--- statsx.sma 2008/03/03 06:00:27 43 +++ statsx.sma 2010/10/11 23:53:51 44 @@ -1,1705 +1,1706 @@ -/* AMX Mod X -* StatsX Plugin -* -* by the AMX Mod X Development Team -* originally developed by OLO -* -* This file is part of AMX Mod X. -* -* -* This program is free software; you can redistribute it and/or modify it -* under the terms of the GNU General Public License as published by the -* Free Software Foundation; either version 2 of the License, or (at -* your option) any later version. -* -* This program is distributed in the hope that it will be useful, but -* WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software Foundation, -* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -* -* In addition, as a special exception, the author gives permission to -* link the code of this program with the Half-Life Game Engine ("HL -* Engine") and Modified Game Libraries ("MODs") developed by Valve, -* L.L.C ("Valve"). You must obey the GNU General Public License in all -* respects for all of the code used other than the HL Engine and MODs -* from Valve. If you modify this file, you may extend this exception -* to your version of the file, but you are not obligated to do so. If -* you do not wish to do so, delete this exception statement from your -* version. -*/ - -//-------------------------------- -#include -#include -#include -//-------------------------------- - -// Uncomment to activate log debug messages. -//#define STATSX_DEBUG - -// HUD statistics duration in seconds (minimum 1.0 seconds). -#define HUD_DURATION_CVAR "amx_statsx_duration" -#define HUD_DURATION "12.0" - -// HUD statistics stop relative freeze end in seconds. -// To stop before freeze end use a negative value. -#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" -#define HUD_FREEZE_LIMIT "-2.0" - -// HUD statistics minimum duration, in seconds, to trigger the display logic. -#define HUD_MIN_DURATION 0.2 - -// Config plugin constants. -#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. - -// You can also manualy enable or disable these options by setting them to 1 -// For example: -// public ShowAttackers = 1 -// However amx_statscfg command is recommended - -public KillerChat = 0 // displays killer hp&ap to victim console - // and screen - -public ShowAttackers = 0 // shows attackers -public ShowVictims = 0 // shows victims -public ShowKiller = 0 // shows killer -public ShowTeamScore = 0 // shows team score at round end -public ShowTotalStats = 0 // shows round total stats -public ShowBestScore = 0 // shows rounds best scored player -public ShowMostDisruptive = 0 // shows rounds most disruptive player - -public EndPlayer = 0 // displays player stats at the end of map -public EndTop15 = 0 // displays top15 at the end of map - -public SayHP = 0 // displays information about user killer -public SayStatsMe = 0 // displays user's stats and rank -public SayRankStats = 0 // displays user's rank stats -public SayMe = 0 // displays user's stats -public SayRank = 0 // displays user's rank -public SayReport = 0 // report user's weapon status to team -public SayScore = 0 // displays team's map score -public SayTop15 = 0 // displays first 15 players -public SayStatsAll = 0 // displays all players stats and rank - -public ShowStats = 1 // set client HUD-stats switched off by default -public ShowDistHS = 0 // show distance and HS in attackers and - // victims HUD lists -public ShowFullStats = 0 // show full HUD stats (more than 78 chars) - -public SpecRankInfo = 0 // displays rank info when spectating - -// Standard Contstants. -#define MAX_TEAMS 2 -#define MAX_PLAYERS 32 + 1 - -#define MAX_NAME_LENGTH 31 -#define MAX_WEAPON_LENGTH 31 -#define MAX_TEXT_LENGTH 255 -#define MAX_BUFFER_LENGTH 2047 - -// User stats parms id -#define STATS_KILLS 0 -#define STATS_DEATHS 1 -#define STATS_HS 2 -#define STATS_TKS 3 -#define STATS_SHOTS 4 -#define STATS_HITS 5 -#define STATS_DAMAGE 6 - -// Global player flags. -new BODY_PART[8][] = -{ - "WHOLEBODY", - "HEAD", - "CHEST", - "STOMACH", - "LEFTARM", - "RIGHTARM", - "LEFTLEG", - "RIGHTLEG" -} - -// Killer information, save killer info at the time when player is killed. -#define KILLED_KILLER_ID 0 // Killer userindex/user-ID -#define KILLED_KILLER_HEALTH 1 // Killer's health -#define KILLED_KILLER_ARMOUR 2 // Killer's armour -#define KILLED_TEAM 3 // Killer's team -#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill - -new g_izKilled[MAX_PLAYERS][5] - -// Menu variables and configuration -#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions -#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu - -new g_iPluginMode = 0 - -new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...} -new g_izUserMenuAction[MAX_PLAYERS] = {0, ...} -new g_izUserMenuPlayers[MAX_PLAYERS][32] - -new g_izSpecMode[MAX_PLAYERS] = {0, ...} - -new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...} -new g_izStatsSwitch[MAX_PLAYERS] = {0, ...} -new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...} -new Float:g_fShowStatsTime = 0.0 -new Float:g_fFreezeTime = 0.0 -new Float:g_fFreezeLimitTime = 0.0 -new Float:g_fHUDDuration = 0.0 - -new g_iRoundEndTriggered = 0 -new g_iRoundEndProcessed = 0 - -new Float:g_fStartGame = 0.0 -new g_izTeamScore[MAX_TEAMS] = {0, ...} -new g_izTeamEventScore[MAX_TEAMS] = {0, ...} -new g_izTeamRndStats[MAX_TEAMS][8] -new g_izTeamGameStats[MAX_TEAMS][8] -new g_izUserUserID[MAX_PLAYERS] = {0, ...} -new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} -new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] -new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1] -new g_izUserRndStats[MAX_PLAYERS][8] -new g_izUserGameStats[MAX_PLAYERS][8] - -// Common buffer to improve performance, as Small always zero-initializes all vars -new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" -new g_sScore[MAX_TEXT_LENGTH + 1] = "" -new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" - -new t_sText[MAX_TEXT_LENGTH + 1] = "" -new t_sName[MAX_NAME_LENGTH + 1] = "" -new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" - -new g_HudSync_EndRound -new g_HudSync_SpecInfo - -//-------------------------------- -// Initialize -//-------------------------------- -public plugin_init() -{ - // Register plugin. - register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team") - register_dictionary("statsx.txt") - - // Register events. - register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") - register_event("ResetHUD", "eventResetHud", "be") - register_event("RoundTime", "eventStartRound", "bc") - register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") - register_event("TeamScore", "eventTeamScore", "a") - register_event("30", "eventIntermission", "a") - register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") - register_event("StatusValue", "eventShowRank", "bd", "1=2") - - // Register commands. - register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") - register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") - register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") - register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") - register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") - register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") - register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)") - register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") - register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") - register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") - register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)") - register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") - register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") - register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)") - register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)") - register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)") - register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)") - register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") - register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") - register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off") - - // Register menus. - register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") - - // Register special configuration setting and default value. - register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options") - -#if defined STATSX_DEBUG - register_clcmd("say /hudtest", "cmdHudTest") -#endif - - register_cvar(HUD_DURATION_CVAR, HUD_DURATION) - register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) - - // Init buffers and some global vars. - g_sBuffer[0] = 0 - save_team_chatscore() - - g_HudSync_EndRound = CreateHudSyncObj() - g_HudSync_SpecInfo = CreateHudSyncObj() -} - -public plugin_cfg() -{ - new addStast[] = "amx_statscfg add ^"%s^" %s" - - server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat") - server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers") - server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims") - server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller") - server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore") - server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats") - server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore") - server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive") - server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats") - server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS") - server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer") - server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15") - server_cmd(addStast, "ST_SAY_HP", "SayHP") - server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe") - server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats") - server_cmd(addStast, "ST_SAY_ME", "SayMe") - server_cmd(addStast, "ST_SAY_RANK", "SayRank") - server_cmd(addStast, "ST_SAY_REPORT", "SayReport") - server_cmd(addStast, "ST_SAY_SCORE", "SayScore") - server_cmd(addStast, "ST_SAY_TOP15", "SayTop15") - server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll") - server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo") - - // Update local configuration vars with value in cvars. - get_config_cvars() -} - -// Set hudmessage format. -set_hudtype_killer(Float:fDuration) - set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) - -set_hudtype_endround(Float:fDuration) -{ - set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) -} - -set_hudtype_attacker(Float:fDuration) - set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) - -set_hudtype_victim(Float:fDuration) - set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) - -set_hudtype_specmode() -{ - set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1) -} - -#if defined STATSX_DEBUG -public cmdHudTest(id) -{ - new i, iLen - iLen = 0 - - for (i = 1; i < 20; i++) - iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") - - set_hudtype_killer(50.0) - show_hudmessage(id, "%s", g_sBuffer) -} -#endif - -// Stats formulas -Float:accuracy(izStats[8]) -{ - if (!izStats[STATS_SHOTS]) - return (0.0) - - return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) -} - -Float:effec(izStats[8]) -{ - if (!izStats[STATS_KILLS]) - return (0.0) - - return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) -} - -// Distance formula (metric) -Float:distance(iDistance) -{ - return float(iDistance) * 0.0254 -} - -// Get plugin config flags. -set_plugin_mode(id, sFlags[]) -{ - if (sFlags[0]) - g_iPluginMode = read_flags(sFlags) - - get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) - console_print(id, "%L", id, "MODE_SET_TO", t_sText) - - return g_iPluginMode -} - -// Get config parameters. -get_config_cvars() -{ - g_fFreezeTime = get_cvar_float("mp_freezetime") - - if (g_fFreezeTime < 0.0) - g_fFreezeTime = 0.0 - - g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) - - if (g_fHUDDuration < 1.0) - g_fHUDDuration = 1.0 - - g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) -} - -// Get and format attackers header and list. -get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new izStats[8], izBody[8] - new iAttacker - new iFound, iLen - new iMaxPlayer = get_maxplayers() - - iFound = 0 - sBuffer[0] = 0 - - // Get and format header. Add killing attacker statistics if user is dead. - // Make sure shots is greater than zero or division by zero will occur. - // To print a '%', 4 of them must done in a row. - izStats[STATS_SHOTS] = 0 - iAttacker = g_izKilled[id][KILLED_KILLER_ID] - - if (iAttacker) - get_user_astats(id, iAttacker, izStats, izBody) - - if (izStats[STATS_SHOTS] && ShowFullStats) - { - get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") - } - else - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") - - // Get