372 |
// write_coord(position.z) |
// write_coord(position.z) |
373 |
// write_short(model index) |
// write_short(model index) |
374 |
// write_byte(scale / 10) |
// write_byte(scale / 10) |
375 |
|
// write_byte(size) |
376 |
|
// write_byte(brightness) |
377 |
|
|
378 |
#define TE_BEAMRING 24 // Connect a beam ring to two entities |
#define TE_BEAMRING 24 // Connect a beam ring to two entities |
379 |
// write_byte(TE_BEAMRING) |
// write_byte(TE_BEAMRING) |
699 |
|
|
700 |
#define TE_PLAYERSPRITES 121 // Sprites emit from a player's bounding box (ONLY use for players!) |
#define TE_PLAYERSPRITES 121 // Sprites emit from a player's bounding box (ONLY use for players!) |
701 |
// write_byte(TE_PLAYERSPRITES) |
// write_byte(TE_PLAYERSPRITES) |
702 |
// write_byte(playernum) |
// write_short(playernum) |
703 |
// write_short(sprite modelindex) |
// write_short(sprite modelindex) |
704 |
// write_byte(count) |
// write_byte(count) |
705 |
// write_byte(variance) (0 = no variance in size) (10 = 10% variance in size) |
// write_byte(variance) (0 = no variance in size) (10 = 10% variance in size) |