23 |
/* Function is called after grenade throw */ |
/* Function is called after grenade throw */ |
24 |
forward grenade_throw(index,greindex,wId); |
forward grenade_throw(index,greindex,wId); |
25 |
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26 |
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/* Function is called after a rocket is shot */ |
27 |
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forward rocket_shoot(index,rocketindex,wId); |
28 |
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29 |
/* Example: for full stamina use dod_player_stamina(1,STAMINA_SET,100,100) */ |
/* Example: for full stamina use dod_player_stamina(1,STAMINA_SET,100,100) */ |
30 |
/* value is from 0 - 100 */ |
/* value is from 0 - 100 */ |
31 |
native dod_set_stamina(index,set=STAMINA_SET,minvalue=0,maxvalue=100); |
native dod_set_stamina(index,set=STAMINA_SET,minvalue=0,maxvalue=100); |
49 |
/* Returns player deaths */ |
/* Returns player deaths */ |
50 |
native dod_get_pl_deaths(index); |
native dod_get_pl_deaths(index); |
51 |
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52 |
/* Sets player deaths. */ |
/* Sets player deaths. |
53 |
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* Note if you opt to refresh the scoreboard, it |
54 |
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* will make the player appear as "DEAD" in the scoreboard. |
55 |
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*/ |
56 |
native dod_set_pl_deaths(index,value,refresh=1); |
native dod_set_pl_deaths(index,value,refresh=1); |
57 |
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58 |
/* Returns player deaths. */ |
/* Returns player deaths. */ |