and format attacker list. - for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) - { - if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) - { - iFound = 1 - get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) - - if (izStats[STATS_KILLS]) - { - if (!ShowDistHS) - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", - izStats[STATS_DAMAGE], id, "DMG", t_sWpn) - else if (izStats[STATS_HS]) - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", - izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) - else - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", - izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) - } - else - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") - } - } - - if (!iFound) - sBuffer[0] = 0 - - return iFound -} - -// Get and format victims header and list -get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new izStats[8], izBody[8] - new iVictim - new iFound, iLen - new iMaxPlayer = get_maxplayers() - - iFound = 0 - sBuffer[0] = 0 - - // Get and format header. - // Make sure shots is greater than zero or division by zero will occur. - // To print a '%', 4 of them must done in a row. - izStats[STATS_SHOTS] = 0 - get_user_vstats(id, 0, izStats, izBody) - - if (izStats[STATS_SHOTS]) - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") - else - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") - - for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) - { - if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) - { - iFound = 1 - get_user_name(iVictim, t_sName, MAX_NAME_LENGTH) - - if (izStats[STATS_DEATHS]) - { - if (!ShowDistHS) - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", - izStats[STATS_DAMAGE], id, "DMG", t_sWpn) - else if (izStats[STATS_HS]) - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", - izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) - else - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", - izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) - } - else - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") - } - } - - if (!iFound) - sBuffer[0] = 0 - - return iFound -} - -// Get and format kill info. -get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new iFound, iLen - - iFound = 0 - sBuffer[0] = 0 - - if (iKiller && iKiller != id) - { - new izAStats[8], izABody[8], izVStats[8], iaVBody[8] - - iFound = 1 - get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) - - izAStats[STATS_HITS] = 0 - izAStats[STATS_DAMAGE] = 0 - t_sWpn[0] = 0 - get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) - - izVStats[STATS_HITS] = 0 - izVStats[STATS_DAMAGE] = 0 - get_user_vstats(id, iKiller, izVStats, iaVBody) - - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) - } - - return iFound -} - -// Get and format most disruptive. -add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new id, iMaxDamageId, iMaxDamage, iMaxHeadShots - - iMaxDamageId = 0 - iMaxDamage = 0 - iMaxHeadShots = 0 - - // Find player. - for (id = 1; id < MAX_PLAYERS; id++) - { - if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) - { - iMaxDamageId = id - iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] - iMaxHeadShots = g_izUserRndStats[id][STATS_HS] - } - } - - // Format statistics. - if (iMaxDamageId) - { - id = iMaxDamageId - - new Float:fGameEff = effec(g_izUserGameStats[id]) - new Float:fRndAcc = accuracy(g_izUserRndStats[id]) - - format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], - g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") - add(sBuffer, MAX_BUFFER_LENGTH, t_sText) - } - - return iMaxDamageId -} - -// Get and format best score. -add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new id, iMaxKillsId, iMaxKills, iMaxHeadShots - - iMaxKillsId = 0 - iMaxKills = 0 - iMaxHeadShots = 0 - - // Find player - for (id = 1; id < MAX_PLAYERS; id++) - { - if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) - { - iMaxKillsId = id - iMaxKills = g_izUserRndStats[id][STATS_KILLS] - iMaxHeadShots = g_izUserRndStats[id][STATS_HS] - } - } - - // Format statistics. - if (iMaxKillsId) - { - id = iMaxKillsId - - new Float:fGameEff = effec(g_izUserGameStats[id]) - new Float:fRndAcc = accuracy(g_izUserRndStats[id]) - - format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], - iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") - add(sBuffer, MAX_BUFFER_LENGTH, t_sText) - } - - return iMaxKillsId -} - -// Get and format team score. -add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] - - // Calculate team stats - for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) - { - fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) - fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) - fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) - } - - // Format round team stats, MOTD - format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], - fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") - add(sBuffer, MAX_BUFFER_LENGTH, t_sText) -} - -// Get and format team stats, chat version -save_team_chatscore() -{ - new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] - - // Calculate team stats - for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) - { - fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) - fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) - fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) - } - - // Format game team stats, chat - format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], - fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") -} - -// Get and format total stats. -add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", - g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") - add(sBuffer, MAX_BUFFER_LENGTH, t_sText) -} - -// Get and format a user's list of body hits from an attacker. -add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new iFound = 0 - - if (iAttacker && iAttacker != id) - { - new izStats[8], izBody[8], iLen - - izStats[STATS_HITS] = 0 - get_user_astats(id, iAttacker, izStats, izBody) - - if (izStats[STATS_HITS]) - { - iFound = 1 - iLen = strlen(sBuffer) - get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) - - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) - - for (new i = 1; i < 8; i++) - { - if (!izBody[i]) - continue - - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i]) - } - } - } - - return iFound -} - -// Get and format killed stats: killer hp, ap, hits. -format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new iFound = 0 - - if (iKiller && iKiller != id) - { - new izStats[8], izBody[8] - new iLen - - iFound = 1 - get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) - izStats[STATS_HITS] = 0 - get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) - - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), - g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) - - if (izStats[STATS_HITS]) - { - for (new i = 1; i < 8; i++) - { - if (!izBody[i]) - continue - - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) - } - } - else - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") - } - else - format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") - - return iFound -} - -// Get and format killed stats: hits, damage on killer. -format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new iFound = 0 - new izStats[8] - new izBody[8] - new iLen - - izStats[STATS_HITS] = 0 - izStats[STATS_DAMAGE] = 0 - get_user_vstats(id, iKiller, izStats, izBody) - - if (iKiller && iKiller != id) - { - iFound = 1 - get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) - } - else - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) - - if (izStats[STATS_HITS]) - { - for (new i = 1; i < 8; i++) - { - if (!izBody[i]) - continue - - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) - } - } - else - iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") - - return iFound -} - -// Get and format top 15. -format_top15(sBuffer[MAX_BUFFER_LENGTH + 1]) -{ - new iMax = get_statsnum() - new izStats[8], izBody[8] - new iLen = 0 - - if (iMax > 15) - iMax = 15 - - new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16] - - format(lKills, 15, "%L", LANG_SERVER, "KILLS") - format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS") - format(lHits, 15, "%L", LANG_SERVER, "HITS") - format(lShots, 15, "%L", LANG_SERVER, "SHOTS") - format(lEff, 15, "%L", LANG_SERVER, "EFF") - format(lAcc, 15, "%L", LANG_SERVER, "ACC") - - ucfirst(lEff) - ucfirst(lAcc) - - iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
-	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
-	
-	for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
-	{
-		get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
-		replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
-		replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
-		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], 
-						izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
-	}
-}
-
-// Get and format rank stats.
-format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
-{
-	new izStats[8] = {0, ...}
-	new izBody[8]
-	new iRankPos, iLen
-	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
-	
-	format(lKills, 15, "%L", id, "KILLS")
-	format(lDeaths, 15, "%L", id, "DEATHS")
-	format(lHits, 15, "%L", id, "HITS")
-	format(lShots, 15, "%L", id, "SHOTS")
-	format(lDamage, 15, "%L", id, "DAMAGE")
-	format(lEff, 15, "%L", id, "EFF")
-	format(lAcc, 15, "%L", id, "ACC")
-	
-	ucfirst(lEff)
-	ucfirst(lAcc)
-	
-	iRankPos = get_user_stats(id, izStats, izBody)
-	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
-	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
-	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
-					lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
-					lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
-	
-	new L_BODY_PART[8][32]
-	
-	for (new i = 1; i < 8; i++)
-	{
-		format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
-	}
-	
-	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", 
-					L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], 
-					izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
-}
-
-// Get and format stats.
-format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
-{
-	new izStats[8] = {0, ...}
-	new izBody[8]
-	new iWeapon, iLen
-	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
-	
-	format(lKills, 15, "%L", id, "KILLS")
-	format(lDeaths, 15, "%L", id, "DEATHS")
-	format(lHits, 15, "%L", id, "HITS")
-	format(lShots, 15, "%L", id, "SHOTS")
-	format(lDamage, 15, "%L", id, "DAMAGE")
-	format(lEff, 15, "%L", id, "EFF")
-	format(lAcc, 15, "%L", id, "ACC")
-	format(lWeapon, 15, "%L", id, "WEAPON")
-	
-	ucfirst(lEff)
-	ucfirst(lAcc)
-	
-	get_user_wstats(id, 0, izStats, izBody)
-	
-	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
-	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
-					lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
-					lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
-	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
-	
-	for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
-	{
-		if (get_user_wstats(id, iWeapon, izStats, izBody))
-		{
-			xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
-			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], 
-							izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
-		}
-	}
-}
-
-// Show round end stats. If gametime is zero then use default duration time. 
-show_roundend_hudstats(id, Float:fGameTime)
-{
-	// Bail out if there no HUD stats should be shown
-	// for this player or end round stats not created.
-	if (!g_izStatsSwitch[id]) return
-	if (!g_sAwardAndScore[0]) return
-
-	// If round end timer is zero clear round end stats.
-	if (g_fShowStatsTime == 0.0)
-	{
-		ClearSyncHud(id, g_HudSync_EndRound)
-#if defined STATSX_DEBUG
-		log_amx("Clear round end HUD stats for #%d", id)
-#endif
-	}
-
-	// Set HUD-duration to default or remaining time.
-	new Float:fDuration
-	
-	if (fGameTime == 0.0)
-		fDuration = g_fHUDDuration
-	else
-	{
-		fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
-		
-		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
-			fDuration = g_fFreezeTime + g_fFreezeLimitTime
-	}
-	
-	// Show stats only if more time left than coded minimum.
-	if (fDuration >= HUD_MIN_DURATION)
-	{
-		set_hudtype_endround(fDuration)
-		ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
-#if defined STATSX_DEBUG
-		log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
-#endif
-	}
-}
-
-// Show round end stats.
-show_user_hudstats(id, Float:fGameTime)
-{
-	// Bail out if there no HUD stats should be shown
-	// for this player or user stats timer is zero.
-	if (!g_izStatsSwitch[id]) return
-	if (g_fzShowUserStatsTime[id] == 0.0) return
-
-	// Set HUD-duration to default or remaining time.
