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1 : ian 1 /**
2 :     * (C)2004-2005 AMX Mod X Development Team
3 :     * based on the stocks and information provided by LynX
4 :     * organized and released by BAILOPAN
5 :     * This file is provided as is (no warranties).
6 :     */
7 :    
8 :     #if defined _esfconst_included
9 :     #endinput
10 :     #endif
11 :     #define _esfconst_included
12 :    
13 :     enum
14 :     {
15 :     Character_Buu = 1,
16 :     Character_Goku = 2,
17 :     Character_Gohan = 3, //my favorite :)
18 :     Character_Krillin = 4,
19 :     Character_Frieza = 5,
20 :     Character_Piccolo = 6,
21 :     Character_Trunks = 7,
22 :     Character_Vegeta = 8,
23 :     Character_Cell = 9,
24 :     };
25 :    
26 :     enum
27 :     {
28 :     Explosion_Blue = 0,
29 :     Explosion_Green,
30 :     Explosion_Orange,
31 :     Explosion_Purple,
32 :     Explosion_Yellow,
33 :     Explosion_Red,
34 :     Explosion_White,
35 :     Explosions_Total,
36 :     };
37 :    
38 :     enum
39 :     {
40 :     Attack_Kamehameha=1,
41 :     Attack_SpiritBomb,
42 :     Attack_GalletGun,
43 :     Attack_FinalFlash,
44 :     Attack_Renzoku,
45 :     Attack_Kametorpedo,
46 :     Attack_GenericBeam,
47 :     Attack_Throw,
48 :     };
49 :    
50 :     enum
51 :     {
52 :     Direction_Left=1,
53 :     Direction_Right,
54 :     Direction_Up,
55 :     Direction_Down,
56 :     Direction_Forward,
57 :     Direction_Backward,
58 :     };
59 :    
60 :     enum
61 :     {
62 :     Recovery_Kicked=1,
63 :     Recovery_Tumbled,
64 :     Recovery_Lying,
65 :     Recovery_Thrown,
66 :     };
67 :    
68 :     #define ESF_CHARGING 1
69 :     #define ESF_CONTROLLING 2
70 :     #define ESF_SHOOTING 3
71 :     #define ESF_SHOT 4

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