/** * This file provides various utility functions that use the Fakemeta module. * This file is created and maintained by VEN. * For support and issues, see: * http://forums.alliedmods.net/showthread.php?t=28284 */ /* Fakemeta Utilities * * by VEN * * This file is provided as is (no warranties). */ #if !defined _fakemeta_included #include #endif #if defined _fakemeta_util_included #endinput #endif #define _fakemeta_util_included #include /* Engine functions */ #define fm_precache_generic(%1) engfunc(EngFunc_PrecacheGeneric, %1) /* stock fm_precache_generic(const file[]) return engfunc(EngFunc_PrecacheGeneric, file) */ #define fm_precache_event(%1,%2) engfunc(EngFunc_PrecacheEvent, %1, %2) /* stock fm_precache_event(type, const name[]) return engfunc(EngFunc_PrecacheEvent, type, name) */ // ported by v3x #define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor, %1) /* stock fm_drop_to_floor(entity) return engfunc(EngFunc_DropToFloor, entity) */ #define fm_force_use(%1,%2) dllfunc(DLLFunc_Use, %2, %1) /* stock fm_force_use(user, used) return dllfunc(DLLFunc_Use, used, user) */ #define fm_entity_set_size(%1,%2,%3) engfunc(EngFunc_SetSize, %1, %2, %3) /* stock fm_entity_set_size(index, const Float:mins[3], const Float:maxs[3]) return engfunc(EngFunc_SetSize, index, mins, maxs) */ #define fm_get_decal_index(%1) engfunc(EngFunc_DecalIndex, %1) /* stock fm_get_decal_index(const decalname[]) return engfunc(EngFunc_DecalIndex, decalname) */ stock Float:fm_entity_range(ent1, ent2) { new Float:origin1[3], Float:origin2[3]; pev(ent1, pev_origin, origin1); pev(ent2, pev_origin, origin2); return get_distance_f(origin1, origin2); } // based on KoST's port, upgraded version fits into the macros #define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1)) /* stock fm_create_entity(const classname[]) return engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, classname)) */ #define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2) /* stock fm_find_ent_by_class(index, const classname[]) return engfunc(EngFunc_FindEntityByString, index, "classname", classname) */ stock fm_find_ent_by_owner(index, const classname[], owner, jghgtype = 0) { new strtype[11] = "classname", ent = index; switch (jghgtype) { case 1: strtype = "target"; case 2: strtype = "targetname"; } while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname)) && pev(ent, pev_owner) != owner) {} return ent; } #define fm_find_ent_by_target(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "target", %2) /* stock fm_find_ent_by_target(index, const target[]) return engfunc(EngFunc_FindEntityByString, index, "target", target) */ #define fm_find_ent_by_tname(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "targetname", %2) /* stock fm_find_ent_by_tname(index, const targetname[]) return engfunc(EngFunc_FindEntityByString, index, "targetname", targetname) */ stock fm_find_ent_by_model(index, const classname[], const model[]) { new ent = index, mdl[72]; while ((ent = fm_find_ent_by_class(ent, classname))) { pev(ent, pev_model, mdl, sizeof mdl - 1); if (equal(mdl, model)) return ent; } return 0; } #define fm_find_ent_in_sphere(%1,%2,%3) engfunc(EngFunc_FindEntityInSphere, %1, %2, %3) /* stock fm_find_ent_in_sphere(index, const Float:origin[3], Float:radius) return engfunc(EngFunc_FindEntityInSphere, index, origin, radius) */ #define fm_call_think(%1) dllfunc(DLLFunc_Think, %1) /* stock