-	new Float:fDuration
-	
-	if (fGameTime == 0.0)
-		fDuration = g_fHUDDuration
-	else
-	{
-		fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
-		
-		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
-			fDuration = g_fFreezeTime + g_fFreezeLimitTime
-	}
-
-	// Show stats only if more time left than coded minimum.
-	if (fDuration >= HUD_MIN_DURATION)
-	{
-		if (ShowKiller)
-		{
-			new iKiller
-			
-			iKiller = g_izKilled[id][KILLED_KILLER_ID]
-			get_kill_info(id, iKiller, g_sBuffer)
-			add_attacker_hits(id, iKiller, g_sBuffer)
-			set_hudtype_killer(fDuration)
-			show_hudmessage(id, "%s", g_sBuffer)
-#if defined STATSX_DEBUG
-			log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
-#endif
-		}
-		
-		if (ShowVictims)
-		{
-			get_victims(id, g_sBuffer)
-			set_hudtype_victim(fDuration)
-			show_hudmessage(id, "%s", g_sBuffer)
-#if defined STATSX_DEBUG
-			log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
-#endif
-		}
-		
-		if (ShowAttackers)
-		{
-			get_attackers(id, g_sBuffer)
-			set_hudtype_attacker(fDuration)
-			show_hudmessage(id, "%s", g_sBuffer)
-#if defined STATSX_DEBUG
-			log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
-#endif
-		}
-	}
-}
-
-//------------------------------------------------------------
-// Plugin commands
-//------------------------------------------------------------
-
-// Set or get plugin config flags.
-public cmdPluginMode(id, level, cid)
-{
-	if (!cmd_access(id, level, cid, 1)) 
-		return PLUGIN_HANDLED
-	
-	if (read_argc() > 1)
-		read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
-	else
-		g_sBuffer[0] = 0
-	
-	set_plugin_mode(id, g_sBuffer)
-	
-	return PLUGIN_HANDLED
-}
-
-// Display MOTD stats.
-public cmdStatsMe(id)
-{
-	if (!SayStatsMe)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-
-	format_stats(id, g_sBuffer)
-	get_user_name(id, t_sName, MAX_NAME_LENGTH)
-	show_motd(id, g_sBuffer, t_sName)
-	
-	return PLUGIN_CONTINUE
-}
-
-// Display MOTD rank.
-public cmdRankStats(id)
-{
-	if (!SayRankStats)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-	
-	format_rankstats(id, g_sBuffer)
-	get_user_name(id, t_sName, MAX_NAME_LENGTH)
-	show_motd(id, g_sBuffer, t_sName)
-	
-	return PLUGIN_CONTINUE
-}
-
-// Display MOTD top15 ranked.
-public cmdTop15(id)
-{
-	if (!SayTop15)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-	
-	format_top15(g_sBuffer)
-	show_motd(id, g_sBuffer, "Top 15")
-	
-	return PLUGIN_CONTINUE
-}
-
-// Display killer information.
-public cmdHp(id)
-{
-	if (!SayHP)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-	
-	new iKiller = g_izKilled[id][KILLED_KILLER_ID]
-	
-	format_kill_ainfo(id, iKiller, g_sBuffer)
-	client_print(id, print_chat, "* %s", g_sBuffer)
-	
-	return PLUGIN_CONTINUE
-}
-
-// Display user stats.
-public cmdMe(id)
-{
-	if (!SayMe)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-	
-	format_kill_vinfo(id, 0, g_sBuffer)
-	client_print(id, print_chat, "* %s", g_sBuffer)
-	
-	return PLUGIN_CONTINUE
-}
-
-// Display user rank
-public cmdRank(id)
-{
-	if (!SayRank)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-
-	new izStats[8], izBody[8]
-	new iRankPos, iRankMax
-	new Float:fEff, Float:fAcc
-	
-	iRankPos = get_user_stats(id, izStats, izBody)
-	iRankMax = get_statsnum()
-	
-	fEff = effec(izStats)
-	fAcc = accuracy(izStats)
-	
-	client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
-	
-	return PLUGIN_CONTINUE
-}
-
-// Report user weapon status to team.
-public cmdReport(id)
-{
-	if (!SayReport)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-	
-	new iWeapon, iClip, iAmmo, iHealth, iArmor
-	
-	iWeapon = get_user_weapon(id, iClip, iAmmo) 
-	
-	if (iWeapon != 0)
-		xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
-	
-	iHealth = get_user_health(id) 
-	iArmor = get_user_armor(id)
-	
-	new lWeapon[16]
-	
-	format(lWeapon, 15, "%L", id, "WEAPON")
-	strtolower(lWeapon)
-	
-	if (iClip >= 0)
-	{
-		format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
-	}
-	else
-		format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
-	
-	engclient_cmd(id, "say_team", g_sBuffer)
-	
-	return PLUGIN_CONTINUE
-} 
-
-// Display team map score
-public cmdScore(id)
-{
-	if (!SayScore)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-	
-	client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
-	
-	return PLUGIN_CONTINUE
-}
-
-// Client switch to enable or disable stats announcements.
-public cmdSwitch(id)
-{
-	g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 
-	num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
-	client_cmd(id, "setinfo _amxstatsx %s", t_sText)
-	
-	new lEnDis[32]
-	
-	format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
-	client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
-	
-	return PLUGIN_CONTINUE
-}
-
-// Player stats menu.
-public cmdStats(id)
-{
-	if (!SayStatsAll)
-	{
-		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
-		return PLUGIN_HANDLED
-	}
-	
-	showStatsMenu(id, g_izUserMenuPosition[id] = 0)
-	
-	return PLUGIN_CONTINUE
-}
-
-//--------------------------------
-// Menu
-//--------------------------------
-
-public actionStatsMenu(id, key)
-{
-	switch (key)
-	{
-		// Key '1' to '7', execute action on this option
-		case 0..6:
-		{
-			new iOption, iIndex
-			iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
-			
-			if (iOption >= 0 && iOption < 32)
-			{
-				iIndex = g_izUserMenuPlayers[id][iOption]
-			
-				if (is_user_connected(iIndex))
-				{
-					switch (g_izUserMenuAction[id])
-					{
-						case 0: format_stats(iIndex, g_sBuffer)
-						case 1: format_rankstats(iIndex, g_sBuffer, id)
-						default: g_sBuffer[0] = 0
-					}
-					
-					if (g_sBuffer[0])
-					{
-						get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
-						show_motd(id, g_sBuffer, t_sName)
-					}
-				}
-			}
-			
-			showStatsMenu(id, g_izUserMenuPosition[id])
-		}
-		// Key '8', change action
-		case 7:
-		{
-			g_izUserMenuAction[id]++
-			
-			if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
-				g_izUserMenuAction[id] = 0
-			
-			showStatsMenu(id, g_izUserMenuPosition[id])
-		}
-		// Key '9', select next page of options
-		case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
-		// Key '10', cancel or go back to previous menu
-		case 9:
-		{
-			if (g_izUserMenuPosition[id] > 0)
-				showStatsMenu(id, --g_izUserMenuPosition[id])
-		}
-	}
-	
-	return PLUGIN_HANDLED
-}
-
-new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
-
-showStatsMenu(id, iMenuPos)
-{
-	new iLen, iKeyMask, iPlayers
-	new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
-	
-	get_players(g_izUserMenuPlayers[id], iPlayers)
-	iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
-	
-	// If menu pos does not excist use last menu (if players has left)
-	if (iMenuPos >= iMenuPosMax)
-		iMenuPos = iMenuPosMax - 1
-
-	iUserIndex = iMenuPos * PPL_MENU_OPTIONS
-	iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
-	iMenuOptionMax = iPlayers - iUserIndex
-	
-	if (iMenuOptionMax > PPL_MENU_OPTIONS) 
-		iMenuOptionMax = PPL_MENU_OPTIONS
-	
-	for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
-	{
-		get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
-		iKeyMask |= (1< iUserIndex)
-	{
-		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
-		iKeyMask |= MENU_KEY_9
-	}
-	
-	if (iMenuPos > 0)
-		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
-	else
-		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
-	
-	show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
-	
-	return PLUGIN_HANDLED
-}
-
-//------------------------------------------------------------
-// Plugin events
-//------------------------------------------------------------
-
-// Reset game stats on game start and restart.
-public eventStartGame()
-{
-	read_data(2, t_sText, MAX_TEXT_LENGTH)
-	
-	if (t_sText[6] == 'w')
-	{
-		read_data(3, t_sText, MAX_TEXT_LENGTH)
-		g_fStartGame = get_gametime() + float(str_to_num(t_sText))
-	}
-	else
-		g_fStartGame = get_gametime()
-	
-	return PLUGIN_CONTINUE
-}
-
-// Round start
-public eventStartRound()
-{
-	new iTeam, id, i
-	
-	if (read_data(1) >= floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor))
-	{
-#if defined STATSX_DEBUG
-		log_amx("Reset round stats")
-#endif
-		
-		// Reset game stats on game start and restart.
-		if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
-		{
-#if defined STATSX_DEBUG
-			log_amx("Reset game stats")
-#endif
-			g_fStartGame = 0.0
-
-			// Clear team and game stats.
-			for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
-			{
-				g_izTeamEventScore[iTeam] = 0
-				
-				for (i = 0; i < 8; i++)
-					g_izTeamGameStats[iTeam][i] = 0
-			}
-
-			// Clear game stats, incl '0' that is sum of all users.
-			for (id = 0; id < MAX_PLAYERS; id++)
-			{
-				for (i = 0; i < 8; i++)
-					g_izUserGameStats[id][i] = 0
-			}
-		}
-
-		// Update team score with "TeamScore" event values and
-		// clear team round stats.
-		for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
-		{
-			g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
-			
-			for (i = 0; i < 8; i++)
-				g_izTeamRndStats[iTeam][i] = 0
-		}
-
-		// Clear user round stats, incl '0' that is sum of all users.
-		for (id = 0; id < MAX_PLAYERS; id++)
-		{
-			g_izUserRndName[id][0] = 0
-			
-			for (i = 0; i < 8; i++)
-				g_izUserRndStats[id][i] = 0
-			
-			g_fzShowUserStatsTime[id] = 0.0
-		}
-
-		// Allow end round stats and reset end round triggered indicator.
-		g_iRoundEndTriggered = 0
-		g_iRoundEndProcessed = 0
-		g_fShowStatsTime = 0.0
-
-		// Update local configuration vars with value in cvars.
