/* CSX functions * * (c) 2004, SidLuke * This file is provided as is (no warranties). */ #if defined _csx_included #endinput #endif #define _csx_included #include #if AMXX_VERSION_NUM >= 175 #pragma reqclass xstats #if !defined AMXMODX_NOAUTOLOAD #pragma defclasslib xstats csx #endif #else #pragma library csx #endif /* * Forwards */ /* Function is called after player to player attacks , * if players were damaged by teammate TA is set to 1 */ forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA); /* Function is called after player death , * if player was killed by teammate TK is set to 1 */ forward client_death(killer,victim,wpnindex,hitplace,TK); forward grenade_throw( index,greindex,wId ); forward bomb_planting(planter); forward bomb_planted(planter); forward bomb_explode(planter,defuser); forward bomb_defusing(defuser); forward bomb_defused(defuser); /************* Shared Natives Start ********************************/ /* Custom Weapon Support */ /* function will return index of new weapon */ native custom_weapon_add( const wpnname[],melee = 0,const logname[]="" ); /* Function will pass damage done by this custom weapon to stats module and other plugins */ native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 ); /* Function will pass info about custom weapon shot to stats module */ native custom_weapon_shot( weapon,index ); // weapon id , player id /* function will return 1 if true */ native xmod_is_melee_wpn(wpnindex); /* Returns weapon name. */ native xmod_get_wpnname(wpnindex,name[],len); /* Returns weapon logname. */ native xmod_get_wpnlogname(wpnindex,name[],len); /* Returns weapons array size */ native xmod_get_maxweapons(); /* Returns stats array size */ native xmod_get_stats_size(); /************* Shared Natives End ********************************/