fm_call_think(entity) return dllfunc(DLLFunc_Think, entity) */ #define fm_is_valid_ent(%1) pev_valid(%1) /* stock fm_is_valid_ent(index) return pev_valid(index) */ stock fm_entity_set_origin(index, const Float:origin[3]) { new Float:mins[3], Float:maxs[3]; pev(index, pev_mins, mins); pev(index, pev_maxs, maxs); engfunc(EngFunc_SetSize, index, mins, maxs); return engfunc(EngFunc_SetOrigin, index, origin); } #define fm_entity_set_model(%1,%2) engfunc(EngFunc_SetModel, %1, %2) /* stock fm_entity_set_model(index, const model[]) return engfunc(EngFunc_SetModel, index, model) */ // ported by v3x #define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1) /* stock fm_remove_entity(index) return engfunc(EngFunc_RemoveEntity, index) */ #define fm_entity_count() engfunc(EngFunc_NumberOfEntities) /* stock fm_entity_count() return engfunc(EngFunc_NumberOfEntities) */ #define fm_fake_touch(%1,%2) dllfunc(DLLFunc_Touch, %1, %2) /* stock fm_fake_touch(toucher, touched) return dllfunc(DLLFunc_Touch, toucher, touched) */ #define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1) /* stock fm_DispatchSpawn(entity) return dllfunc(DLLFunc_Spawn, entity) */ // ported by v3x #define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1) /* stock fm_point_contents(const Float:point[3]) return engfunc(EngFunc_PointContents, point) */ stock fm_trace_line(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) { engfunc(EngFunc_TraceLine, start, end, ignoreent == -1 ? 1 : 0, ignoreent, 0); new ent = get_tr2(0, TR_pHit); get_tr2(0, TR_vecEndPos, ret); return pev_valid(ent) ? ent : 0; } stock fm_trace_hull(const Float:origin[3], hull, ignoredent = 0, ignoremonsters = 0) { new result = 0; engfunc(EngFunc_TraceHull, origin, origin, ignoremonsters, hull, ignoredent > 0 ? ignoredent : 0, 0); if (get_tr2(0, TR_StartSolid)) result += 1; if (get_tr2(0, TR_AllSolid)) result += 2; if (!get_tr2(0, TR_InOpen)) result += 4; return result; } stock fm_trace_normal(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) { engfunc(EngFunc_TraceLine, start, end, 0, ignoreent, 0); get_tr2(0, TR_vecPlaneNormal, ret); new Float:fraction; get_tr2(0, TR_flFraction, fraction); if (fraction >= 1.0) return 0; return 1; } // note that for CS planted C4 has a "grenade" classname as well stock fm_get_grenade_id(id, model[], len, grenadeid = 0) { new ent = fm_find_ent_by_owner(grenadeid, "grenade", id); if (ent && len > 0) pev(ent, pev_model, model, len); return ent; } #define fm_halflife_time() get_gametime() /* stock Float:fm_halflife_time() return get_gametime() */ #define fm_attach_view(%1,%2) engfunc(EngFunc_SetView, %1, %2) /* stock fm_attach_view(index, entity) return engfunc(EngFunc_SetView, index, entity) */ stock fm_playback_event(flags, invoker, eventindex, Float:delay, const Float:origin[3], const Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2) { return engfunc(EngFunc_PlaybackEvent, flags, invoker, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2); } #define fm_eng_get_string(%1,%2,%3) engfunc(EngFunc_SzFromIndex, %1, %2, %3) /* stock fm_eng_get_string(istring, string[], len) return engfunc(EngFunc_SzFromIndex, istring, string, len) */ /* HLSDK functions */ // the dot product is performed in 2d, making the view cone infinitely tall stock bool:fm_is_in_viewcone(index, const Float:point[3]) { new Float:angles[3]; pev(index, pev_angles, angles); engfunc(EngFunc_MakeVectors, angles); global_get(glb_v_forward, angles); angles[2] = 