-		get_config_cvars()
-	}
-
-	return PLUGIN_CONTINUE
-}
-
-// Reset killer info on round restart.
-public eventResetHud(id)
-{
-	new args[1]
-	args[0] = id
-	
-	if (g_iPluginMode & MODE_HUD_DELAY)
-		set_task(0.01, "delay_resethud", 200 + id, args, 1)
-	else
-		delay_resethud(args)
-	
-	return PLUGIN_CONTINUE
-}
-
-public delay_resethud(args[])
-{
-	new id = args[0]
-	new Float:fGameTime
-
-	// Show user and score round stats after HUD-reset
-#if defined STATSX_DEBUG
-	log_amx("Reset HUD for #%d", id)
-#endif
-	fGameTime = get_gametime()
-	show_user_hudstats(id, fGameTime)
-	show_roundend_hudstats(id, fGameTime)
-
-	// Reset round stats
-	g_izKilled[id][KILLED_KILLER_ID] = 0
-	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
-	g_izShowStatsFlags[id] = -1		// Initialize flags
-	g_fzShowUserStatsTime[id] = 0.0
-	g_izUserAttackerDistance[id] = 0
-	
-	for (new i = 0; i < MAX_PLAYERS; i++)
-		g_izUserVictimDistance[id][i] = 0
-	
-	return PLUGIN_CONTINUE
-}
-
-// Save killer info on death.
-public client_death(killer, victim, wpnindex, hitplace, TK)
-{
-	// Bail out if no killer.
-	if (!killer)
-		return PLUGIN_CONTINUE
-
-	if (killer != victim)
-	{
-		new iaVOrigin[3], iaKOrigin[3]
-		new iDistance
-		
-		get_user_origin(victim, iaVOrigin)
-		get_user_origin(killer, iaKOrigin)
-		
-		g_izKilled[victim][KILLED_KILLER_ID] = killer
-		g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
-		g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
-		g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
-
-		iDistance = get_distance(iaVOrigin, iaKOrigin)
-		g_izUserAttackerDistance[victim] = iDistance
-		g_izUserVictimDistance[killer][victim] = iDistance
-	}
-	
-	g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
-	g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
-
-	// Display kill stats for the player if round
-	// end stats was not processed.
-	if (!g_iRoundEndProcessed)
-		kill_stats(victim)
-
-	return PLUGIN_CONTINUE
-}
-
-// Display hudmessage stats on death.
-// This will also update all round and game stats.
-// Must be called at least once per round.
-kill_stats(id)
-{
-	// Bail out if user stats timer is non-zero, 
-	// ie function already called.
-	if (g_fzShowUserStatsTime[id] > 0.0)
-	{
-		return
-	}
-		
-	new team = get_user_team(id)
-	if (team < 1 || team > 2)
-	{
-		return
-	}
-
-	// Flag kill stats displayed for this player.
-	g_fzShowUserStatsTime[id] = get_gametime()
-
-	// Add user death stats to user round stats
-	new izStats[8], izBody[8]
-	new iTeam, i
-	new iKiller
-
-	iKiller = g_izKilled[id][KILLED_KILLER_ID]
-
-	// Get user's team (if dead use the saved team)
-	if (iKiller)
-		iTeam = g_izKilled[id][KILLED_TEAM] - 1
-	else
-		iTeam = get_user_team(id) - 1
-
-	get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
-
-	if (get_user_rstats(id, izStats, izBody))
-	{
-		// Update user's team round stats
-		if (iTeam >= 0 && iTeam < MAX_TEAMS)
-		{
-			for (i = 0; i < 8; i++)
-			{
-				g_izTeamRndStats[iTeam][i] += izStats[i]
-				g_izTeamGameStats[iTeam][i] += izStats[i]
-				g_izUserRndStats[0][i] += izStats[i]
-				g_izUserGameStats[0][i] += izStats[i]
-			}
-		}
-
-		// Update user's round stats
-		if (g_izUserUserID[id] == get_user_userid(id))
-		{
-			for (i = 0; i < 8; i++)
-			{
-				g_izUserRndStats[id][i] += izStats[i]
-				g_izUserGameStats[id][i] += izStats[i]
-			}
-		} else {
-			g_izUserUserID[id] = get_user_userid(id)
-			
-			for (i = 0; i < 8; i++)
-			{
-				g_izUserRndStats[id][i] = izStats[i]
-				g_izUserGameStats[id][i] = izStats[i]
-			}
-		}
-
-	}	// endif (get_user_rstats())
-
-	// Report stats in the chat section, if player is killed.
-	if (KillerChat && iKiller && iKiller != id)
-	{
-		if (format_kill_ainfo(id, iKiller, g_sBuffer))
-		{
-			client_print(id, print_chat, "* %s", g_sBuffer)
-			format_kill_vinfo(id, iKiller, g_sBuffer)
-		}
-		
-		client_print(id, print_chat, "* %s", g_sBuffer)
-	}
-
-	// Display player stats info.
-#if defined STATSX_DEBUG
-	log_amx("Kill stats for #%d", id)
-#endif
-	show_user_hudstats(id, 0.0)
-}
-
-public eventEndRound()
-{
-	// Update local configuration vars with value in cvars.
-	get_config_cvars()
-
-	// If first end round event in the round, calculate team score.
-	if (!g_iRoundEndTriggered)
-	{
-		read_data(2, t_sText, MAX_TEXT_LENGTH)
-		
-		if (t_sText[7] == 't')			// Terrorist wins
-			g_izTeamScore[0]++
-		else if (t_sText[7] == 'c')		// CT wins
-			g_izTeamScore[1]++
-	}
-
-	set_task(0.3, "ERTask", 997)
-	
-	return PLUGIN_CONTINUE
-}
-
-public ERTask()
-{
-	// Flag round end triggered.
-	g_iRoundEndTriggered = 1
-
-	// Display round end stats to all players.
-	endround_stats()
-}
-
-endround_stats()
-{
-	// Bail out if end round stats has already been processed
-	// or round end not triggered.
-	if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
-		return
-
-	new iaPlayers[32], iPlayer, iPlayers, id
-
-	get_players(iaPlayers, iPlayers)
-
-	// Display attacker & victim list for all living players.
-	// This will also update all round and game stats for all players
-	// not killed.
-#if defined STATSX_DEBUG
-	log_amx("End round stats")
-#endif
-	
-	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
-	{
-		id = iaPlayers[iPlayer]
-		
-		if (g_fzShowUserStatsTime[id] == 0.0)
-		{
-			kill_stats(id)
-		}
-	}
-
-	g_sAwardAndScore[0] = 0
-
-	// Create round awards.
-	if (ShowMostDisruptive)
-		add_most_disruptive(g_sAwardAndScore)
-	if (ShowBestScore)
-		add_best_score(g_sAwardAndScore)
-
-	// Create round score. 
-	// Compensate HUD message if awards are disabled.
-	if (ShowTeamScore || ShowTotalStats)
-	{
-		if (ShowMostDisruptive && ShowBestScore)
-			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
-		else if (ShowMostDisruptive || ShowBestScore)
-			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
-		else
-			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
-
-		if (ShowTeamScore)
-			add_team_score(g_sAwardAndScore)
-		
-		if (ShowTotalStats)
-			add_total_stats(g_sAwardAndScore)
-	}
-
-	save_team_chatscore()
-
-	// Get and save round end stats time.
-	g_fShowStatsTime = get_gametime()
-
-	// Display round end stats to all players.
-	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
-	{
-		id = iaPlayers[iPlayer]
-		show_roundend_hudstats(id, 0.0)
-	}
-
-	// Flag round end processed.
-	g_iRoundEndProcessed = 1
-}
-
-public eventTeamScore()
-{
-	new sTeamID[1 + 1], iTeamScore
-	read_data(1, sTeamID, 1)
-	iTeamScore = read_data(2)
-	g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
-	
-	return PLUGIN_CONTINUE
-}
-
-public eventIntermission()
-{
-	if (EndPlayer || EndTop15)
-		set_task(1.0, "end_game_stats", 900)
-}
-
-public end_game_stats()
-{
-	new iaPlayers[32], iPlayer, iPlayers, id
-
-	if (EndPlayer)
-	{
-		get_players(iaPlayers, iPlayers)
-		
-		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
-		{
-			id = iaPlayers[iPlayer]
-			
-			if (!g_izStatsSwitch[id])
-				continue	// Do not show any stats
-			
-			cmdStatsMe(iaPlayers[iPlayer])
-		}
-	}
-	else if (EndTop15)
-	{
-		get_players(iaPlayers, iPlayers)
-		format_top15(g_sBuffer)
-		
-		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
-		{
-			id = iaPlayers[iPlayer]
-			
-			if (!g_izStatsSwitch[id])
-				continue	// Do not show any stats
-			
-			show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
-		}
-	}
-	
-	return PLUGIN_CONTINUE
-}
-
-public eventSpecMode(id)
-{
-	new sData[12]
-	read_data(2, sData, 11)
-	g_izSpecMode[id] = (sData[10] == '2')
-	
-	return PLUGIN_CONTINUE
-} 
-
-public eventShowRank(id)
-{
-	if (SpecRankInfo && g_izSpecMode[id])
-	{
-		new iPlayer = read_data(2)
-		
-		if (is_user_connected(iPlayer))
-		{
-			new izStats[8], izBody[8]
-			new iRankPos, iRankMax
-			
-			get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
-			
-			iRankPos = get_user_stats(iPlayer, izStats, izBody)
-			iRankMax = get_statsnum()
-			
-			set_hudtype_specmode()
-			ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
-		}
-	}
-	
-	return PLUGIN_CONTINUE
-}
-
-public client_connect(id)
-{
-	if (ShowStats)
-	{
-		get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
-		g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
-	}
-	else
-		g_izStatsSwitch[id] = 0
-
-	g_izKilled[id][KILLED_KILLER_ID] = 0
-	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
-	g_izShowStatsFlags[id] = 0		// Clear all flags
-	g_fzShowUserStatsTime[id] = 0.0
-
-	return PLUGIN_CONTINUE
-}
+/* AMX Mod X
+*   StatsX Plugin
+*
+* by the AMX Mod X Development Team
+*  originally developed by OLO
+*
+* This file is part of AMX Mod X.
+*
+*
+*  This program is free software; you can redistribute it and/or modify it
+*  under the terms of the GNU General Public License as published by the
+*  Free Software Foundation; either version 2 of the License, or (at
+*  your option) any later version.
