF_BTARGET_USE
SF_BTARGET_ON
SF_DOOR_ROTATE_Y
SF_DOOR_START_OPEN
SF_DOOR_ROTATE_BACKWARDS
SF_DOOR_PASSABLE
SF_DOOR_ONEWAY
SF_DOOR_NO_AUTO_RETURN
SF_DOOR_ROTATE_Z
SF_DOOR_ROTATE_X
SF_DOOR_USE_ONLY
SF_DOOR_NOMONSTERS
SF_DOOR_SILENT
SF_GIBSHOOTER_REPEATABLE
SF_FUNNEL_REVERSE
SF_BUBBLES_STARTOFF
SF_BLOOD_RANDOM
SF_BLOOD_STREAM
SF_BLOOD_PLAYER
SF_BLOOD_DECAL
SF_SHAKE_EVERYONE
SF_SHAKE_DISRUPT
SF_SHAKE_INAIR
SF_FADE_IN
SF_FADE_MODULATE
SF_FADE_ONLYONE
SF_BEAM_STARTON
SF_BEAM_TOGGLE
SF_BEAM_RANDOM
SF_BEAM_RING
SF_BEAM_SPARKSTART
SF_BEAM_SPARKEND
SF_BEAM_DECALS
SF_BEAM_SHADEIN
SF_BEAM_SHADEOUT
SF_BEAM_TEMPORARY
SF_SPRITE_STARTON
SF_SPRITE_ONCE
SF_SPRITE_TEMPORARY
SF_MESSAGE_ONCE
SF_MESSAGE_ALL
SF_ENVEXPLOSION_NODAMAGE
SF_ENVEXPLOSION_REPEATABLE
SF_ENVEXPLOSION_NOFIREBALL
SF_ENVEXPLOSION_NOSMOKE
SF_ENVEXPLOSION_NODECAL
SF_ENVEXPLOSION_NOSPARKS
SF_TANK_ACTIVE
SF_TANK_PLAYER
SF_TANK_HUMANS
SF_TANK_ALIENS
SF_TANK_LINEOFSIGHT
SF_TANK_CANCONTROL
SF_TANK_SOUNDON
SF_DETONATE
SF_SUIT_SHORTLOGON
SF_SCORE_NEGATIVE
SF_SCORE_TEAM
SF_ENVTEXT_ALLPLAYERS
SF_TEAMMASTER_FIREONCE
SF_TEAMMASTER_ANYTEAM
SF_TEAMSET_FIREONCE
SF_TEAMSET_CLEARTEAM
SF_PKILL_FIREONCE
SF_GAMECOUNT_FIREONCE
SF_GAMECOUNT_RESET
SF_PLAYEREQUIP_USEONLY
SF_PTEAM_FIREONCE
SF_PTEAM_KILL
SF_PTEAM_GIB
SF_PLAT_TOGGLE
SF_TRACK_ACTIVATETRAIN
SF_TRACK_RELINK
SF_TRACK_ROTMOVE
SF_TRACK_STARTBOTTOM
SF_TRACK_DONT_MOVE
SF_TRACKTRAIN_NOPITCH
SF_TRACKTRAIN_NOCONTROL
SF_TRACKTRAIN_FORWARDONLY
SF_TRACKTRAIN_PASSABLE
SF_PATH_DISABLED
SF_PATH_FIREONCE
SF_PATH_ALTREVERSE
SF_PATH_DISABLE_TRAIN
SF_PATH_ALTERNATE
SF_CORNER_WAITFORTRIG
SF_CORNER_TELEPORT
SF_CORNER_FIREONCE
SF_TRIGGER_PUSH_START_OFF
SF_TRIGGER_HURT_TARGETONCE
SF_TRIGGER_HURT_START_OFF
SF_TRIGGER_HURT_NO_CLIENTS
SF_TRIGGER_HURT_CLIENTONLYFIRE
SF_TRIGGER_HURT_CLIENTONLYTOUCH
SF_AUTO_FIREONCE
SF_RELAY_FIREONCE
SF_MULTIMAN_CLONE
SF_MULTIMAN_THREAD
SF_RENDER_MASKFX
SF_RENDER_MASKAMT
SF_RENDER_MASKMODE
SF_RENDER_MASKCOLOR
SF_CHANGELEVEL_USEONLY
SF_ENDSECTION_USEONLY
SF_CAMERA_PLAYER_POSITION
SF_CAMERA_PLAYER_TARGET
SF_CAMERA_PLAYER_TAKECONTROL
SF_BRUSH_ROTATE_Y_AXIS
SF_BRUSH_ROTATE_INSTANT
SF_BRUSH_ROTATE_BACKWARDS
SF_BRUSH_ROTATE_Z_AXIS
SF_BRUSH_ROTATE_X_AXIS
SF_PENDULUM_AUTO_RETURN
SF_PENDULUM_PASSABLE
SF_BRUSH_ROTATE_SMALLRADIUS
SF_BRUSH_ROTATE_MEDIUMRADIUS
SF_BRUSH_ROTATE_LARGERADIUS
SF_TRIGGER_ALLOWMONSTERS
SF_TRIGGER_NOCLIENTS
SF_TRIGGER_PUSHABLES
SF_TRIG_PUSH_ONCE
SF_BREAK_TRIGGER_ONLY
SF_BREAK_TOUCH
SF_BREAK_PRESSURE
SF_BREAK_CROWBAR
SF_PUSH_BREAKABLE