0.0; new Float:origin[3], Float:diff[3], Float:norm[3]; pev(index, pev_origin, origin); xs_vec_sub(point, origin, diff); diff[2] = 0.0; xs_vec_normalize(diff, norm); new Float:dot, Float:fov; dot = xs_vec_dot(norm, angles); pev(index, pev_fov, fov); if (dot >= floatcos(fov * M_PI / 360)) return true; return false; } stock bool:fm_is_visible(index, const Float:point[3], ignoremonsters = 0) { new Float:start[3], Float:view_ofs[3]; pev(index, pev_origin, start); pev(index, pev_view_ofs, view_ofs); xs_vec_add(start, view_ofs, start); engfunc(EngFunc_TraceLine, start, point, ignoremonsters, index, 0); new Float:fraction; get_tr2(0, TR_flFraction, fraction); if (fraction == 1.0) return true; return false; } /* Engine_stocks functions */ stock fm_fakedamage(victim, const classname[], Float:takedmgdamage, damagetype) { new class[] = "trigger_hurt"; new entity = fm_create_entity(class); if (!entity) return 0; new value[16]; float_to_str(takedmgdamage * 2, value, sizeof value - 1); fm_set_kvd(entity, "dmg", value, class); num_to_str(damagetype, value, sizeof value - 1); fm_set_kvd(entity, "damagetype", value, class); fm_set_kvd(entity, "origin", "8192 8192 8192", class); fm_DispatchSpawn(entity); set_pev(entity, pev_classname, classname); fm_fake_touch(entity, victim); fm_remove_entity(entity); return 1; } #define fm_find_ent(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2) /* stock fm_find_ent(index, const classname[]) return engfunc(EngFunc_FindEntityByString, index, "classname", classname) */ #define fm_get_user_button(%1) pev(%1, pev_button) /* stock fm_get_user_button(index) return pev(index, pev_button) */ #define fm_get_user_oldbutton(%1) pev(%1, pev_oldbuttons) /* stock fm_get_user_oldbutton(index) return pev(index, pev_oldbuttons) */ #define fm_get_entity_flags(%1) pev(%1, pev_flags) /* stock fm_get_entity_flags(index) return pev(index, pev_flags) */ #define fm_get_entity_distance(%1,%2) floatround(fm_entity_range(%1, %2)) /* stock fm_get_entity_distance(ent1, ent2) return floatround(fm_entity_range(ent1, ent2)) */ #define fm_get_grenade(%1) fm_get_grenade_id(%1, "", 0) /* stock fm_get_grenade(id) return fm_get_grenade_id(id, "", 0) */ // optimization idea by Orangutanz stock fm_get_brush_entity_origin(index, Float:origin[3]) { new Float:mins[3], Float:maxs[3]; pev(index, pev_origin, origin); pev(index, pev_mins, mins); pev(index, pev_maxs, maxs); origin[0] += (mins[0] + maxs[0]) * 0.5; origin[1] += (mins[1] + maxs[1]) * 0.5; origin[2] += (mins[2] + maxs[2]) * 0.5; return 1; } // based on v3x's port, upgraded version returns number of removed entities stock fm_remove_entity_name(const classname[]) { new ent = -1, num = 0; while ((ent = fm_find_ent_by_class(ent, classname))) num += fm_remove_entity(ent); return num; } stock fm_ViewContents(id) { new origin[3], Float:Orig[3]; get_user_origin(id, origin, 3); IVecFVec(origin, Orig); return fm_point_contents(Orig); } stock fm_get_speed(entity) { new Float:Vel[3]; pev(entity, pev_velocity, Vel); return floatround(vector_length(Vel)); } stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { new Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1; } stock fm_set_entity_flags(index, flag, onoff) { new flags = pev(index, pev_flags); if ((flags & flag) > 0) return onoff == 1 ? 2 : 1 + 0 * set_pev(index, pev_flags, flags - flag); else return onoff == 0 ? 