+*
+*  This program is distributed in the hope that it will be useful, but
+*  WITHOUT ANY WARRANTY; without even the implied warranty of
+*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+*  General Public License for more details.
+*
+*  You should have received a copy of the GNU General Public License
+*  along with this program; if not, write to the Free Software Foundation, 
+*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*
+*  In addition, as a special exception, the author gives permission to
+*  link the code of this program with the Half-Life Game Engine ("HL
+*  Engine") and Modified Game Libraries ("MODs") developed by Valve, 
+*  L.L.C ("Valve"). You must obey the GNU General Public License in all
+*  respects for all of the code used other than the HL Engine and MODs
+*  from Valve. If you modify this file, you may extend this exception
+*  to your version of the file, but you are not obligated to do so. If
+*  you do not wish to do so, delete this exception statement from your
+*  version.
+*/
+
+//--------------------------------
+#include 
+#include 
+#include 
+//--------------------------------
+
+// Uncomment to activate log debug messages.
+//#define STATSX_DEBUG
+
+// HUD statistics duration in seconds (minimum 1.0 seconds).
+#define HUD_DURATION_CVAR   "amx_statsx_duration"
+#define HUD_DURATION        "12.0"
+
+// HUD statistics stop relative freeze end in seconds.
+// To stop before freeze end use a negative value.
+#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
+#define HUD_FREEZE_LIMIT        "-2.0"
+
+// HUD statistics minimum duration, in seconds, to trigger the display logic.
+#define HUD_MIN_DURATION    0.2
+
+// Config plugin constants.
+#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.
+
+// You can also manualy enable or disable these options by setting them to 1
+// For example:
+// public ShowAttackers = 1
+// However amx_statscfg command is recommended
+
+public KillerChat           = 0 // displays killer hp&ap to victim console 
+                                // and screen
+
+public ShowAttackers        = 0 // shows attackers
+public ShowVictims          = 0 // shows victims
+public ShowKiller           = 0 // shows killer
+public ShowTeamScore        = 0 // shows team score at round end
+public ShowTotalStats       = 0 // shows round total stats
+public ShowBestScore        = 0 // shows rounds best scored player
+public ShowMostDisruptive   = 0 // shows rounds most disruptive player
+
+public EndPlayer            = 0 // displays player stats at the end of map
+public EndTop15             = 0 // displays top15 at the end of map
+
+public SayHP                = 0 // displays information about user killer
+public SayStatsMe           = 0 // displays user's stats and rank
+public SayRankStats         = 0 // displays user's rank stats
+public SayMe                = 0 // displays user's stats
+public SayRank              = 0 // displays user's rank
+public SayReport            = 0 // report user's weapon status to team
+public SayScore             = 0 // displays team's map score
+public SayTop15             = 0 // displays first 15 players
+public SayStatsAll          = 0 // displays all players stats and rank
+
+public ShowStats            = 1 // set client HUD-stats switched off by default
+public ShowDistHS           = 0 // show distance and HS in attackers and
+                                //  victims HUD lists
+public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)
+
+public SpecRankInfo         = 0 // displays rank info when spectating
+
+// Standard Contstants.
+#define MAX_TEAMS               2
+#define MAX_PLAYERS             32 + 1
+
+#define MAX_NAME_LENGTH         31
+#define MAX_WEAPON_LENGTH       31
+#define MAX_TEXT_LENGTH         255
+#define MAX_BUFFER_LENGTH       2047
+
+// User stats parms id
+#define STATS_KILLS             0
+#define STATS_DEATHS            1
+#define STATS_HS                2
+#define STATS_TKS               3
+#define STATS_SHOTS             4
+#define STATS_HITS              5
+#define STATS_DAMAGE            6
+
+// Global player flags.
+new BODY_PART[8][] =
+{
+	"WHOLEBODY", 
+	"HEAD", 
+	"CHEST", 
+	"STOMACH", 
+	"LEFTARM", 
+	"RIGHTARM", 
+	"LEFTLEG", 
+	"RIGHTLEG"
+}
+
+// Killer information, save killer info at the time when player is killed.
+#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
+#define KILLED_KILLER_HEALTH    1   // Killer's health
+#define KILLED_KILLER_ARMOUR    2   // Killer's armour
+#define KILLED_TEAM             3   // Killer's team
+#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill
+
+new g_izKilled[MAX_PLAYERS][5]
+
+// Menu variables and configuration
+#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
+#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu
+
+new g_iPluginMode                                   = 0
+
+new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
+new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
+new g_izUserMenuPlayers[MAX_PLAYERS][32]
+
+new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}
+
+new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
+new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
+new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
+new Float:g_fShowStatsTime                          = 0.0
+new Float:g_fFreezeTime                             = 0.0
+new Float:g_fFreezeLimitTime                        = 0.0
+new Float:g_fHUDDuration                            = 0.0
+
+new g_iRoundEndTriggered                            = 0
+new g_iRoundEndProcessed                            = 0
+
+new Float:g_fStartGame                              = 0.0
+new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
+new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
+new g_izTeamRndStats[MAX_TEAMS][8]
+new g_izTeamGameStats[MAX_TEAMS][8]
+new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
+new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
+new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
+new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
+new g_izUserRndStats[MAX_PLAYERS][8]
+new g_izUserGameStats[MAX_PLAYERS][8]
+
+// Common buffer to improve performance, as Small always zero-initializes all vars
+new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
+new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
+new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""
+
+new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
+new t_sName[MAX_NAME_LENGTH + 1]                    = ""
+new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""
+
+new g_HudSync_EndRound
+new g_HudSync_SpecInfo
+
+//--------------------------------
+// Initialize
+//--------------------------------
+public plugin_init()
+{
+	// Register plugin.
+	register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
+	register_dictionary("statsx.txt")
+
+	// Register events.
+	register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
+	register_event("ResetHUD", "eventResetHud", "be")
+	register_event("RoundTime", "eventStartRound", "bc")
+	register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
+	register_event("TeamScore", "eventTeamScore", "a")
+	register_event("30", "eventIntermission", "a")
+	register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
+	register_event("StatusValue", "eventShowRank", "bd", "1=2")
+
+	// Register commands.
+	register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
+	register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
+	register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
+	register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
+	register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
+	register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
+	register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
+	register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
+	register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
+	register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
+	register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
+	register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
+	register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
+	register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
+	register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
+	register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
+	register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
+	register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
+	register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
+	register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
+
+	// Register menus.
+	register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
+
+	// Register special configuration setting and default value.
+	register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options")
+
+#if defined STATSX_DEBUG
+	register_clcmd("say /hudtest", "cmdHudTest")
+#endif
+
+	register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
+	register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
+
+	// Init buffers and some global vars.
+	g_sBuffer[0] = 0
+	save_team_chatscore()
+	
+	g_HudSync_EndRound = CreateHudSyncObj()
+	g_HudSync_SpecInfo = CreateHudSyncObj()
+}
+
+public plugin_cfg()
+{
+	new addStast[] = "amx_statscfg add ^"%s^" %s"
+
+	server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
+	server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
+	server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
+	server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
+	server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
+	server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
+	server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
+	server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
+	server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
+	server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
+	server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
+	server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
+	server_cmd(addStast, "ST_SAY_HP", "SayHP")
+	server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
+	server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
+	server_cmd(addStast, "ST_SAY_ME", "SayMe")
+	server_cmd(addStast, "ST_SAY_RANK", "SayRank")
+	server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
+	server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
+	server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
+	server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
+	server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
+
+	// Update local configuration vars with value in cvars.
+	get_config_cvars()
+}
+
+// Set hudmessage format.
+set_hudtype_killer(Float:fDuration)
+	set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
+
+set_hudtype_endround(Float:fDuration)
+{
+	set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
+}
+
+set_hudtype_attacker(Float:fDuration)
+	set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
+
+set_hudtype_victim(Float:fDuration)
+	set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
+
+set_hudtype_specmode()
+{
+	set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
+}
+
+#if defined STATSX_DEBUG
+public cmdHudTest(id)
+{
+	new i, iLen
+	iLen = 0
+	
+	for (i = 1; i < 20; i++)
+		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
+	
+	set_hudtype_killer(50.0)
+	show_hudmessage(id, "%s", g_sBuffer)
+}
+#endif
+
+// Stats formulas
+Float:accuracy(izStats[8])
+{
+	if (!izStats[STATS_SHOTS])
+		return (0.0)
+	
+	return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
+}
+
+Float:effec(izStats[8])
+{
+	if (!izStats[STATS_KILLS])
+		return (0.0)
+	
+	return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
+}
+
+// Distance formula (metric)
+Float:distance(iDistance)
+{
+	return float(iDistance) * 0.0254
+}
+
+// Get plugin config flags.
+set_plugin_mode(id, sFlags[])
+{
+	if (sFlags[0])
+		g_iPluginMode = read_flags(sFlags)
+	
+	get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
+	console_print(id, "%L", id, "MODE_SET_TO", t_sText)
+	
+	return g_iPluginMode
+}
+
+// Get config parameters.
+get_config_cvars()
+{
+	g_fFreezeTime = get_cvar_float("mp_freezetime")
+	
+	if (g_fFreezeTime < 0.0)
+		g_fFreezeTime = 0.0
+
+	g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
+	
+	if (g_fHUDDuration < 1.0)
+		g_fHUDDuration = 1.0
+
+	g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
+}
+
+// Get and format attackers header and list.
+get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new izStats[8], izBody[8]
+	new iAttacker
+	new iFound, iLen
+	new iMaxPlayer = get_maxplayers()
+
+	iFound = 0
+	sBuffer[0] = 0
+
+	// Get and format header. Add killing attacker statistics if user is dead.
+	// Make sure shots is greater than zero or division by zero will occur.
+	// To print a '%', 4 of them must done in a row.
+	izStats[STATS_SHOTS] = 0
+	iAttacker = g_izKilled[id][KILLED_KILLER_ID]
+	
+	if (iAttacker)
+		get_user_astats(id, iAttacker, izStats, izBody)
+	
+	if (izStats[STATS_SHOTS] && ShowFullStats)
+	{
+		get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
+		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
+	}
+	else
+		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
+
+	// Get and format attacker list.