SF_LIGHT_START_OFF
SPAWNFLAG_NOMESSAGE
SPAWNFLAG_NOTOUCH
SPAWNFLAG_DROIDONLY
SPAWNFLAG_USEONLY
SF_MONSTER_WAIT_TILL_SEEN
SF_MONSTER_GAG
SF_MONSTER_HITMONSTERCLIP
SF_MONSTER_PRISONER
SF_MONSTER_WAIT_FOR_SCRIPT
SF_MONSTER_PREDISASTER
SF_MONSTER_FADECORPSE
SF_MONSTER_FALL_TO_GROUND
SF_MONSTER_TURRET_AUTOACTIVATE
SF_MONSTER_TURRET_STARTINACTIVE
SF_MONSTER_WAIT_UNTIL_PROVOKED
SF_DECAL_NOTINDEATHMATCH
SF_WORLD_DARK
SF_WORLD_TITLE
SF_WORLD_FORCETEAM
SF_NORESPAWN
HLI_HEALTHKIT
HLI_ANTIDOTE
HLI_SECURITY
HLI_BATTERY
HLW_NONE
HLW_CROWBAR
HLW_GLOCK
HLW_PYTHON
HLW_MP5
HLW_CHAINGUN
HLW_CROSSBOW
HLW_SHOTGUN
HLW_RPG
HLW_GAUSS
HLW_EGON
HLW_HORNETGUN
HLW_HANDGRENADE
HLW_TRIPMINE
HLW_SATCHEL
HLW_SNARK
HLW_SUIT
HLW_ALLWEAPONS
FMV_STRING
FMV_FLOAT
FMV_CELL
FMRES_IGNORED
FMRES_HANDLED
FMRES_OVERRIDE
FMRES_SUPERCEDE
FM_NULLENT
EngFunc_PrecacheModel
EngFunc_PrecacheSound
EngFunc_SetModel
EngFunc_ModelIndex
EngFunc_ModelFrames
EngFunc_SetSize
EngFunc_ChangeLevel
EngFunc_VecToYaw
EngFunc_VecToAngles
EngFunc_MoveToOrigin
EngFunc_ChangeYaw
EngFunc_ChangePitch
EngFunc_FindEntityByString
EngFunc_GetEntityIllum
EngFunc_FindEntityInSphere
EngFunc_FindClientInPVS
EngFunc_EntitiesInPVS
EngFunc_MakeVectors
EngFunc_AngleVectors
EngFunc_CreateEntity
EngFunc_RemoveEntity
EngFunc_CreateNamedEntity
EngFunc_MakeStatic
EngFunc_EntIsOnFloor
EngFunc_DropToFloor
EngFunc_WalkMove
EngFunc_SetOrigin
EngFunc_EmitSound
EngFunc_EmitAmbientSound
EngFunc_TraceLine
EngFunc_TraceToss
EngFunc_TraceMonsterHull
EngFunc_TraceHull
EngFunc_TraceModel
EngFunc_TraceTexture
EngFunc_TraceSphere
EngFunc_GetAimVector
EngFunc_ParticleEffect
EngFunc_LightStyle
EngFunc_DecalIndex
EngFunc_PointContents
EngFunc_FreeEntPrivateData
EngFunc_SzFromIndex
EngFunc_AllocString
EngFunc_RegUserMsg
EngFunc_AnimationAutomove
EngFunc_GetBonePosition
EngFunc_GetAttachment
EngFunc_SetView
EngFunc_Time
EngFunc_CrosshairAngle
EngFunc_FadeClientVolume
EngFunc_SetClientMaxspeed
EngFunc_CreateFakeClient
EngFunc_RunPlayerMove
EngFunc_NumberOfEntities
EngFunc_StaticDecal
EngFunc_PrecacheGeneric
EngFunc_BuildSoundMsg
EngFunc_GetPhysicsKeyValue
EngFunc_SetPhysicsKeyValue
EngFunc_GetPhysicsInfoString
EngFunc_PrecacheEvent
EngFunc_PlaybackEvent
EngFunc_CheckVisibility
EngFunc_GetCurrentPlayer
EngFunc_CanSkipPlayer
EngFunc_SetGroupMask
EngFunc_GetClientListening
EngFunc_SetClientListening
EngFunc_MessageBegin
EngFunc_WriteCoord
EngFunc_WriteAngle
EngFunc_InfoKeyValue
EngFunc_SetKeyValue
EngFunc_SetClientKeyValue
