/* TSFUN constants * * (c) 2005, Suzuka * This file is provided as is (no warranties). */ #if defined _tsconst_included #endinput #endif #define _tsconst_included #define TSMAX_WEAPONS 44 // 37 + throwing knife + brekable + 5 custom weapon slots #define TSPWUP_NONE 0 #define TSPWUP_RANDOM 0 #define TSPWUP_SLOWMO 1 #define TSPWUP_INFAMMO 2 #define TSPWUP_KUNGFU 4 #define TSPWUP_SLOWPAUSE 8 #define TSPWUP_DFIRERATE 16 #define TSPWUP_GRENADE 32 #define TSPWUP_HEALTH 64 #define TSPWUP_ARMOR 128 #define TSPWUP_SUPERJUMP 256 #define TSITEM_KUNGFU 1<<0 #define TSITEM_SUPERJUMP 1<<1 #define TSKF_STUNTKILL 1<<0 #define TSKF_SLIDINGKILL 1<<1 #define TSKF_DOUBLEKILL 1<<2 #define TSKF_ISSPEC 1<<3 #define TSKF_KILLEDSPEC 1<<4 #define TSA_SILENCER 1 #define TSA_LASERSIGHT 2 #define TSA_FLASHLIGHT 4 #define TSA_SCOPE 8 #define TSMSG_NORMAL 6 #define TSMSG_WAITING 11 #define TSMSG_DEAD 1 #define TSMSG_KILLER 2 #define TSMSG_DEMOLITION 3 #define TSMSG_SPECIALIST 4 #define TSMSG_UNSTOPPABLE 5 #define TSMSG_THEONE 10 #define STUNT_NONE 0 #define STUNT_DUCK 1 #define STUNT_ROLL 2 #define STUNT_DIVE 3 #define STUNT_GETUP 4 #define STUNT_FLIP 5 enum { TSW_GLOCK18 = 1, TSW_UNK1, TSW_UZI, TSW_M3, TSW_M4A1, TSW_MP5SD, TSW_MP5K, TSW_ABERETTAS, TSW_MK23, TSW_AMK23, TSW_USAS, TSW_DEAGLE, TSW_AK47, TSW_57, TSW_AUG, TSW_AUZI, TSW_TMP, TSW_M82A1, TSW_MP7, TSW_SPAS, TSW_GCOLTS, TSW_GLOCK20, TSW_UMP, TSW_M61GRENADE, TSW_CKNIFE, TSW_MOSSBERG, TSW_M16A4, TSW_MK1, TSW_C4, TSW_A57, TSW_RBULL, TSW_M60E3, TSW_SAWED_OFF, TSW_KATANA, TSW_SKNIFE, TSW_KUNG_FU, TSW_TKNIFE, }; /* valid tsweaponid in TS_GiveWeapon 1: "Glock 18" 3: "Mini Uzi" 4: "Benelli M3" 5: "M4A1" 6: "MP5SD" 7: "MP5K" 8: "Akimbo Berettas" 9: "Socom Mk23" 11: "Usas12" 12: "Desert Eagle" 13: "Ak47" 14: "FiveSeven" 15: "Steyr Aug" 17: "Steyr Tmp" 18: "Barrett M82" 19: "HK Pdw" 20: "Spas12" 21: "Akimbo colts" 22: "Glock 20" 23: "Mac10" 25: "Combat Knife" 26: "Mossberg 500" 27: "M16A4" 28: "Ruger Mk1" 24: "M61 Grenade" 29: "C4" 31: "Raging Bull" 32: "M60" 33: "Sawed off" 34: "Katana" 35: "Seal Knife" valid pwuptype in TS_GivePwUp 0: "Random" 1: "Slow Motion" 2: "Infinite Clip" 4: "Kung Fu" 8: "Slow Pause" 16: "Double Firerate" 32: "Grenade" 64: "Health" 128: "Armor" 256: "Superjump" */