28 |
XMF_DAMAGE = 0, |
XMF_DAMAGE = 0, |
29 |
XMF_DEATH, |
XMF_DEATH, |
30 |
XMF_SCORE, |
XMF_SCORE, |
31 |
} |
}; |
32 |
|
|
33 |
/* Use this function to register forwards */ |
/* Use this function to register forwards */ |
34 |
native register_statsfwd(ftype); |
native register_statsfwd(ftype); |
53 |
/* This Forward is called when a player spawns */ |
/* This Forward is called when a player spawns */ |
54 |
forward dod_client_spawn(id); |
forward dod_client_spawn(id); |
55 |
|
|
56 |
|
/* This will be called whenever a player scopes or unscopes |
57 |
|
value = 1 scope up |
58 |
|
value = 0 scope down */ |
59 |
|
forward dod_client_scope(id, value); |
60 |
|
|
61 |
|
/* This will be called whenever a player drops a weapon |
62 |
|
weapon is weapon dropped or picked up |
63 |
|
value = 1 picked up |
64 |
|
value = 0 dropped */ |
65 |
|
forward dod_client_weaponpickup(id, weapon, value); |
66 |
|
|
67 |
|
/* Called whenever the the player goes to or comes from prone position |
68 |
|
value = 1 going down |
69 |
|
value = 0 getting up */ |
70 |
|
forward dod_client_prone(id, value); |
71 |
|
|
72 |
|
/* This will be called whenever a player switches a weapon */ |
73 |
|
forward dod_client_weaponswitch(id, wpnew, wpnold); |
74 |
|
|
75 |
|
/* Forward for when a grenade explodes and its location */ |
76 |
|
forward dod_grenade_explosion(id, pos[3], wpnid); |
77 |
|
|
78 |
|
/* Forward for when a rocket explodes and its location */ |
79 |
|
forward dod_rocket_explosion(id, pos[3], wpnid); |
80 |
|
|
81 |
|
/* Forward for when a player picks up a object */ |
82 |
|
forward dod_client_objectpickup(id, objid, pos[3], value); |
83 |
|
|
84 |
|
/* Forward for when a users stamina decreases */ |
85 |
|
forward dod_client_stamina(id, stamina); |
86 |
|
|
87 |
|
/* We want to get just the weapon of whichever type that the player is on him |
88 |
|
Use DODWT_* in dodconst.inc for type */ |
89 |
|
native dod_weapon_type(id, type); |
90 |
|
|
91 |
|
/* This native will change the position of a weapon within the users slots and its ammo ammount */ |
92 |
|
native dod_set_weaponlist(id, wpnID, slot, dropslot, totalrds); |
93 |
|
|
94 |
/* Sets the model for a player */ |
/* Sets the model for a player */ |
95 |
native dod_set_model(id, const model[]); |
native dod_set_model(id, const model[]); |
96 |
|
|
140 |
|
|
141 |
/* Returns id of currently carried weapon. Gets also |
/* Returns id of currently carried weapon. Gets also |
142 |
* ammount of ammo in clip and backpack. */ |
* ammount of ammo in clip and backpack. */ |
143 |
native dod_get_user_weapon(index,&clip,&ammo); |
native dod_get_user_weapon(index,&clip=0,&ammo=0); |
144 |
|
|
145 |
/* Returns team score */ |
/* Returns team score */ |
146 |
native dod_get_team_score(teamId); |
native dod_get_team_score(teamId); |