2 : 1 + 0 * set_pev(index, pev_flags, flags + flag); return 0; } stock fm_set_entity_visibility(index, visible = 1) { set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW); return 1; } #define fm_get_entity_visibility(%1) (!(pev(%1, pev_effects) & EF_NODRAW)) /* stock fm_get_entity_visibility(index) return !(pev(index, pev_effects) & EF_NODRAW) */ stock fm_set_user_velocity(entity, const Float:vector[3]) { set_pev(entity, pev_velocity, vector); return 1; } #define fm_get_user_velocity(%1,%2) pev(%1, pev_velocity, %2) /* stock fm_get_user_velocity(entity, Float:vector[3]) return pev(entity, pev_velocity, vector) */ /* Fun functions */ #define fm_get_client_listen(%1,%2) engfunc(EngFunc_GetClientListening, %1, %2) /* stock fm_get_client_listen(receiver, sender) return engfunc(EngFunc_GetClientListening, receiver, sender) */ #define fm_set_client_listen(%1,%2,%3) engfunc(EngFunc_SetClientListening, %1, %2, %3) /* stock fm_set_client_listen(receiver, sender, listen) return engfunc(EngFunc_SetClientListening, receiver, sender, listen) */ stock fm_get_user_godmode(index) { new Float:val; pev(index, pev_takedamage, val); return (val == DAMAGE_NO); } stock fm_set_user_godmode(index, godmode = 0) { set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM); return 1; } stock fm_set_user_armor(index, armor) { set_pev(index, pev_armorvalue, float(armor)); return 1; } stock fm_set_user_health(index, health) { health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index); return 1; } stock fm_set_user_origin(index, /* const */ origin[3]) { new Float:orig[3]; IVecFVec(origin, orig); return fm_entity_set_origin(index, orig); } stock fm_set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { return fm_set_rendering(index, fx, r, g, b, render, amount); } stock fm_give_item(index, const item[]) { if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) return 0; new ent = fm_create_entity(item); if (!pev_valid(ent)) return 0; new Float:origin[3]; pev(index, pev_origin, origin); set_pev(ent, pev_origin, origin); set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN); dllfunc(DLLFunc_Spawn, ent); new save = pev(ent, pev_solid); dllfunc(DLLFunc_Touch, ent, index); if (pev(ent, pev_solid) != save) return ent; engfunc(EngFunc_RemoveEntity, ent); return -1; } stock fm_set_user_maxspeed(index, Float:speed = -1.0) { engfunc(EngFunc_SetClientMaxspeed, index, speed); set_pev(index, pev_maxspeed, speed); return 1; } stock Float:fm_get_user_maxspeed(index) { new Float:speed; pev(index, pev_maxspeed, speed); return speed; } stock fm_set_user_gravity(index, Float:gravity = 1.0) { set_pev(index, pev_gravity, gravity); return 1; } stock Float:fm_get_user_gravity(index) { new Float:gravity; pev(index, pev_gravity, gravity); return gravity; } /* interferes with FM_Spawn enum, just use fm_DispatchSpawn stock fm_spawn(entity) { return dllfunc(DLLFunc_Spawn, entity) } */ stock fm_set_user_noclip(index, noclip = 0) { set_pev(index, pev_movetype, noclip == 1 ? MOVETYPE_NOCLIP : MOVETYPE_WALK); return 1; } #define fm_get_user_noclip(%1) (pev(%1, pev_movetype) == MOVETYPE_NOCLIP) /* stock fm_get_user_noclip(index) return (pev(index, pev_movetype) == MOVETYPE_NOCLIP) */ // note: get_user_weapon will still return former weapon index stock fm_strip_user_weapons(index) { new ent = fm_create_entity("player_weaponstrip"); if (!pev_valid(ent)) return 