EngFunc_CreateInstBaseline
EngFunc_GetInfoKeyBuffer
EngFunc_AlertMessage
EngFunc_ClientPrintf
DLLFunc_GameInit
DLLFunc_Spawn
DLLFunc_Think
DLLFunc_Use
DLLFunc_Touch
DLLFunc_Blocked
DLLFunc_KeyValue
DLLFunc_SetAbsBox
DLLFunc_ClientConnect
DLLFunc_ClientDisconnect
DLLFunc_ClientKill
DLLFunc_ClientPutInServer
DLLFunc_ClientCommand
DLLFunc_ServerDeactivate
DLLFunc_PlayerPreThink
DLLFunc_PlayerPostThink
DLLFunc_StartFrame
DLLFunc_ParmsNewLevel
DLLFunc_ParmsChangeLevel
DLLFunc_GetGameDescription
DLLFunc_SpectatorConnect
DLLFunc_SpectatorDisconnect
DLLFunc_SpectatorThink
DLLFunc_Sys_Error
DLLFunc_PM_FindTextureType
DLLFunc_RegisterEncoders
DLLFunc_GetHullBounds
DLLFunc_CreateInstBaselines
DLLFunc_pfnAllowLagCompensation
MetaFunc_CallGameEntity
DLLFunc_ClientUserInfoChanged
DLLFunc_UpdateClientData
DLLFunc_AddToFullPack
DLLFunc_CmdStart
DLLFunc_CmdEnd
DLLFunc_CreateBaseline
pev_string_start
pev_classname
pev_globalname
pev_model
pev_target
pev_targetname
pev_netname
pev_message
pev_noise
pev_noise1
pev_noise2
pev_noise3
pev_string_end
pev_edict_start
pev_chain
pev_dmg_inflictor
pev_enemy
pev_aiment
pev_owner
pev_groundentity
pev_euser1
pev_euser2
pev_euser3
pev_euser4
pev_edict_end
pev_float_start
pev_impacttime
pev_starttime
pev_idealpitch
pev_ideal_yaw
pev_pitch_speed
pev_yaw_speed
pev_ltime
pev_nextthink
pev_gravity
pev_friction
pev_frame
pev_animtime
pev_framerate
pev_scale
pev_renderamt
pev_health
pev_frags
pev_takedamage
pev_max_health
pev_teleport_time
pev_armortype
pev_armorvalue
pev_dmg_take
pev_dmg_save
pev_dmg
pev_dmgtime
pev_speed
pev_air_finished
pev_pain_finished
pev_radsuit_finished
pev_maxspeed
pev_fov
pev_flFallVelocity
pev_fuser1
pev_fuser2
pev_fuser3
pev_fuser4
pev_float_end
pev_int_start
pev_fixangle
pev_modelindex
pev_viewmodel
pev_weaponmodel
pev_movetype
pev_solid
pev_skin
pev_body
pev_effects
pev_light_level
pev_sequence
pev_gaitsequence
pev_rendermode
pev_renderfx
pev_weapons
pev_deadflag
pev_button
pev_impulse
pev_spawnflags
pev_flags
pev_colormap
pev_team
pev_waterlevel
pev_watertype
pev_playerclass
pev_weaponanim
pev_pushmsec
pev_bInDuck
pev_flTimeStepSound
pev_flSwimTime
pev_flDuckTime
pev_iStepLeft
pev_gamestate
pev_oldbuttons
pev_groupinfo
pev_iuser1
pev_iuser2
pev_iuser3
pev_iuser4
pev_int_end
pev_byte_start
pev_controller_0
pev_controller_1
pev_controller_2
pev_controller_3
pev_blending_0
pev_blending_1
pev_byte_end
pev_bytearray_start
pev_controller
pev_blending
pev_bytearray_end
pev_vecarray_start
pev_origin
