/* Engine constants * * by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ #if defined _engine_const_included #endinput #endif #define _engine_const_included #include #define SPEAK_NORMAL 0 #define SPEAK_MUTED 1 #define SPEAK_ALL 2 #define SPEAK_LISTENALL 4 #define CAMERA_NONE 0 #define CAMERA_3RDPERSON 1 #define CAMERA_UPLEFT 2 #define CAMERA_TOPDOWN 3 /* Int */ enum { EV_INT_gamestate = 0, EV_INT_oldbuttons, EV_INT_groupinfo, EV_INT_iuser1, EV_INT_iuser2, EV_INT_iuser3, EV_INT_iuser4, EV_INT_weaponanim, EV_INT_pushmsec, EV_INT_bInDuck, EV_INT_flTimeStepSound, EV_INT_flSwimTime, EV_INT_flDuckTime, EV_INT_iStepLeft, EV_INT_movetype, EV_INT_solid, EV_INT_skin, EV_INT_body, EV_INT_effects, EV_INT_light_level, EV_INT_sequence, EV_INT_gaitsequence, EV_INT_modelindex, EV_INT_playerclass, EV_INT_waterlevel, EV_INT_watertype, EV_INT_spawnflags, EV_INT_flags, EV_INT_colormap, EV_INT_team, EV_INT_fixangle, EV_INT_weapons, EV_INT_rendermode, EV_INT_renderfx, EV_INT_button, EV_INT_impulse, EV_INT_deadflag, }; /* Float */ enum { EV_FL_impacttime = 0, EV_FL_starttime, EV_FL_idealpitch, EV_FL_pitch_speed, EV_FL_ideal_yaw, EV_FL_yaw_speed, EV_FL_ltime, EV_FL_nextthink, EV_FL_gravity, EV_FL_friction, EV_FL_frame, EV_FL_animtime, EV_FL_framerate, EV_FL_health, EV_FL_frags, EV_FL_takedamage, EV_FL_max_health, EV_FL_teleport_time, EV_FL_armortype, EV_FL_armorvalue, EV_FL_dmg_take, EV_FL_dmg_save, EV_FL_dmg, EV_FL_dmgtime, EV_FL_speed, EV_FL_air_finished, EV_FL_pain_finished, EV_FL_radsuit_finished, EV_FL_scale, EV_FL_renderamt, EV_FL_maxspeed, EV_FL_fov, EV_FL_flFallVelocity, EV_FL_fuser1, EV_FL_fuser2, EV_FL_fuser3, EV_FL_fuser4, }; /* Vector */ enum { EV_VEC_origin = 0, EV_VEC_oldorigin, EV_VEC_velocity, EV_VEC_basevelocity, EV_VEC_clbasevelocity, EV_VEC_movedir, EV_VEC_angles, EV_VEC_avelocity, EV_VEC_punchangle, EV_VEC_v_angle, EV_VEC_endpos, EV_VEC_startpos, EV_VEC_absmin, EV_VEC_absmax, EV_VEC_mins, EV_VEC_maxs, EV_VEC_size, EV_VEC_rendercolor, EV_VEC_view_ofs, EV_VEC_vuser1, EV_VEC_vuser2, EV_VEC_vuser3, EV_VEC_vuser4, }; /* Edict */ enum { EV_ENT_chain = 0, EV_ENT_dmg_inflictor, EV_ENT_enemy, EV_ENT_aiment, EV_ENT_owner, EV_ENT_groundentity, EV_ENT_pContainingEntity, EV_ENT_euser1, EV_ENT_euser2, EV_ENT_euser3, EV_ENT_euser4, }; /* String */ enum { EV_SZ_classname = 0, EV_SZ_globalname, EV_SZ_model, EV_SZ_target, EV_SZ_targetname, EV_SZ_netname, EV_SZ_message, EV_SZ_noise, EV_SZ_noise1, EV_SZ_noise2, EV_SZ_noise3, EV_SZ_viewmodel, EV_SZ_weaponmodel, }; /* Byte */ enum { EV_BYTE_controller1 = 0, EV_BYTE_controller2, EV_BYTE_controller3, EV_BYTE_controller4, EV_BYTE_blending1, EV_BYTE_blending2, }; #if defined _jghg_enums #endinput #endif #define _jghg_enums enum { // Edict GL_trace_ent = 0, // Float GL_coop, GL_deathmatch, GL_force_retouch, GL_found_secrets, GL_frametime, GL_serverflags, GL_teamplay, GL_time, GL_trace_allsolid, GL_trace_fraction, GL_trace_inopen, GL_trace_inwater, GL_trace_plane_dist, GL_trace_startsolid, // Int GL_cdAudioTrack, GL_maxClients, GL_maxEntities, GL_msg_entity, GL_trace_flags, GL_trace_hitgroup, // String GL_pStringBase, GL_mapname, GL_startspot, // Vector GL_trace_endpos, GL_trace_plane_normal, GL_v_forward, GL_v_right, GL_v_up, GL_vecLandmarkOffset, // Void (not supported) GL_pSaveData }; enum { usercmd_float_start, usercmd_forwardmove, // Float usercmd_sidemove, // Float usercmd_upmove, // Float usercmd_float_end, usercmd_int_start, usercmd_lerp_msec, // short usercmd_msec, // byte usercmd_lightlevel, // byte usercmd_buttons, // unsigned short usercmd_impulse, // byte usercmd_weaponselect, // byte usercmd_impact_index, // int usercmd_int_end, usercmd_vec_start, usercmd_viewangles, // Vector usercmd_impact_position, // vec usercmd_vec_end }; // Used by the traceresult() native. enum { TR_AllSolid, // (int) if true, plane is not valid TR_StartSolid, // (int) if true, the initial point was in a solid area TR_InOpen, // (int) TR_InWater, // (int) TR_Fraction, // (float) time completed, 1.0 = didn't hit anything TR_EndPos, // (vector) final position TR_PlaneDist, // (float) TR_PlaneNormal, // (vector) surface normal at impact TR_Hit, // (entity) entity the surface is on TR_Hitgroup // (int) 0 == generic, non zero is specific body part };