0; dllfunc(DLLFunc_Spawn, ent); dllfunc(DLLFunc_Use, ent, index); engfunc(EngFunc_RemoveEntity, ent); return 1; } stock fm_set_user_frags(index, frags) { set_pev(index, pev_frags, float(frags)); return 1; } /* Cstrike functions */ stock fm_cs_user_spawn(index) { set_pev(index, pev_deadflag, DEAD_RESPAWNABLE); dllfunc(DLLFunc_Spawn, index); set_pev(index, pev_iuser1, 0); return 1; } /* Custom functions */ // based on Basic-Master's set_keyvalue, upgraded version accepts an optional classname (a bit more efficient if it is passed) stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") { if (classname[0]) set_kvd(0, KV_ClassName, classname); else { new class[32]; pev(entity, pev_classname, class, sizeof class - 1); set_kvd(0, KV_ClassName, class); } set_kvd(0, KV_KeyName, key); set_kvd(0, KV_Value, value); set_kvd(0, KV_fHandled, 0); return dllfunc(DLLFunc_KeyValue, entity, 0); } stock fm_find_ent_by_integer(index, pev_field, value) { static maxents; if (!maxents) maxents = global_get(glb_maxEntities); for (new i = index + 1; i < maxents; ++i) { if (pev_valid(i) && pev(i, pev_field) == value) return i; } return 0; } stock fm_find_ent_by_flags(index, pev_field, flags) { static maxents; if (!maxents) maxents = global_get(glb_maxEntities); for (new i = index + 1; i < maxents; ++i) { if (pev_valid(i) && (pev(i, pev_field) & flags) == flags) return i; } return 0; } stock Float:fm_distance_to_box(const Float:point[3], const Float:mins[3], const Float:maxs[3]) { new Float:dist[3]; for (new i = 0; i < 3; ++i) { if (point[i] > maxs[i]) dist[i] = point[i] - maxs[i]; else if (mins[i] > point[i]) dist[i] = mins[i] - point[i]; } return vector_length(dist); } stock Float:fm_boxes_distance(const Float:mins1[3], const Float:maxs1[3], const Float:mins2[3], const Float:maxs2[3]) { new Float:dist[3]; for (new i = 0; i < 3; ++i) { if (mins1[i] > maxs2[i]) dist[i] = mins1[i] - maxs2[i]; else if (mins2[i] > maxs1[i]) dist[i] = mins2[i] - maxs1[i]; } return vector_length(dist); } stock Float:fm_distance_to_boxent(entity, boxent) { new Float:point[3]; pev(entity, pev_origin, point); new Float:mins[3], Float:maxs[3]; pev(boxent, pev_absmin, mins); pev(boxent, pev_absmax, maxs); return fm_distance_to_box(point, mins, maxs); } stock Float:fm_boxents_distance(boxent1, boxent2) { new Float:mins1[3], Float:maxs1[3]; pev(boxent1, pev_absmin, mins1); pev(boxent1, pev_absmax, maxs1); new Float:mins2[3], Float:maxs2[3]; pev(boxent2, pev_absmin, mins2); pev(boxent2, pev_absmax, maxs2); return fm_boxes_distance(mins1, maxs1, mins2, maxs2); } // projects a center of a player's feet base (originally by P34nut, improved) stock Float:fm_distance_to_floor(index, ignoremonsters = 1) { new Float:start[3], Float:dest[3], Float:end[3]; pev(index, pev_origin, start); dest[0] = start[0]; dest[1] = start[1]; dest[2] = -8191.0; engfunc(EngFunc_TraceLine, start, dest, ignoremonsters, index, 0); get_tr2(0, TR_vecEndPos, end); pev(index, pev_absmin, start); new Float:ret = start[2] - end[2]; return ret > 0 ? ret : 0.0; } // potential to crash (?) if used on weaponbox+weapon_* entity pair (use fm_remove_weaponbox instead) stock fm_kill_entity(index) { set_pev(index, pev_flags, pev(index, pev_flags) | FL_KILLME); return 1; } // if weapon index isn't passed then assuming that it's the current weapon stock fm_get_user_weapon_entity(id, wid = 0) { new weap = wid, clip, ammo; if (!weap && !