pev_oldorigin
pev_velocity
pev_basevelocity
pev_clbasevelocity
pev_movedir
pev_angles
pev_avelocity
pev_v_angle
pev_endpos
pev_startpos
pev_absmin
pev_absmax
pev_mins
pev_maxs
pev_size
pev_rendercolor
pev_view_ofs
pev_vuser1
pev_vuser2
pev_vuser3
pev_vuser4
pev_punchangle
pev_vecarray_end
pev_string2_begin
pev_weaponmodel2
pev_viewmodel2
pev_string2_end
pev_edict2_start
pev_pContainingEntity
pev_absolute_end
glb_start_int
glb_trace_hitgroup
glb_trace_flags
glb_msg_entity
glb_cdAudioTrack
glb_maxClients
glb_maxEntities
glb_end_int
glb_start_float
glb_time
glb_frametime
glb_force_retouch
glb_deathmatch
glb_coop
glb_teamplay
glb_serverflags
glb_found_secrets
glb_trace_allsolid
glb_trace_startsolid
glb_trace_fraction
glb_trace_plane_dist
glb_trace_inopen
glb_trace_inwater
glb_end_float
glb_start_edict
glb_trace_ent
glb_end_edict
glb_start_vector
glb_v_forward
glb_v_up
glb_v_right
glb_trace_endpos
glb_trace_plane_normal
glb_vecLandmarkOffset
glb_end_vector
glb_start_string
glb_mapname
glb_startspot
glb_end_string
glb_start_pchar
glb_pStringBase
glb_end_pchar
FM_PrecacheModel
FM_PrecacheSound
FM_SetModel
FM_ModelIndex
FM_ModelFrames
FM_SetSize
FM_ChangeLevel
FM_VecToYaw
FM_VecToAngles
FM_MoveToOrigin
FM_ChangeYaw
FM_ChangePitch
FM_FindEntityByString
FM_GetEntityIllum
FM_FindEntityInSphere
FM_FindClientInPVS
FM_EntitiesInPVS
FM_MakeVectors
FM_AngleVectors
FM_CreateEntity
FM_RemoveEntity
FM_CreateNamedEntity
FM_MakeStatic
FM_EntIsOnFloor
FM_DropToFloor
FM_WalkMove
FM_SetOrigin
FM_EmitSound
FM_EmitAmbientSound
FM_TraceLine
FM_TraceToss
FM_TraceMonsterHull
FM_TraceHull
FM_TraceModel
FM_TraceTexture
FM_TraceSphere
FM_GetAimVector
FM_ParticleEffect
FM_LightStyle
FM_DecalIndex
FM_PointContents
FM_MessageBegin
FM_MessageEnd
FM_WriteByte
FM_WriteChar
FM_WriteShort
FM_WriteLong
FM_WriteAngle
FM_WriteCoord
FM_WriteString
FM_WriteEntity
FM_CVarGetFloat
FM_CVarGetString
FM_CVarSetFloat
FM_CVarSetString
FM_FreeEntPrivateData
FM_SzFromIndex
FM_AllocString
FM_RegUserMsg
FM_AnimationAutomove
FM_GetBonePosition
FM_GetAttachment
FM_SetView
FM_Time
FM_CrosshairAngle
FM_FadeClientVolume
FM_SetClientMaxspeed
FM_CreateFakeClient
FM_RunPlayerMove
FM_NumberOfEntities
FM_StaticDecal
FM_PrecacheGeneric
FM_BuildSoundMsg
FM_GetPhysicsKeyValue
FM_SetPhysicsKeyValue
FM_GetPhysicsInfoString
FM_PrecacheEvent
FM_PlaybackEvent
FM_CheckVisibility
FM_GetCurrentPlayer
FM_CanSkipPlayer
FM_SetGroupMask
FM_Voice_GetClientListening
FM_Voice_SetClientListening
FM_InfoKeyValue