+	for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
+	{
+		if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
+		{
+			iFound = 1
+			get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
+			
+			if (izStats[STATS_KILLS])
+			{
+				if (!ShowDistHS)
+					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
+									izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
+				else if (izStats[STATS_HS])
+					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
+									izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
+				else
+					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
+									izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
+			}
+			else
+				iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
+		}
+	}
+	
+	if (!iFound)
+		sBuffer[0] = 0
+	
+	return iFound
+}
+
+// Get and format victims header and list
+get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new izStats[8], izBody[8]
+	new iVictim
+	new iFound, iLen
+	new iMaxPlayer = get_maxplayers()
+
+	iFound = 0
+	sBuffer[0] = 0
+
+	// Get and format header.
+	// Make sure shots is greater than zero or division by zero will occur.
+	// To print a '%', 4 of them must done in a row.
+	izStats[STATS_SHOTS] = 0
+	get_user_vstats(id, 0, izStats, izBody)
+	
+	if (izStats[STATS_SHOTS])
+		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
+	else
+		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
+
+	for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
+	{
+		if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
+		{
+			iFound = 1
+			get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
+			
+			if (izStats[STATS_DEATHS])
+			{
+				if (!ShowDistHS)
+					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
+									izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
+				else if (izStats[STATS_HS])
+					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
+									izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
+				else
+					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
+									izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
+			}
+			else
+				iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
+		}
+	}
+	
+	if (!iFound)
+		sBuffer[0] = 0
+
+	return iFound
+}
+
+// Get and format kill info.
+get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new iFound, iLen
+
+	iFound = 0
+	sBuffer[0] = 0
+
+	if (iKiller && iKiller != id)
+	{
+		new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
+
+		iFound = 1
+		get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
+
+		izAStats[STATS_HITS] = 0
+		izAStats[STATS_DAMAGE] = 0
+		t_sWpn[0] = 0
+		get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
+
+		izVStats[STATS_HITS] = 0
+		izVStats[STATS_DAMAGE] = 0
+		get_user_vstats(id, iKiller, izVStats, iaVBody)
+
+		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
+		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
+		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
+	}
+	
+	return iFound
+}
+
+// Get and format most disruptive.
+add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
+
+	iMaxDamageId = 0
+	iMaxDamage = 0
+	iMaxHeadShots = 0
+
+	// Find player.
+	for (id = 1; id < MAX_PLAYERS; id++)
+	{
+		if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
+		{
+			iMaxDamageId = id
+			iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
+			iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
+		}
+	}
+
+	// Format statistics.
+	if (iMaxDamageId)
+	{
+		id = iMaxDamageId
+		
+		new Float:fGameEff = effec(g_izUserGameStats[id])
+		new Float:fRndAcc = accuracy(g_izUserRndStats[id])
+		
+		format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], 
+				g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
+		add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
+	}
+	
+	return iMaxDamageId
+}
+
+// Get and format best score.
+add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new id, iMaxKillsId, iMaxKills, iMaxHeadShots
+
+	iMaxKillsId = 0
+	iMaxKills = 0
+	iMaxHeadShots = 0
+
+	// Find player
+	for (id = 1; id < MAX_PLAYERS; id++)
+	{
+		if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
+		{
+			iMaxKillsId = id
+			iMaxKills = g_izUserRndStats[id][STATS_KILLS]
+			iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
+		}
+	}
+
+	// Format statistics.
+	if (iMaxKillsId)
+	{
+		id = iMaxKillsId
+		
+		new Float:fGameEff = effec(g_izUserGameStats[id])
+		new Float:fRndAcc = accuracy(g_izUserRndStats[id])
+		
+		format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], 
+				iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
+		add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
+	}
+	
+	return iMaxKillsId
+}
+
+// Get and format team score.
+add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
+
+	// Calculate team stats
+	for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
+	{
+		fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
+		fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
+		fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
+	}
+
+	// Format round team stats, MOTD
+	format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], 
+			fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
+	add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
+}
+
+// Get and format team stats, chat version
+save_team_chatscore()
+{
+	new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
+
+	// Calculate team stats
+	for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
+	{
+		fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
+		fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
+		fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
+	}
+
+	// Format game team stats, chat
+	format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], 
+			fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
+}
+
+// Get and format total stats.
+add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", 
+			g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
+	add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
+}
+
+// Get and format a user's list of body hits from an attacker.
+add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new iFound = 0
+	
+	if (iAttacker && iAttacker != id)
+	{
+		new izStats[8], izBody[8], iLen
+
+		izStats[STATS_HITS] = 0
+		get_user_astats(id, iAttacker, izStats, izBody)
+
+		if (izStats[STATS_HITS])
+		{
+			iFound = 1
+			iLen = strlen(sBuffer)
+			get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
+			
+			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
+			
+			for (new i = 1; i < 8; i++)
+			{
+				if (!izBody[i])
+					continue
+				
+				iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
+			}
+		}
+	}
+	
+	return iFound
+}
+
+// Get and format killed stats: killer hp, ap, hits.
+format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new iFound = 0
+	
+	if (iKiller && iKiller != id)
+	{
+		new izStats[8], izBody[8]
+		new iLen
+		
+		iFound = 1
+		get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
+		izStats[STATS_HITS] = 0
+		get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
+
+		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), 
+						g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
+
+		if (izStats[STATS_HITS])
+		{
+			for (new i = 1; i < 8; i++)
+			{
+				if (!izBody[i])
+					continue
+				
+				iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
+			}
+		}
+		else
+			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
+	}
+	else
+		format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
+	
+	return iFound
+}
+
+// Get and format killed stats: hits, damage on killer.
+format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new iFound = 0
+	new izStats[8]
+	new izBody[8]
+	new iLen
+
+	izStats[STATS_HITS] = 0
+	izStats[STATS_DAMAGE] = 0
+	get_user_vstats(id, iKiller, izStats, izBody)
+
+	if (iKiller && iKiller != id)
+	{
+		iFound = 1
+		get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
+		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
+	}
+	else
+		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
+
+	if (izStats[STATS_HITS])
+	{
+		for (new i = 1; i < 8; i++)
+		{
+			if (!izBody[i])
+				continue
+			
+			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
+		}
+	}
+	else
+		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
+	
+	return iFound
+}
+
+// Get and format top 15.
+format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new iMax = get_statsnum()
+	new izStats[8], izBody[8]
+	new iLen = 0
+
+	if (iMax > 15)
+		iMax = 15
+
+	new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
+	
+	format(lKills, 15, "%L", LANG_SERVER, "KILLS")
+	format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
+	format(lHits, 15, "%L", LANG_SERVER, "HITS")
+	format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
+	format(lEff, 15, "%L", LANG_SERVER, "EFF")
+	format(lAcc, 15, "%L", LANG_SERVER, "ACC")
+	
+	ucfirst(lEff)
+	ucfirst(lAcc)
+
+	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
+	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
+	
+	for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
+	{
+		get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
+		replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
+		replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
+		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], 
+						izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
+	}
+}
+
+// Get and format rank stats.
+format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
+{
+	new izStats[8] = {0, ...}
+	new izBody[8]
+	new iRankPos, iLen
+	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
+	
+	format(lKills, 15, "%L", id, "KILLS")
+	format(lDeaths, 15, "%L", id, "DEATHS")
+	format(lHits, 15, "%L", id, "HITS")
+	format(lShots, 15, "%L", id, "SHOTS")
+	format(lDamage, 15, "%L", id, "DAMAGE")
+	format(lEff, 15, "%L", id, "EFF")
+	format(lAcc, 15, "%L", id, "ACC")
+	
+	ucfirst(lEff)
+	ucfirst(lAcc)
+	
+	iRankPos = get_user_stats(id, izStats, izBody)
+	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
+	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
+	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
+					lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
+					lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
+	
+	new L_BODY_PART[8][32]
+	
+	for (new i = 1; i < 8; i++)
+	{
+		format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
+	}
+	
+	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", 
+					L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], 
+					izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
+}
+
+// Get and format stats.
+format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
+{
+	new izStats[8] = {0, ...}
+	new izBody[8]
+	new iWeapon, iLen
+	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
+	
+	format(lKills, 15, "%L", id, "KILLS")
+	format(lDeaths, 15, "%L", id, "DEATHS")
+	format(lHits, 15, "%L", id, "HITS")
+	format(lShots, 15, "%L", id, "SHOTS")
+	format(lDamage, 15, "%L", id, "DAMAGE")
+	format(lEff, 15, "%L", id, "EFF")
+	format(lAcc, 15, "%L", id, "ACC")
+	format(lWeapon, 15, "%L", id, "WEAPON")
+	
+	ucfirst(lEff)
+	ucfirst(lAcc)
+	
+	get_user_wstats(id, 0, izStats, izBody)
+	
+	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
+	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
+					lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
+					lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
+	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
+	
+	for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
+	{
+		if (get_user_wstats(id, iWeapon, izStats, izBody))
+		{
+			xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
+			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], 
+							izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
+		}
+	}
+}
+
+// Show round end stats. If gametime is zero then use default duration time. 
+show_roundend_hudstats(id, Float:fGameTime)
+{
+	// Bail out if there no HUD stats should be shown
+	// for this player or end round stats not created.
+	if (!g_izStatsSwitch[id]) return
+	if (!g_sAwardAndScore[0]) return
+
+	// If round end timer is zero clear round end stats.
+	if (g_fShowStatsTime == 0.0)
+	{
+		ClearSyncHud(id, g_HudSync_EndRound)
+#if defined STATSX_DEBUG
+		log_amx("Clear round end HUD stats for #%d", id)
+#endif
+	}
+
+	// Set HUD-duration to default or remaining time.
+	new Float:fDuration
+	
+	if (fGameTime == 0.0)
+		fDuration = g_fHUDDuration
+	else
+	{
+		fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
+		
+		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
+			fDuration = g_fFreezeTime + g_fFreezeLimitTime
+	}
+	
+	// Show stats only if more time left than coded minimum.
+	if (fDuration >= HUD_MIN_DURATION)
+	{
+		set_hudtype_endround(fDuration)
+		ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
+#if defined STATSX_DEBUG
+		log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
+#endif
+	}
+}
+
+// Show round end stats.
+show_user_hudstats(id, Float:fGameTime)
+{
+	// Bail out if there no HUD stats should be shown
+	// for this player or user stats timer is zero.