(weap = get_user_weapon(id, clip, ammo))) return 0; new class[32]; get_weaponname(weap, class, sizeof class - 1); return fm_find_ent_by_owner(-1, class, id); } // only weapon index or its name can be passed, if neither is passed then the current gun will be stripped stock bool:fm_strip_user_gun(index, wid = 0, const wname[] = "") { new ent_class[32]; if (!wid && wname[0]) copy(ent_class, sizeof ent_class - 1, wname); else { new weapon = wid, clip, ammo; if (!weapon && !(weapon = get_user_weapon(index, clip, ammo))) return false; get_weaponname(weapon, ent_class, sizeof ent_class - 1); } new ent_weap = fm_find_ent_by_owner(-1, ent_class, index); if (!ent_weap) return false; engclient_cmd(index, "drop", ent_class); new ent_box = pev(ent_weap, pev_owner); if (!ent_box || ent_box == index) return false; dllfunc(DLLFunc_Think, ent_box); return true; } // only weapon index or its name can be passed, if neither is passed then the current gun will be transferred stock bool:fm_transfer_user_gun(index1, index2, wid = 0, const wname[] = "") { new ent_class[32]; if (!wid && wname[0]) copy(ent_class, sizeof ent_class - 1, wname); else { new weapon = wid, clip, ammo; if (!weapon && !(weapon = get_user_weapon(index1, clip, ammo))) return false; get_weaponname(weapon, ent_class, sizeof ent_class - 1); } new ent_weap = fm_find_ent_by_owner(-1, ent_class, index1); if (!ent_weap) return false; engclient_cmd(index1, "drop", ent_class); new ent_box = pev(ent_weap, pev_owner); if (!ent_box || ent_box == index1) return false; set_pev(ent_box, pev_flags, pev(ent_box, pev_flags) | FL_ONGROUND); dllfunc(DLLFunc_Touch, ent_box, index2); if (pev(ent_weap, pev_owner) != index2) return false; return true; } stock bool:fm_is_ent_visible(index, entity, ignoremonsters = 0) { new Float:start[3], Float:dest[3]; pev(index, pev_origin, start); pev(index, pev_view_ofs, dest); xs_vec_add(start, dest, start); pev(entity, pev_origin, dest); engfunc(EngFunc_TraceLine, start, dest, ignoremonsters, index, 0); new Float:fraction; get_tr2(0, TR_flFraction, fraction); if (fraction == 1.0 || get_tr2(0, TR_pHit) == entity) return true; return false; } // ported from AMXX's core get_user_origin(..., 3) (suggested by Greenberet) stock fm_get_aim_origin(index, Float:origin[3]) { new Float:start[3], Float:view_ofs[3]; pev(index, pev_origin, start); pev(index, pev_view_ofs, view_ofs); xs_vec_add(start, view_ofs, start); new Float:dest[3]; pev(index, pev_v_angle, dest); engfunc(EngFunc_MakeVectors, dest); global_get(glb_v_forward, dest); xs_vec_mul_scalar(dest, 9999.0, dest); xs_vec_add(start, dest, dest); engfunc(EngFunc_TraceLine, start, dest, 0, index, 0); get_tr2(0, TR_vecEndPos, origin); return 1; } stock bool:fm_get_user_longjump(index) { new value[2]; engfunc(EngFunc_GetPhysicsKeyValue, index, "slj", value, 1); switch (value[0]) { case '1': return true; } return false; } stock fm_set_user_longjump(index, bool:longjump = true, bool:tempicon = true) { if (longjump == fm_get_user_longjump(index)) return; if (longjump) { engfunc(EngFunc_SetPhysicsKeyValue, index, "slj", "1"); if (tempicon) { static msgid_itempickup; if (!msgid_itempickup) msgid_itempickup = get_user_msgid("ItemPickup"); message_begin(MSG_ONE, msgid_itempickup, _, index); write_string("item_longjump"); message_end(); } } else engfunc(EngFunc_SetPhysicsKeyValue, index, "slj", "0"); } #define WEAPON_SUIT 31 stock bool:fm_get_user_suit(index) { return bool:(!(!(pev(index, pev_weapons) & (1<