FM_SetKeyValue
FM_SetClientKeyValue
FM_GetPlayerAuthId
FM_GetPlayerWONId
FM_IsMapValid
FM_Spawn
FM_Think
FM_Use
FM_Touch
FM_Blocked
FM_KeyValue
FM_SetAbsBox
FM_ClientConnect
FM_ClientDisconnect
FM_ClientKill
FM_ClientPutInServer
FM_ClientCommand
FM_ServerDeactivate
FM_PlayerPreThink
FM_PlayerPostThink
FM_StartFrame
FM_ParmsNewLevel
FM_ParmsChangeLevel
FM_GetGameDescription
FM_SpectatorConnect
FM_SpectatorDisconnect
FM_SpectatorThink
FM_Sys_Error
FM_PM_FindTextureType
FM_RegisterEncoders
FM_CreateInstBaselines
FM_AllowLagCompensation
FM_AlertMessage
FM_OnFreeEntPrivateData
FM_GameShutdown
FM_ShouldCollide
FM_ClientUserInfoChanged
FM_UpdateClientData
FM_AddToFullPack
FM_CmdStart
FM_CmdEnd
FM_CreateInstBaseline
FM_CreateBaseline
FM_GetInfoKeyBuffer
FM_ClientPrintf
TR_AllSolid
TR_StartSolid
TR_InOpen
TR_InWater
TR_flFraction
TR_vecEndPos
TR_flPlaneDist
TR_vecPlaneNormal
TR_pHit
TR_iHitgroup
KV_ClassName
KV_KeyName
KV_Value
KV_fHandled
CD_Origin
CD_Velocity
CD_ViewModel
CD_PunchAngle
CD_Flags
CD_WaterLevel
CD_WaterType
CD_ViewOfs
CD_Health
CD_bInDuck
CD_Weapons
CD_flTimeStepSound
CD_flDuckTime
CD_flSwimTime
CD_WaterJumpTime
CD_MaxSpeed
CD_FOV
CD_WeaponAnim
CD_ID
CD_AmmoShells
CD_AmmoNails
CD_AmmoCells
CD_AmmoRockets
CD_flNextAttack
CD_tfState
CD_PushMsec
CD_DeadFlag
CD_PhysInfo
CD_iUser1
CD_iUser2
CD_iUser3
CD_iUser4
CD_fUser1
CD_fUser2
CD_fUser3
CD_fUser4
CD_vUser1
CD_vUser2
CD_vUser3
CD_vUser4
ES_EntityType
ES_Number
ES_MsgTime
ES_MessageNum
ES_Origin
ES_Angles
ES_ModelIndex
ES_Sequence
ES_Frame
ES_ColorMap
ES_Skin
ES_Solid
ES_Effects
ES_Scale
ES_eFlags
ES_RenderMode
ES_RenderAmt
ES_RenderColor
ES_RenderFx
ES_MoveType
ES_AnimTime
ES_FrameRate
ES_Body
ES_Controller
ES_Blending
ES_Velocity
ES_Mins
ES_Maxs
ES_AimEnt
ES_Owner
ES_Friction
ES_Gravity
ES_Team
ES_PlayerClass
ES_Health
ES_Spectator
ES_WeaponModel
ES_GaitSequence
ES_BaseVelocity
ES_UseHull
ES_OldButtons
ES_OnGround
ES_iStepLeft
ES_flFallVelocity
ES_FOV
ES_WeaponAnim
ES_StartPos
ES_EndPos
ES_ImpactTime
ES_StartTime
ES_iUser1
ES_iUser2
ES_iUser3
ES_iUser4
ES_fUser1
ES_fUser2
ES_fUser3
ES_fUser4
ES_vUser1
ES_vUser2
ES_vUser3
ES_vUser4
UC_LerpMsec
UC_Msec
UC_ViewAngles
UC_ForwardMove
UC_SideMove
UC_UpMove
UC_LightLevel
UC_Buttons
UC_Impulse
UC_WeaponSelect
UC_ImpactIndex
UC_ImpactPosition
at_notice
at_console
at_aiconsole
at_warning
at_error
at_logged
SPEAK_NORMAL
SPEAK_MUTED
SPEAK_ALL
SPEAK_LISTENALL
CAMERA_NONE
CAMERA_3RDPERSON
CAMERA_UPLEFT
CAMERA_TOPDOWN
EV_INT_gamestate