+	if (!g_izStatsSwitch[id]) return
+	if (g_fzShowUserStatsTime[id] == 0.0) return
+
+	// Set HUD-duration to default or remaining time.
+	new Float:fDuration
+	
+	if (fGameTime == 0.0)
+		fDuration = g_fHUDDuration
+	else
+	{
+		fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
+		
+		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
+			fDuration = g_fFreezeTime + g_fFreezeLimitTime
+	}
+
+	// Show stats only if more time left than coded minimum.
+	if (fDuration >= HUD_MIN_DURATION)
+	{
+		if (ShowKiller)
+		{
+			new iKiller
+			
+			iKiller = g_izKilled[id][KILLED_KILLER_ID]
+			get_kill_info(id, iKiller, g_sBuffer)
+			add_attacker_hits(id, iKiller, g_sBuffer)
+			set_hudtype_killer(fDuration)
+			show_hudmessage(id, "%s", g_sBuffer)
+#if defined STATSX_DEBUG
+			log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
+#endif
+		}
+		
+		if (ShowVictims)
+		{
+			get_victims(id, g_sBuffer)
+			set_hudtype_victim(fDuration)
+			show_hudmessage(id, "%s", g_sBuffer)
+#if defined STATSX_DEBUG
+			log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
+#endif
+		}
+		
+		if (ShowAttackers)
+		{
+			get_attackers(id, g_sBuffer)
+			set_hudtype_attacker(fDuration)
+			show_hudmessage(id, "%s", g_sBuffer)
+#if defined STATSX_DEBUG
+			log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
+#endif
+		}
+	}
+}
+
+//------------------------------------------------------------
+// Plugin commands
+//------------------------------------------------------------
+
+// Set or get plugin config flags.
+public cmdPluginMode(id, level, cid)
+{
+	if (!cmd_access(id, level, cid, 1)) 
+		return PLUGIN_HANDLED
+	
+	if (read_argc() > 1)
+		read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
+	else
+		g_sBuffer[0] = 0
+	
+	set_plugin_mode(id, g_sBuffer)
+	
+	return PLUGIN_HANDLED
+}
+
+// Display MOTD stats.
+public cmdStatsMe(id)
+{
+	if (!SayStatsMe)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+
+	format_stats(id, g_sBuffer)
+	get_user_name(id, t_sName, MAX_NAME_LENGTH)
+	show_motd(id, g_sBuffer, t_sName)
+	
+	return PLUGIN_CONTINUE
+}
+
+// Display MOTD rank.
+public cmdRankStats(id)
+{
+	if (!SayRankStats)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+	
+	format_rankstats(id, g_sBuffer)
+	get_user_name(id, t_sName, MAX_NAME_LENGTH)
+	show_motd(id, g_sBuffer, t_sName)
+	
+	return PLUGIN_CONTINUE
+}
+
+// Display MOTD top15 ranked.
+public cmdTop15(id)
+{
+	if (!SayTop15)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+	
+	format_top15(g_sBuffer)
+	show_motd(id, g_sBuffer, "Top 15")
+	
+	return PLUGIN_CONTINUE
+}
+
+// Display killer information.
+public cmdHp(id)
+{
+	if (!SayHP)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+	
+	new iKiller = g_izKilled[id][KILLED_KILLER_ID]
+	
+	format_kill_ainfo(id, iKiller, g_sBuffer)
+	client_print(id, print_chat, "* %s", g_sBuffer)
+	
+	return PLUGIN_CONTINUE
+}
+
+// Display user stats.
+public cmdMe(id)
+{
+	if (!SayMe)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+	
+	format_kill_vinfo(id, 0, g_sBuffer)
+	client_print(id, print_chat, "* %s", g_sBuffer)
+	
+	return PLUGIN_CONTINUE
+}
+
+// Display user rank
+public cmdRank(id)
+{
+	if (!SayRank)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+
+	new izStats[8], izBody[8]
+	new iRankPos, iRankMax
+	new Float:fEff, Float:fAcc
+	
+	iRankPos = get_user_stats(id, izStats, izBody)
+	iRankMax = get_statsnum()
+	
+	fEff = effec(izStats)
+	fAcc = accuracy(izStats)
+	
+	client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
+	
+	return PLUGIN_CONTINUE
+}
+
+// Report user weapon status to team.
+public cmdReport(id)
+{
+	if (!SayReport)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+	
+	new iWeapon, iClip, iAmmo, iHealth, iArmor
+	
+	iWeapon = get_user_weapon(id, iClip, iAmmo) 
+	
+	if (iWeapon != 0)
+		xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
+	
+	iHealth = get_user_health(id) 
+	iArmor = get_user_armor(id)
+	
+	new lWeapon[16]
+	
+	format(lWeapon, 15, "%L", id, "WEAPON")
+	strtolower(lWeapon)
+	
+	if (iClip >= 0)
+	{
+		format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
+	}
+	else
+		format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
+	
+	engclient_cmd(id, "say_team", g_sBuffer)
+	
+	return PLUGIN_CONTINUE
+} 
+
+// Display team map score
+public cmdScore(id)
+{
+	if (!SayScore)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+	
+	client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
+	
+	return PLUGIN_CONTINUE
+}
+
+// Client switch to enable or disable stats announcements.
+public cmdSwitch(id)
+{
+	g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 
+	num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
+	client_cmd(id, "setinfo _amxstatsx %s", t_sText)
+	
+	new lEnDis[32]
+	
+	format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
+	client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
+	
+	return PLUGIN_CONTINUE
+}
+
+// Player stats menu.
+public cmdStats(id)
+{
+	if (!SayStatsAll)
+	{
+		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
+		return PLUGIN_HANDLED
+	}
+	
+	showStatsMenu(id, g_izUserMenuPosition[id] = 0)
+	
+	return PLUGIN_CONTINUE
+}
+
+//--------------------------------
+// Menu
+//--------------------------------
+
+public actionStatsMenu(id, key)
+{
+	switch (key)
+	{
+		// Key '1' to '7', execute action on this option
+		case 0..6:
+		{
+			new iOption, iIndex
+			iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
+			
+			if (iOption >= 0 && iOption < 32)
+			{
+				iIndex = g_izUserMenuPlayers[id][iOption]
+			
+				if (is_user_connected(iIndex))
+				{
+					switch (g_izUserMenuAction[id])
+					{
+						case 0: format_stats(iIndex, g_sBuffer)
+						case 1: format_rankstats(iIndex, g_sBuffer, id)
+						default: g_sBuffer[0] = 0
+					}
+					
+					if (g_sBuffer[0])
+					{
+						get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
+						show_motd(id, g_sBuffer, t_sName)
+					}
+				}
+			}
+			
+			showStatsMenu(id, g_izUserMenuPosition[id])
+		}
+		// Key '8', change action
+		case 7:
+		{
+			g_izUserMenuAction[id]++
+			
+			if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
+				g_izUserMenuAction[id] = 0
+			
+			showStatsMenu(id, g_izUserMenuPosition[id])
+		}
+		// Key '9', select next page of options
+		case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
+		// Key '10', cancel or go back to previous menu
+		case 9:
+		{
+			if (g_izUserMenuPosition[id] > 0)
+				showStatsMenu(id, --g_izUserMenuPosition[id])
+		}
+	}
+	
+	return PLUGIN_HANDLED
+}
+
+new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
+
+showStatsMenu(id, iMenuPos)
+{
+	new iLen, iKeyMask, iPlayers
+	new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
+	
+	get_players(g_izUserMenuPlayers[id], iPlayers)
+	iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
+	
+	// If menu pos does not excist use last menu (if players has left)
+	if (iMenuPos >= iMenuPosMax)
+		iMenuPos = iMenuPosMax - 1
+
+	iUserIndex = iMenuPos * PPL_MENU_OPTIONS
+	iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
+	iMenuOptionMax = iPlayers - iUserIndex
+	
+	if (iMenuOptionMax > PPL_MENU_OPTIONS) 
+		iMenuOptionMax = PPL_MENU_OPTIONS
+	
+	for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
+	{
+		get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
+		iKeyMask |= (1< iUserIndex)
+	{
+		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
+		iKeyMask |= MENU_KEY_9
+	}
+	
+	if (iMenuPos > 0)
+		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
+	else
+		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
+	
+	show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
+	
+	return PLUGIN_HANDLED
+}
+
+//------------------------------------------------------------
+// Plugin events
+//------------------------------------------------------------
+
+// Reset game stats on game start and restart.
+public eventStartGame()
+{
+	read_data(2, t_sText, MAX_TEXT_LENGTH)
+	
+	if (t_sText[6] == 'w')
+	{
+		read_data(3, t_sText, MAX_TEXT_LENGTH)
+		g_fStartGame = get_gametime() + float(str_to_num(t_sText))
+	}
+	else
+		g_fStartGame = get_gametime()
+	
+	return PLUGIN_CONTINUE
+}
+
+// Round start
+public eventStartRound()
+{
+	new iTeam, id, i
+	
+	new Float:roundtime = get_cvar_float("mp_roundtime");
+	if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
+	{
+#if defined STATSX_DEBUG
+		log_amx("Reset round stats")
+#endif
+		
+		// Reset game stats on game start and restart.
+		if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
+		{
+#if defined STATSX_DEBUG
+			log_amx("Reset game stats")
+#endif
+			g_fStartGame = 0.0
+
+			// Clear team and game stats.
+			for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
+			{
+				g_izTeamEventScore[iTeam] = 0
+				
+				for (i = 0; i < 8; i++)
+					g_izTeamGameStats[iTeam][i] = 0
+			}
+
+			// Clear game stats, incl '0' that is sum of all users.
+			for (id = 0; id < MAX_PLAYERS; id++)
+			{
+				for (i = 0; i < 8; i++)
+					g_izUserGameStats[id][i] = 0
+			}
+		}
+
+		// Update team score with "TeamScore" event values and
+		// clear team round stats.
+		for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
+		{
+			g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
+			
+			for (i = 0; i < 8; i++)
+				g_izTeamRndStats[iTeam][i] = 0
+		}
+
+		// Clear user round stats, incl '0' that is sum of all users.
+		for (id = 0; id < MAX_PLAYERS; id++)
+		{
+			g_izUserRndName[id][0] = 0
+			
+			for (i = 0; i < 8; i++)
+				g_izUserRndStats[id][i] = 0
+			
+			g_fzShowUserStatsTime[id] = 0.0
+		}
+
+		// Allow end round stats and reset end round triggered indicator.