EV_INT_oldbuttons
EV_INT_groupinfo
EV_INT_iuser1
EV_INT_iuser2
EV_INT_iuser3
EV_INT_iuser4
EV_INT_weaponanim
EV_INT_pushmsec
EV_INT_bInDuck
EV_INT_flTimeStepSound
EV_INT_flSwimTime
EV_INT_flDuckTime
EV_INT_iStepLeft
EV_INT_movetype
EV_INT_solid
EV_INT_skin
EV_INT_body
EV_INT_effects
EV_INT_light_level
EV_INT_sequence
EV_INT_gaitsequence
EV_INT_modelindex
EV_INT_playerclass
EV_INT_waterlevel
EV_INT_watertype
EV_INT_spawnflags
EV_INT_flags
EV_INT_colormap
EV_INT_team
EV_INT_fixangle
EV_INT_weapons
EV_INT_rendermode
EV_INT_renderfx
EV_INT_button
EV_INT_impulse
EV_INT_deadflag
EV_FL_impacttime
EV_FL_starttime
EV_FL_idealpitch
EV_FL_pitch_speed
EV_FL_ideal_yaw
EV_FL_yaw_speed
EV_FL_ltime
EV_FL_nextthink
EV_FL_gravity
EV_FL_friction
EV_FL_frame
EV_FL_animtime
EV_FL_framerate
EV_FL_health
EV_FL_frags
EV_FL_takedamage
EV_FL_max_health
EV_FL_teleport_time
EV_FL_armortype
EV_FL_armorvalue
EV_FL_dmg_take
EV_FL_dmg_save
EV_FL_dmg
EV_FL_dmgtime
EV_FL_speed
EV_FL_air_finished
EV_FL_pain_finished
EV_FL_radsuit_finished
EV_FL_scale
EV_FL_renderamt
EV_FL_maxspeed
EV_FL_fov
EV_FL_flFallVelocity
EV_FL_fuser1
EV_FL_fuser2
EV_FL_fuser3
EV_FL_fuser4
EV_VEC_origin
EV_VEC_oldorigin
EV_VEC_velocity
EV_VEC_basevelocity
EV_VEC_clbasevelocity
EV_VEC_movedir
EV_VEC_angles
EV_VEC_avelocity
EV_VEC_punchangle
EV_VEC_v_angle
EV_VEC_endpos
EV_VEC_startpos
EV_VEC_absmin
EV_VEC_absmax
EV_VEC_mins
EV_VEC_maxs
EV_VEC_size
EV_VEC_rendercolor
EV_VEC_view_ofs
EV_VEC_vuser1
EV_VEC_vuser2
EV_VEC_vuser3
EV_VEC_vuser4
EV_ENT_chain
EV_ENT_dmg_inflictor
EV_ENT_enemy
EV_ENT_aiment
EV_ENT_owner
EV_ENT_groundentity
EV_ENT_pContainingEntity
EV_ENT_euser1
EV_ENT_euser2
EV_ENT_euser3
EV_ENT_euser4
EV_SZ_classname
EV_SZ_globalname
EV_SZ_model
EV_SZ_target
EV_SZ_targetname
EV_SZ_netname
EV_SZ_message
EV_SZ_noise
EV_SZ_noise1
EV_SZ_noise2
EV_SZ_noise3
EV_SZ_viewmodel
EV_SZ_weaponmodel
EV_BYTE_controller1
EV_BYTE_controller2
EV_BYTE_controller3
EV_BYTE_controller4
EV_BYTE_blending1
EV_BYTE_blending2
usercmd_float_start
usercmd_forwardmove
usercmd_sidemove
usercmd_upmove
usercmd_float_end
usercmd_int_start
usercmd_lerp_msec
usercmd_msec
usercmd_lightlevel
usercmd_buttons
usercmd_impulse
usercmd_weaponselect
usercmd_impact_index
usercmd_int_end
usercmd_vec_start
usercmd_viewangles
usercmd_impact_position
usercmd_vec_end
TR_AllSolid
TR_StartSolid
TR_InOpen
TR_InWater
TR_Fraction
TR_EndPos
TR_PlaneDist
TR_PlaneNormal
TR_Hit
TR_Hitgroup

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