+		g_iRoundEndTriggered = 0
+		g_iRoundEndProcessed = 0
+		g_fShowStatsTime = 0.0
+
+		// Update local configuration vars with value in cvars.
+		get_config_cvars()
+	}
+
+	return PLUGIN_CONTINUE
+}
+
+// Reset killer info on round restart.
+public eventResetHud(id)
+{
+	new args[1]
+	args[0] = id
+	
+	if (g_iPluginMode & MODE_HUD_DELAY)
+		set_task(0.01, "delay_resethud", 200 + id, args, 1)
+	else
+		delay_resethud(args)
+	
+	return PLUGIN_CONTINUE
+}
+
+public delay_resethud(args[])
+{
+	new id = args[0]
+	new Float:fGameTime
+
+	// Show user and score round stats after HUD-reset
+#if defined STATSX_DEBUG
+	log_amx("Reset HUD for #%d", id)
+#endif
+	fGameTime = get_gametime()
+	show_user_hudstats(id, fGameTime)
+	show_roundend_hudstats(id, fGameTime)
+
+	// Reset round stats
+	g_izKilled[id][KILLED_KILLER_ID] = 0
+	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
+	g_izShowStatsFlags[id] = -1		// Initialize flags
+	g_fzShowUserStatsTime[id] = 0.0
+	g_izUserAttackerDistance[id] = 0
+	
+	for (new i = 0; i < MAX_PLAYERS; i++)
+		g_izUserVictimDistance[id][i] = 0
+	
+	return PLUGIN_CONTINUE
+}
+
+// Save killer info on death.
+public client_death(killer, victim, wpnindex, hitplace, TK)
+{
+	// Bail out if no killer.
+	if (!killer)
+		return PLUGIN_CONTINUE
+
+	if (killer != victim)
+	{
+		new iaVOrigin[3], iaKOrigin[3]
+		new iDistance
+		
+		get_user_origin(victim, iaVOrigin)
+		get_user_origin(killer, iaKOrigin)
+		
+		g_izKilled[victim][KILLED_KILLER_ID] = killer
+		g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
+		g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
+		g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
+
+		iDistance = get_distance(iaVOrigin, iaKOrigin)
+		g_izUserAttackerDistance[victim] = iDistance
+		g_izUserVictimDistance[killer][victim] = iDistance
+	}
+	
+	g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
+	g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
+
+	// Display kill stats for the player if round
+	// end stats was not processed.
+	if (!g_iRoundEndProcessed)
+		kill_stats(victim)
+
+	return PLUGIN_CONTINUE
+}
+
+// Display hudmessage stats on death.
+// This will also update all round and game stats.
+// Must be called at least once per round.
+kill_stats(id)
+{
+	// Bail out if user stats timer is non-zero, 
+	// ie function already called.
+	if (g_fzShowUserStatsTime[id] > 0.0)
+	{
+		return
+	}
+		
+	new team = get_user_team(id)
+	if (team < 1 || team > 2)
+	{
+		return
+	}
+
+	// Flag kill stats displayed for this player.
+	g_fzShowUserStatsTime[id] = get_gametime()
+
+	// Add user death stats to user round stats
+	new izStats[8], izBody[8]
+	new iTeam, i
+	new iKiller
+
+	iKiller = g_izKilled[id][KILLED_KILLER_ID]
+
+	// Get user's team (if dead use the saved team)
+	if (iKiller)
+		iTeam = g_izKilled[id][KILLED_TEAM] - 1
+	else
+		iTeam = get_user_team(id) - 1
+
+	get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
+
+	if (get_user_rstats(id, izStats, izBody))
+	{
+		// Update user's team round stats
+		if (iTeam >= 0 && iTeam < MAX_TEAMS)
+		{
+			for (i = 0; i < 8; i++)
+			{
+				g_izTeamRndStats[iTeam][i] += izStats[i]
+				g_izTeamGameStats[iTeam][i] += izStats[i]
+				g_izUserRndStats[0][i] += izStats[i]
+				g_izUserGameStats[0][i] += izStats[i]
+			}
+		}
+
+		// Update user's round stats
+		if (g_izUserUserID[id] == get_user_userid(id))
+		{
+			for (i = 0; i < 8; i++)
+			{
+				g_izUserRndStats[id][i] += izStats[i]
+				g_izUserGameStats[id][i] += izStats[i]
+			}
+		} else {
+			g_izUserUserID[id] = get_user_userid(id)
+			
+			for (i = 0; i < 8; i++)
+			{
+				g_izUserRndStats[id][i] = izStats[i]
+				g_izUserGameStats[id][i] = izStats[i]
+			}
+		}
+
+	}	// endif (get_user_rstats())
+
+	// Report stats in the chat section, if player is killed.
+	if (KillerChat && iKiller && iKiller != id)
+	{
+		if (format_kill_ainfo(id, iKiller, g_sBuffer))
+		{
+			client_print(id, print_chat, "* %s", g_sBuffer)
+			format_kill_vinfo(id, iKiller, g_sBuffer)
+		}
+		
+		client_print(id, print_chat, "* %s", g_sBuffer)
+	}
+
+	// Display player stats info.
+#if defined STATSX_DEBUG
+	log_amx("Kill stats for #%d", id)
+#endif
+	show_user_hudstats(id, 0.0)
+}
+
+public eventEndRound()
+{
+	// Update local configuration vars with value in cvars.
+	get_config_cvars()
+
+	// If first end round event in the round, calculate team score.
+	if (!g_iRoundEndTriggered)
+	{
+		read_data(2, t_sText, MAX_TEXT_LENGTH)
+		
+		if (t_sText[7] == 't')			// Terrorist wins
+			g_izTeamScore[0]++
+		else if (t_sText[7] == 'c')		// CT wins
+			g_izTeamScore[1]++
+	}
+
+	set_task(0.3, "ERTask", 997)
+	
+	return PLUGIN_CONTINUE
+}
+
+public ERTask()
+{
+	// Flag round end triggered.
+	g_iRoundEndTriggered = 1
+
+	// Display round end stats to all players.
+	endround_stats()
+}
+
+endround_stats()
+{
+	// Bail out if end round stats has already been processed
+	// or round end not triggered.
+	if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
+		return
+
+	new iaPlayers[32], iPlayer, iPlayers, id
+
+	get_players(iaPlayers, iPlayers)
+
+	// Display attacker & victim list for all living players.
+	// This will also update all round and game stats for all players
+	// not killed.
+#if defined STATSX_DEBUG
+	log_amx("End round stats")
+#endif
+	
+	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
+	{
+		id = iaPlayers[iPlayer]
+		
+		if (g_fzShowUserStatsTime[id] == 0.0)
+		{
+			kill_stats(id)
+		}
+	}
+
+	g_sAwardAndScore[0] = 0
+
+	// Create round awards.
+	if (ShowMostDisruptive)
+		add_most_disruptive(g_sAwardAndScore)
+	if (ShowBestScore)
+		add_best_score(g_sAwardAndScore)
+
+	// Create round score. 
+	// Compensate HUD message if awards are disabled.
+	if (ShowTeamScore || ShowTotalStats)
+	{
+		if (ShowMostDisruptive && ShowBestScore)
+			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
+		else if (ShowMostDisruptive || ShowBestScore)
+			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
+		else
+			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
+
+		if (ShowTeamScore)
+			add_team_score(g_sAwardAndScore)
+		
+		if (ShowTotalStats)
+			add_total_stats(g_sAwardAndScore)
+	}
+
+	save_team_chatscore()
+
+	// Get and save round end stats time.
+	g_fShowStatsTime = get_gametime()
+
+	// Display round end stats to all players.
+	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
+	{
+		id = iaPlayers[iPlayer]
+		show_roundend_hudstats(id, 0.0)
+	}
+
+	// Flag round end processed.
+	g_iRoundEndProcessed = 1
+}
+
+public eventTeamScore()
+{
+	new sTeamID[1 + 1], iTeamScore
+	read_data(1, sTeamID, 1)
+	iTeamScore = read_data(2)
+	g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
+	
+	return PLUGIN_CONTINUE
+}
+
+public eventIntermission()
+{
+	if (EndPlayer || EndTop15)
+		set_task(1.0, "end_game_stats", 900)
+}
+
+public end_game_stats()
+{
+	new iaPlayers[32], iPlayer, iPlayers, id
+
+	if (EndPlayer)
+	{
+		get_players(iaPlayers, iPlayers)
+		
+		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
+		{
+			id = iaPlayers[iPlayer]
+			
+			if (!g_izStatsSwitch[id])
+				continue	// Do not show any stats
+			
+			cmdStatsMe(iaPlayers[iPlayer])
+		}
+	}
+	else if (EndTop15)
+	{
+		get_players(iaPlayers, iPlayers)
+		format_top15(g_sBuffer)
+		
+		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
+		{
+			id = iaPlayers[iPlayer]
+			
+			if (!g_izStatsSwitch[id])
+				continue	// Do not show any stats
+			
+			show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
+		}
+	}
+	
+	return PLUGIN_CONTINUE
+}
+
+public eventSpecMode(id)
+{
+	new sData[12]
+	read_data(2, sData, 11)
+	g_izSpecMode[id] = (sData[10] == '2')
+	
+	return PLUGIN_CONTINUE
+} 
+
+public eventShowRank(id)
+{
+	if (SpecRankInfo && g_izSpecMode[id])
+	{
+		new iPlayer = read_data(2)
+		
+		if (is_user_connected(iPlayer))
+		{
+			new izStats[8], izBody[8]
+			new iRankPos, iRankMax
+			
+			get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
+			
+			iRankPos = get_user_stats(iPlayer, izStats, izBody)
+			iRankMax = get_statsnum()
+			
+			set_hudtype_specmode()
+			ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
+		}
+	}
+	
+	return PLUGIN_CONTINUE
+}
+
+public client_connect(id)
+{
+	if (ShowStats)
+	{
+		get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
+		g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
+	}
+	else
+		g_izStatsSwitch[id] = 0
+
+	g_izKilled[id][KILLED_KILLER_ID] = 0
+	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
+	g_izShowStatsFlags[id] = 0		// Clear all flags
+	g_fzShowUserStatsTime[id] = 0.0
+
+	return PLUGIN_CONTINUE
+}